Resident Evil Revelations 2

Resident Evil Revelations 2

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icon_of_sin Mar 16, 2015 @ 2:50pm
health in raid
at max level how much health do characters have (assumeing the health passive perk is NOT used)
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Showing 1-15 of 51 comments
Unlosing Ranger Mar 16, 2015 @ 3:13pm 
I think you always have 1000 health, but damage is modified by a % depending on level difference.
Its 1000 , 2000 with max hp skill .

I think you take more or less damage based on level of the enemy vs your level .
Nerevar Mar 16, 2015 @ 3:53pm 
its better to get shield and armor up from chris actually than hp up. executioner part is helpful then in more ways than life stealer which only does one thing.

not that anything of that is needed with raid beeing this super easy so far...
icon_of_sin Mar 16, 2015 @ 4:38pm 
Originally posted by Nerevar:
its better to get shield and armor up from chris actually than hp up. executioner part is helpful then in more ways than life stealer which only does one thing.

not that anything of that is needed with raid beeing this super easy so far...

I would say that health up is better than armour up
max armour up effectivly adds 30% to the total damage you can take

If the numbers previous quoted are correct then max health up effectivly adds 100% to the total damage

In addition since life stealer give you a % of your max HP health up increases the fixed total health you get back, armour up does not.
wakey wakey Mar 16, 2015 @ 4:46pm 
1k base and 2k with the talent. You'll also leech double the amount per kill if you've "health up". Which makes it atm one of the two best talents you can choose. Health up and magnum. ;)

But you don't need it all because raid is just too easy...still just euiqp it, maybe it gets harder.
Sapphidia Mar 16, 2015 @ 5:39pm 
Yeah it feels like Health Up passive is actually stronger than both the shield and chris' armor (which is only 30% reduction). Health up is literally 100% extra health, and effectively 100% extra healing.

The only time Armor/Shield is better than maxed out health is when you're actively using healing herbs... and you should never, ever use a healing herb as that kills the 5 medal bonus.

Chris' armor IS very good in tandem with Health Up though, as it's a multiplier on top. I'm not sure how it interacts with the Shield talent though, whether the armor is applied before or after the shield is down.
†Cross† Mar 16, 2015 @ 5:45pm 
Adding the no healing medal bonus makes all the herb skills pointless to even have.
Sapphidia Mar 16, 2015 @ 5:58pm 
They should make that bonus "no revive crystal used" instead of herbs. And then make everyone have 500 health (1000 with health up passive). Revive crystals would then purely be some way of salvaging a run for the items and gold rather than the medals.

It's ludicrous that you can use health crystals and still get 5 medals on a mission. They're not even particularly limited. I guess they wanted a reason for people to buy the red ones with real money. Personally I never use revive crystals out of honor, if I ever die on a mission I restart and get the 5 medals "properly".

This would make everythign hurt a lot more and make herbs really useful if 2-3 hits kill you and you need to heal to prevent oneshots.
Soren Mar 16, 2015 @ 6:07pm 
Originally posted by Nerevar:
its better to get shield and armor up from chris actually than hp up. executioner part is helpful then in more ways than life stealer which only does one thing.

not that anything of that is needed with raid beeing this super easy so far...
Wait, executioner also charges the shield skill? If so, that'd be pretty OP and beat life stealer any day of the week.
Unlosing Ranger Mar 16, 2015 @ 6:12pm 
Originally posted by Sapphidia:
They should make that bonus "no revive crystal used" instead of herbs. And then make everyone have 500 health (1000 with health up passive). Revive crystals would then purely be some way of salvaging a run for the items and gold rather than the medals.

It's ludicrous that you can use health crystals and still get 5 medals on a mission. They're not even particularly limited. I guess they wanted a reason for people to buy the red ones with real money. Personally I never use revive crystals out of honor, if I ever die on a mission I restart and get the 5 medals "properly".

This would make everythign hurt a lot more and make herbs really useful if 2-3 hits kill you and you need to heal to prevent oneshots.
The game is too easy, people complain that Capcom didn't put any time into it. The game is too hard, people complain that it was only made hard so that they could cash in on the DLC/revive crystals.

They just can't win.
Sapphidia Mar 16, 2015 @ 6:12pm 
I believe executioner charges the shield by the percentage on the mod.

I still don't think this is necessarily much better than lifesteal but if you're already running Executioner due to stealth/ground pound etc then i can definitely see Shield being a better option than Health Up.
HoverMask Mar 16, 2015 @ 6:16pm 
Originally posted by Punker Rock:
Originally posted by Sapphidia:
They should make that bonus "no revive crystal used" instead of herbs. And then make everyone have 500 health (1000 with health up passive). Revive crystals would then purely be some way of salvaging a run for the items and gold rather than the medals.

It's ludicrous that you can use health crystals and still get 5 medals on a mission. They're not even particularly limited. I guess they wanted a reason for people to buy the red ones with real money. Personally I never use revive crystals out of honor, if I ever die on a mission I restart and get the 5 medals "properly".

This would make everythign hurt a lot more and make herbs really useful if 2-3 hits kill you and you need to heal to prevent oneshots.
The game is too easy, people complain that Capcom didn't put any time into it. The game is too hard, people complain that it was only made hard so that they could cash in on the DLC/revive crystals.

They just can't win.

Y'know what they say, "you can't please everyone."
Soren Mar 17, 2015 @ 5:42am 
Originally posted by Sapphidia:
I believe executioner charges the shield by the percentage on the mod.

I still don't think this is necessarily much better than lifesteal but if you're already running Executioner due to stealth/ground pound etc then i can definitely see Shield being a better option than Health Up.
Let's not forget Chris and his invicibility skill. Not too mention, anyone of the last 3 characters that will be added could have another good active skill. I think Executioner is already a good stand alone part that benefits plenty of active skills. I was going to run the part for the active skills alone. If it really benefits shield too, I can't see myself bothering with Life Stealer anymore.

Doing the math, Life Stealer gives you 15% of your health at the part lvl 10 (I'm guestimating here). With Health Up that's 15% of 2000 health. 300 HP per kill. Executioner gives 30% cooldown per kill at the max level. Shield has 450 worth of HP. Which means you get back 135 points of the shield with every kill.

300 per kill compared too 135 per kill. So obviously, Armour Up would amplify that 300 to a 390 and the 135 too a 175. Life Stealer, Health Up, and Armour up basically make you a super tank, but do we really need that much survivability? Which is why I'd rather have the offense and defense that is Executioner if it does indeed work with Shield.
Executioner works with shield. Tested and tried over and over

Do note that if you have shield + executioner, and used properly, health up and life steal become moot.

Armor up also confers the resistance to the shield, effectively giving you 30% more shield value.
Nerevar Mar 17, 2015 @ 6:18am 
there is only 2 more characters going to be added. not 3. and yes armor up is still better. to be honest i never get hit thanks to amr/svd combo on the first place -.- i am to used to playing like this from rev1 raidmode because of that no damage medal which was removed.

imo a upgraded AMR lvl 100 will beat ANY other gun easily and destroy elites. perfect backup and way better than magnum because faster unlimited range and build in piercing ability. also fires faster than any magnum could even without firerate upgrades. if you know how to use the amr on a rifle only char you will start to laugh at enemies even at rec level. believe me. this thing even stuns bosses all the time.
Last edited by Nerevar; Mar 17, 2015 @ 6:21am
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Date Posted: Mar 16, 2015 @ 2:50pm
Posts: 51