Resident Evil Revelations 2

Resident Evil Revelations 2

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ADarkRaccoon Feb 13, 2017 @ 8:06am
Good Raid mode build?
I just suck a lot and don't deal any damage, I am level 100 and every enemy takes like 20 shot gun shots from me, and I have only 2 shots then I have to reload, there's something I'm doing wrong I just know that
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Showing 1-14 of 14 comments
TalakoCA Feb 13, 2017 @ 9:12am 
Same here, I'm doing code red difficulty and takes 1 full load of MP or AR to kill a common and 2 for special. Reminds me of those rpg game, Diablo n etc.
Alastar Feb 13, 2017 @ 1:38pm 
Charge Shot that increases damage by 150% or more is good enough. Put it in your magnum and Rifle. You will one shoot all normal enemies, and 3 or 4 shoots with it for killing stronger enemies. I completed Code Red with magnum and this part alone and it was enough and also funny.

So, for Code Red you just need:
Magnum Mastery
Rifle Mastery
Charge shot C or Charge Shot B.

All other parts and skills just take what you want.
Last edited by Alastar; Feb 13, 2017 @ 1:41pm
Nivea Feb 14, 2017 @ 2:05am 
Do You have Lv 100 weapons? Just upgrade capacity to the max, For example the original Python is 8, after 30 upgrades, it becomes 38, then use capacity part (13-16) and BSAA (25% capacity increase), so total capacity can be 60-70. Now, do you need to reload? Yes, but after you kill some enemies! Sometimes, there is no time to charge your weapons, fast, fast and fast. Just kill, kill and kill. No time to charge at all. I never use it. Otherwise your co-op partner will kill more enemies than you do! By the way, if you used a shotgun to shot an enemy at a certain distance, that is a joke at all. No wonder you need 20. Shotgun is a close range weapon. You have to rush in front the enemies like a hero, then fire. fire and fire. Get it?
Last edited by Nivea; Feb 14, 2017 @ 2:39am
Alastar Feb 14, 2017 @ 10:22am 
Originally posted by Nivea:
Do You have Lv 100 weapons? Just upgrade capacity to the max, For example the original Python is 8, after 30 upgrades, it becomes 38, then use capacity part (13-16) and BSAA (25% capacity increase), so total capacity can be 60-70. Now, do you need to reload? Yes, but after you kill some enemies! Sometimes, there is no time to charge your weapons, fast, fast and fast. Just kill, kill and kill. No time to charge at all. I never use it. Otherwise your co-op partner will kill more enemies than you do! By the way, if you used a shotgun to shot an enemy at a certain distance, that is a joke at all. No wonder you need 20. Shotgun is a close range weapon. You have to rush in front the enemies like a hero, then fire. fire and fire. Get it?
You must be weak player if you tell that you can't charge shot all the time. It's very easy...
tzb_ / Darius Feb 14, 2017 @ 1:07pm 
Just find lvl 100 weapons in code red,then get the full burst part and after that you need evade cancel skill :D and gg!
ChrisW Feb 14, 2017 @ 7:31pm 
Originally posted by Devil:
Originally posted by Nivea:
Do You have Lv 100 weapons? Just upgrade capacity to the max, For example the original Python is 8, after 30 upgrades, it becomes 38, then use capacity part (13-16) and BSAA (25% capacity increase), so total capacity can be 60-70. Now, do you need to reload? Yes, but after you kill some enemies! Sometimes, there is no time to charge your weapons, fast, fast and fast. Just kill, kill and kill. No time to charge at all. I never use it. Otherwise your co-op partner will kill more enemies than you do! By the way, if you used a shotgun to shot an enemy at a certain distance, that is a joke at all. No wonder you need 20. Shotgun is a close range weapon. You have to rush in front the enemies like a hero, then fire. fire and fire. Get it?
You must be weak player if you tell that you can't charge shot all the time. It's very easy...
I couldn't say I was sick and tired of those who used charge shot players, but I did experience the situations where time was limited, and the co-op player was still very clam to charge shot, charge shot. Perhaps I already kill 3-4 enemies, but he just started to charged his weapon to kill the second. Like in REV1 deck fighting, are you going to use charge shot to kill dogs?
Last edited by ChrisW; Feb 14, 2017 @ 7:34pm
Alastar Feb 15, 2017 @ 2:52am 
Originally posted by Clove:
Originally posted by Devil:
You must be weak player if you tell that you can't charge shot all the time. It's very easy...
I couldn't say I was sick and tired of those who used charge shot players, but I did experience the situations where time was limited, and the co-op player was still very clam to charge shot, charge shot. Perhaps I already kill 3-4 enemies, but he just started to charged his weapon to kill the second. Like in REV1 deck fighting, are you going to use charge shot to kill dogs?
You dont need charge shot for dogs in code red. Dogs have very low health, so one shot from magnum level 95 will kill them (don't need charge shot for them).
LANKO Feb 15, 2017 @ 3:30pm 
Until you max out on SP for perfect skill builds and get RNGesus to give you a good pile of LVL100 weapons, you're best bet is to:

