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So, for Code Red you just need:
Magnum Mastery
Rifle Mastery
Charge shot C or Charge Shot B.
All other parts and skills just take what you want.
1. Fire ammo. The burn effect adds up over time and saves you on ammo, let the burn do the killing while kiting away.
Note that if you have a gun with greedykiller or the XP part, you need the killing blow with a shot to count, not the burn effect. So don't have greed or XP on the actual fire ammo weapon, you need to swap to your "killing blow" weapon to get the boost.
2. Burst 1 or 2 + homing ammo on a rifle. This will be your bread and butter for elites/specials that absolutely have to die. Homing makes it so you can be less precise, as well as hit 2 different targets that might not be lined up.
Homing will also turn most misses into hits so you waste less ammo for kills.
3. Once you start memorizing maps and spawns, Electric bottles are great as they provide a large boost in DPS on multiple targets or perhaps a boss target.
Electric ammo is the same but triggers on a proc, you could shoot a bunch and never get one. It's better to use electric ammo on a "support" type weapon to soften up a target, wait for the proc then quickly swap to a main damage dealer for the bonus damage.
But yah, electric bottle makes it faster.
4. You don't always have to bring 4 unique guns.
The way ammo is generated, from crates and also the scavenger skill, is that it will randomly choose between any of the gun types you bring.
Let's say you bring a Handgun, a Shotgun, a Rifle and a Magnum. When you break a create, there's a 1/4th chance to find a particular ammo you need. And if that gun is already full capacity? Tough.
Let's say you bring 2 Handguns and 1 Rifle. Now breaking a ammo crate gives you a 50% chance of getting Handgun or Rifle ammo.. so you can rely on the ammo type you need more at the cost of having less gun variety. Some stages are so straight forward you won't need a decked out arsenal anyway.
5. Once you achieve a full medal completion for a stage, you technically never have to do it again (once per character, for completionists). The money/XP isn't that much different from being overleveled and the drops have no penalty either.
EG, code red weapon farming, you do at LVL100 even though its LVL90 for the completion medal. You can still get LVL100 drops, so why not do it stronger?
This includes things like melee finishers, knife attacks, damage from bottles, and other special skills that end up doing damage.
For Code Red, Fire Ammo is uselles part.
Much more effective is electric ammo, because it's increase damage by100%
(you will deal much more damage compared to fire one).
Also electric ammo works with Greedy Killer etc.
So if we speak about elemental ammo for Code Red fire ammo is waste of slot, electricammo is that what everyone wants.