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After finishing Claires side, I tried a little of RAID mode, messing with various settings (in-game and NVidia control panel), and even tried connecting a controller (which surprisingly had extremely smooth movement).
I eventually found that turning the camera speed to 0, and increasing my mouses DPI pretty much fixes the issue for me. Getting headshots in RAID mode is really easy now.
I think I manage to see some of the problem. Seems like the camera movemet has some trouble adjusting it's speed in relation to the mouse movement. I've been trying to move the mouse around the character at varying speed and I noticed the game can't translate the mouse's speed very well.
Revelations 2 just feels awful, even with a controller plugged in. I can aim just fine in Revelations 1 and even RE6 with a controller, but it's a chore in Revelations 2. Not sure why they'd mess with the camera movement like that.
Just leaving a misfunctional half baked product and having customer pay to test it out.
Seriously... Developers and publishers these days seems like their not even trying...
Because the Mouse input in REv 1 was actual mouse input not emulated Virtual Analog Stick.
There is nothing to be fixed sadly. It's just the way it works. In the porting process they didn't bothered to actually implement Mouse support. So instead they just added a Mouse Cursor to the virtual Right Analog Stick and called it a day...
Well, it's not even a port per say... since the engine it's on it's core a multi-platform engine. Still, you don't just "recompile the source" for another platform... Because different platforms have different particularities... Like the Mouse for PC... A console doesn't have a standard Mouse API...
Capcom has been very good about patching issues in their games for the past few years, so while I intend to hold off on this one for now, I wouldn't be too concerned for the long-term.
The mouse in this game is just so borked. Hopefully they patch it.