Resident Evil Revelations 2

Resident Evil Revelations 2

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Character stutter
When I run into objects or change inclines, the character I'm controlling will stutter on screen. I turned Vsync off and it helped a little. The rest of the game renders great maxed out and with stable fps, which is why the character stutter confuses me.
I run a crappy AMD R7, does this issue happen with anyone else?

So far great game, atmosphere is pretty well done.
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Showing 1-15 of 32 comments
Mylliah Feb 24, 2015 @ 11:56pm 
Same, game running smoothly, except the character which look like the character isn't renderered with the same framerate.
nem Feb 24, 2015 @ 11:58pm 
I have the exact same problem. Game is running totally smooth, zero fps issues but claire looks like she is having random seizures all the time. extremely annoying, havent found a way to fix it yet. certain rooms and terrain types make the problem exponentially worse.
Notorious Feb 25, 2015 @ 12:01am 
Same bproblem
Spazfrag Feb 25, 2015 @ 12:04am 
Same problem.

Nothing to do with frame rate, it's just seems to be the character spazzing out. Strange.
XDeathxReconX Feb 25, 2015 @ 12:09am 
I just noticed it, only happens to me on inclines like steps with the camera up against a wall as I step sideways. If I move the camera off the wall she stops stuttering. Only other issue I get is the annoying mouse cursor during cutscenes.
WBacon  [developer] Feb 25, 2015 @ 12:12am 
Are you setting the frame rate options to Variable or fixed? Setting to variable may do that if the in-game frame rate fluctuates. Have you tried it fixed mode? (e.g., 60)
80TCS Feb 25, 2015 @ 12:14am 
Originally posted by wbacon capcom:
Are you setting the frame rate options to Variable or fixed? Setting to variable may do that if the in-game frame rate fluctuates. Have you tried it fixed mode? (e.g., 60)

Isn't "Variable Framerate" supposed to overcome the very concept of fluctuating framerates... ?
XDeathxReconX Feb 25, 2015 @ 12:16am 
Originally posted by 80TCS:
Originally posted by wbacon capcom:
Are you setting the frame rate options to Variable or fixed? Setting to variable may do that if the in-game frame rate fluctuates. Have you tried it fixed mode? (e.g., 60)

Isn't "Variable Framerate" supposed to overcome the very concept of fluctuating framerates... ?
Variable is just that, unlocked/fluctiating framerates
nem Feb 25, 2015 @ 12:17am 
Ive tried playing around with all of the in-game graphics options and several from gpu's control panel. havent had any success. if you look in the bug thread there are a crap ton of people having the same problem.

im guessing the game isn't really optimized yet and they did very little testing. theres no way an issue this obvious and affecting so many people could have gone unnoticed really.
rr3 Feb 25, 2015 @ 12:18am 
Originally posted by 80TCS:
Originally posted by wbacon capcom:
Are you setting the frame rate options to Variable or fixed? Setting to variable may do that if the in-game frame rate fluctuates. Have you tried it fixed mode? (e.g., 60)

Isn't "Variable Framerate" supposed to overcome the very concept of fluctuating framerates... ?

it is... this is the first time I've seen this happen in a game.
Last edited by rr3; Feb 25, 2015 @ 12:19am
nem Feb 25, 2015 @ 12:19am 
im just gonna set the game aside for a week or two and see what kind of patches come out. right now I see no point is having a poor experience with the single short episode I have available to me.
XDeathxReconX Feb 25, 2015 @ 12:20am 
Originally posted by wbacon capcom:
Are you setting the frame rate options to Variable or fixed? Setting to variable may do that if the in-game frame rate fluctuates. Have you tried it fixed mode? (e.g., 60)
Dev is right, changing it from variable helps.
80TCS Feb 25, 2015 @ 12:20am 
Originally posted by XDeathxReconX:
Originally posted by 80TCS:

Isn't "Variable Framerate" supposed to overcome the very concept of fluctuating framerates... ?
Variable is just that, unlocked/fluctiating framerates

Variable framerate is supposed to accommodate timing issues with various frame rendering times so the animations would render at normal speed, the audio stay in sync and all other events also... Don't mix variable framerate with Vertical Synchronization...
XDeathxReconX Feb 25, 2015 @ 12:20am 
Originally posted by nem:
Ive tried playing around with all of the in-game graphics options and several from gpu's control panel. havent had any success. if you look in the bug thread there are a crap ton of people having the same problem.

im guessing the game isn't really optimized yet and they did very little testing. theres no way an issue this obvious and affecting so many people could have gone unnoticed really.
Game runs flawless for me
Cellardoor Feb 25, 2015 @ 12:33am 
Capping my framerate stopped the character jerking.
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Date Posted: Feb 24, 2015 @ 11:54pm
Posts: 32