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The so called bad ending is how Dmitry Glukhovsky did it in his novel.
you know,,,,paper and letters printed (*some books have hard back)
just to save you from reading......the black one.... he is messenger- zombies/some/ are just next adaptation of human race
.They have raidiation tolerance ability ...and special some''supernatural'' ...e.g... telepathy,
....AND BACICALLY HE IS PROPOSING PEACE AND COLLABORATION- AS BLACKS CAN LIVE ON SURFACE.....
SO SENDING DOWN NUKE....IS LIKE TO SHOOT INTO YOUR OWN BALLZ...
Earning moral points usually involves giving away ammo or refusing rewards, listening to conversations until the end, exploring hidden areas, and for clearing levels without killing humans. There are also ways to lose moral points.
Short version: Look up a moral point guide. If you don't have time to shoot/shove the aiming device after the final fight with the dark one, you didn't have enough moral points.
To be fair, the "bad" ending is the ending that is based on the book and continued in the sequel, and Artyom's entire mission was to destroy the Dark Ones. Sometimes I wonder how well the Rangers took their sacrifices being in vain in the good ending.
While making it harder to get both endings quickly, Last Light might have used the moral points to determine endings a bit better, since it's not the choice of the player character but the choice of someone who knows what Artyom has done. That way it doesn't feel strange when you can't make a last-minute choice because you haven't been nice.
Also the "bad ending" is true to the book.
I don't. I was completely and utterly baffled by what jr.miqell attempted to communicate. See, I can read and write English with more than a smattering of competence, while he obviously wouldn't know Strunk & White's Elements of Grammar and Style if it hit him on the head.
In order to get the "good" ending¹, you can't rush through like you would in a timed trial. You have to do a lot more wok ferreting out interaction opportunities, remembering (or noticing) that this game doesn't highlight animals, people, and items of interest…and that's a real pain in the backside because lots of interesting-LOOKING things aren't.
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¹ Total pain in the tuchas if you ask me; you'll drive yourself CRAZY not killing guys desperately begging to leave this world prematurely. The good ending requires a LOT more patience, stealth, planning, and optional objectives' completion than the normal ending (calling it the "bad" ending is somewhat silly—it's the post-apocalypse!).
I find your post extremely ironic, what with how you basically implied he's stupid at the very beginning and all... and then followed it up with... whatever that was, that I just read through... I'm going to guess irony wasn't your actual intent.
-sigh-