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I think you take more or less damage based on level of the enemy vs your level .
not that anything of that is needed with raid beeing this super easy so far...
I would say that health up is better than armour up
max armour up effectivly adds 30% to the total damage you can take
If the numbers previous quoted are correct then max health up effectivly adds 100% to the total damage
In addition since life stealer give you a % of your max HP health up increases the fixed total health you get back, armour up does not.
But you don't need it all because raid is just too easy...still just euiqp it, maybe it gets harder.
The only time Armor/Shield is better than maxed out health is when you're actively using healing herbs... and you should never, ever use a healing herb as that kills the 5 medal bonus.
Chris' armor IS very good in tandem with Health Up though, as it's a multiplier on top. I'm not sure how it interacts with the Shield talent though, whether the armor is applied before or after the shield is down.
It's ludicrous that you can use health crystals and still get 5 medals on a mission. They're not even particularly limited. I guess they wanted a reason for people to buy the red ones with real money. Personally I never use revive crystals out of honor, if I ever die on a mission I restart and get the 5 medals "properly".
This would make everythign hurt a lot more and make herbs really useful if 2-3 hits kill you and you need to heal to prevent oneshots.
They just can't win.
I still don't think this is necessarily much better than lifesteal but if you're already running Executioner due to stealth/ground pound etc then i can definitely see Shield being a better option than Health Up.
Y'know what they say, "you can't please everyone."
Doing the math, Life Stealer gives you 15% of your health at the part lvl 10 (I'm guestimating here). With Health Up that's 15% of 2000 health. 300 HP per kill. Executioner gives 30% cooldown per kill at the max level. Shield has 450 worth of HP. Which means you get back 135 points of the shield with every kill.
300 per kill compared too 135 per kill. So obviously, Armour Up would amplify that 300 to a 390 and the 135 too a 175. Life Stealer, Health Up, and Armour up basically make you a super tank, but do we really need that much survivability? Which is why I'd rather have the offense and defense that is Executioner if it does indeed work with Shield.
Do note that if you have shield + executioner, and used properly, health up and life steal become moot.
Armor up also confers the resistance to the shield, effectively giving you 30% more shield value.
imo a upgraded AMR lvl 100 will beat ANY other gun easily and destroy elites. perfect backup and way better than magnum because faster unlimited range and build in piercing ability. also fires faster than any magnum could even without firerate upgrades. if you know how to use the amr on a rifle only char you will start to laugh at enemies even at rec level. believe me. this thing even stuns bosses all the time.