Resident Evil Revelations 2

Resident Evil Revelations 2

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Camera Movement
Just putting this out here.
Does someone out there notice something wierd about how the camera moves?

It feels weird to me. A lot of times my camera isn't accurate to my mouse movement. Specially when I'm turning my camera around the character, the camera seems to move too much. Making circular mouse movement feels so off too.

Its like the movement reading is pulled straight out of an controller analog stick and slapped into the mouse with no tweaks and enhancements or fixes made. Went back to the first Revelations to check that game's camera movement and this one is just sooo different.

Cause of this, I can't make quick camera twiches like how people would normally play with a mouse, cause if I try to move the camera quickly, it's movement just goes all over the place.
Last edited by The HentaiMan!!; Feb 25, 2015 @ 11:08pm
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Showing 1-15 of 27 comments
Breadache Feb 25, 2015 @ 11:08pm 
Do you have enabled "fast camera" for aiming or normal play? It seems like a poor translation of accelleration. Maybe you can try adjusting the settings on those.
Smok3y Feb 25, 2015 @ 11:09pm 
Did you try lowering the camera speed? I lowered mine so I could gain some more control over it. Helped a good deal. :)
Patchy Feb 25, 2015 @ 11:10pm 
Yeah, it's like that for me too. This was probably one of the worst ports I've ever played, which is a shame considering the game itself seems good. Hope it's patched by the time online co-op for raid mode rolls around, though preferrably sooner.
Ren Feb 25, 2015 @ 11:30pm 
When I first turned the game on I noticed the camera felt weird; even playing at 120fps, it just wouldn't move smoothly, not like in RE6. I actually had to turn the difficulty down from normal to amateur, since the camera made it hard to actually keep track of enemies, and headshots were really difficult.

After finishing Claires side, I tried a little of RAID mode, messing with various settings (in-game and NVidia control panel), and even tried connecting a controller (which surprisingly had extremely smooth movement).

I eventually found that turning the camera speed to 0, and increasing my mouses DPI pretty much fixes the issue for me. Getting headshots in RAID mode is really easy now.
The HentaiMan!! Feb 26, 2015 @ 12:14am 
I have camera and aim camera at 4. Tried all sorts of combinations of camera sensitivity and fast camera options. Still the same.
I think I manage to see some of the problem. Seems like the camera movemet has some trouble adjusting it's speed in relation to the mouse movement. I've been trying to move the mouse around the character at varying speed and I noticed the game can't translate the mouse's speed very well.
80TCS Feb 26, 2015 @ 12:19am 
The mouse it's just an emulated Analog Stick... A distance vector translated into a velocity vector. That's the side effect. If you're familiar with virtual gamepad emulators you would notice right away the emulated Analog Stick behavior. Controlling an Analog Stick with a Mouse gives you that weird watery and snappy feeling.
Wolfe Feb 26, 2015 @ 12:23am 
The mouse movement in Revelations 1 was a lot better from what I remember.

Revelations 2 just feels awful, even with a controller plugged in. I can aim just fine in Revelations 1 and even RE6 with a controller, but it's a chore in Revelations 2. Not sure why they'd mess with the camera movement like that.
The HentaiMan!! Feb 26, 2015 @ 12:29am 
\Yeah.. They should totally fix this.
Just leaving a misfunctional half baked product and having customer pay to test it out.
Seriously... Developers and publishers these days seems like their not even trying...
Pixie Paws Feb 26, 2015 @ 12:46am 
"it's not a port" they say.. lol =\ Same issue with camera. Looks like we are playing japanese alpha port translated with google :P Seriously, so many issues with this game and the Biohazard title (which is japanese version).
80TCS Feb 26, 2015 @ 12:47am 
Originally posted by Cyber Ben:
The mouse movement in Revelations 1 was a lot better from what I remember.

Because the Mouse input in REv 1 was actual mouse input not emulated Virtual Analog Stick.

Originally posted by Not a Good Player:
\Yeah.. They should totally fix this.
Just leaving a misfunctional half baked product and having customer pay to test it out.
Seriously... Developers and publishers these days seems like their not even trying...

There is nothing to be fixed sadly. It's just the way it works. In the porting process they didn't bothered to actually implement Mouse support. So instead they just added a Mouse Cursor to the virtual Right Analog Stick and called it a day...

Well, it's not even a port per say... since the engine it's on it's core a multi-platform engine. Still, you don't just "recompile the source" for another platform... Because different platforms have different particularities... Like the Mouse for PC... A console doesn't have a standard Mouse API...
Last edited by 80TCS; Feb 26, 2015 @ 12:51am
Kurchatov Feb 26, 2015 @ 12:57am 
Rev1 had the same issue before patches. I hope they will not forget to fix this the second time.
Pixie Paws Feb 26, 2015 @ 1:00am 
Originally posted by Kurchatov:
Rev1 had the same issue before patches. I hope they will not forget to fix this the second time.
How long did it take them to patch mouse issue on REV1 ?
Sugoi Feb 26, 2015 @ 1:37am 
Not too long. After about two patches it felt much better.

Capcom has been very good about patching issues in their games for the past few years, so while I intend to hold off on this one for now, I wouldn't be too concerned for the long-term.
Last edited by Sugoi; Feb 26, 2015 @ 1:38am
Wolfe Feb 26, 2015 @ 2:59am 
When you sprint mouse sensitivty goes nuts, does anyone else experience this?

The mouse in this game is just so borked. Hopefully they patch it.
Sephious Feb 26, 2015 @ 3:16am 
Originally posted by Cyber Ben:
When you sprint mouse sensitivty goes nuts, does anyone else experience this?

The mouse in this game is just so borked. Hopefully they patch it.
Yeah, I experience this. I almost can't sprint with mouse and keyboard. Mouse feels like I'm moving it through sludge and does not feel precise at all, and why the hell is the menu sensitivity changed from default Windows sensitivity? That's just a horrible design decision.
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