1. Fire ammo. The burn effect adds up over time and saves you on ammo, let the burn do the killing while kiting away.

Note that if you have a gun with greedykiller or the XP part, you need the killing blow with a shot to count, not the burn effect. So don't have greed or XP on the actual fire ammo weapon, you need to swap to your "killing blow" weapon to get the boost.

2. Burst 1 or 2 + homing ammo on a rifle. This will be your bread and butter for elites/specials that absolutely have to die. Homing makes it so you can be less precise, as well as hit 2 different targets that might not be lined up.

Homing will also turn most misses into hits so you waste less ammo for kills.

3. Once you start memorizing maps and spawns, Electric bottles are great as they provide a large boost in DPS on multiple targets or perhaps a boss target.

Electric ammo is the same but triggers on a proc, you could shoot a bunch and never get one. It's better to use electric ammo on a "support" type weapon to soften up a target, wait for the proc then quickly swap to a main damage dealer for the bonus damage.

But yah, electric bottle makes it faster.

4. You don't always have to bring 4 unique guns.

The way ammo is generated, from crates and also the scavenger skill, is that it will randomly choose between any of the gun types you bring.

Let's say you bring a Handgun, a Shotgun, a Rifle and a Magnum. When you break a create, there's a 1/4th chance to find a particular ammo you need. And if that gun is already full capacity? Tough.

Let's say you bring 2 Handguns and 1 Rifle. Now breaking a ammo crate gives you a 50% chance of getting Handgun or Rifle ammo.. so you can rely on the ammo type you need more at the cost of having less gun variety. Some stages are so straight forward you won't need a decked out arsenal anyway.

5. Once you achieve a full medal completion for a stage, you technically never have to do it again (once per character, for completionists). The money/XP isn't that much different from being overleveled and the drops have no penalty either.

EG, code red weapon farming, you do at LVL100 even though its LVL90 for the completion medal. You can still get LVL100 drops, so why not do it stronger?
ChrisW Feb 15, 2017 @ 4:04pm 
@LANKO, excellent suggestions. #1, Is that true? No wonder I saw some players who could obtain more than 400000+ Gold or EXP when finishing VIII-6 from code red mission. I have Greedy Killer 10 and Soul Eater 10, but each time I only got around 290000+ gold and 200000-250000 EXP. So the fire ammo part is the problem!
LANKO Feb 15, 2017 @ 5:41pm 
Yes, any additional damage effect that gets the killing blow does not count toward greedy killer or soul XP (whatever its called).

This includes things like melee finishers, knife attacks, damage from bottles, and other special skills that end up doing damage.
ChrisW Feb 15, 2017 @ 8:34pm 
Ah, I should destory fire ammo part!
Alastar Feb 16, 2017 @ 11:48am 
One Tip:
For Code Red, Fire Ammo is uselles part.
Much more effective is electric ammo, because it's increase damage by100%
(you will deal much more damage compared to fire one).
Also electric ammo works with Greedy Killer etc.
So if we speak about elemental ammo for Code Red fire ammo is waste of slot, electricammo is that what everyone wants.
Last edited by Alastar; Feb 16, 2017 @ 11:49am
LANKO Feb 16, 2017 @ 1:04pm 
The heck are you talking about, both Fire and Elec have their uses in Code Red.
Alastar Feb 17, 2017 @ 10:23am 
Originally posted by LANKO:
The heck are you talking about, both Fire and Elec have their uses in Code Red.
Not really.
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Date Posted: Feb 13, 2017 @ 8:06am
Posts: 14