Metro 2033 Redux

Metro 2033 Redux

View Stats:
credderp Sep 4, 2014 @ 6:27pm
Achievements on "Front Line"
Hello community,

It seems i can't unlock "Hedge-hopper" and "Invisible man" on Front Line (the one where you need to kill everyone and the other where you cant kill anyone).

I want to know if someone else has the same problem and/or has a solution. I recall that i did die on both runs once - arent you allowed to die for the achievements to unlock? I checked out the Achievement Hunter video by Rooster Teeth and the guy did reload a checkpoint at some point during his attempt and still got both achievements.

I completed the story and would like to spent more time with the game by unlocking some achievements ( and if it won't get boring maybe all ).


:use::use::use:
< >
Showing 1-12 of 12 comments
Factualious Sep 4, 2014 @ 7:17pm 
I got both, died once or twice duing each.

The only thing to watch out for during Invisible Man is that you need to knock out the Nazi with the 3 Red prisoners (in the lower section of the Nazi side, first ones you come across if you've taken the basement route to get there). For Hedge Hopper you need to kill everyone, including the two wounded Reds (well behind the front line on the Red side) and the three Red prisoners on the Nazi side.
credderp Sep 4, 2014 @ 7:37pm 
Do i need to save the prisoners by knocking the guard out or can i leave them to die? ( asking for the achievement - i saved them during my first story-playthrough )
Jig McGalliger Sep 4, 2014 @ 7:50pm 
I was able to get Invisible man no problem, loads don't matter as long as you have all dead or alive by the end. Haven't tried the other but I doubt it'll give me issues, you have to kill EVERYONE.
Last edited by Jig McGalliger; Sep 4, 2014 @ 7:52pm
Dusty Sep 4, 2014 @ 8:25pm 
With invisible man you have to save the prisoners. The deserter (lower bridges red side) and the 3 reds (small cell past generator underground room nazi side). With hedge hopper everyone has to die. This includes previously mentioned prisoners, and the wounded (to left of generator on red side).
Factualious Sep 4, 2014 @ 9:37pm 
It is not necessary to save the deserter... I'm not even sure if it is necessary to save the 3 prisoners to get Invisible Man, but doing so gets you Rescue Ranger.
credderp Sep 5, 2014 @ 8:56am 
im gonna try to do what stuffwithdusty said later this day. as with killing everyone - i guess i did miss somebody. thanks for replying, guys.
Dusty Sep 5, 2014 @ 3:05pm 
Originally posted by JohnDoe60:
It is not necessary to save the deserter... I'm not even sure if it is necessary to save the 3 prisoners to get Invisible Man, but doing so gets you Rescue Ranger.
I got the achievement first try. I have every achievement in Metro 2033 and Redux. Not trying to sound like an arrogant ♥♥♥♥♥♥♥, just I've done it. In 2033 you couldn't save the deserter. I tried a bunch of times and he always died no matter what I did. Now in Redux you can, and you lose a moral point if he is executed. You also lose a moral point if the red prisoners die. At least I lost a moral point when I threw a grenade in the cage and killed everyone in there for my hedge-hopper playthrough. There's also a guy on the nazi side, past the tunnel in the area with the railcars down in the lower tunnel. He's by himself behind the railcars. I haven't tried to see if he'll surrender, but you lose a moral point when you kill him. He was muttering to himself when I snuck up on him, he reminded me of the beaten nazi kid in last light on the Facility level who's in the back crying and will surrender. With hedge-hopper you have to search around a bit and make sure everyone's dead. Most npc's will move to contact, but a few hunker down in out of the way locations.
credderp Sep 5, 2014 @ 3:51pm 
I got both achievements today - thanks for the help.

Does the moral decisions effect something btw? I played through the game and saw both endings - atleast there is no requirement for that. but are there specific dialogs between some NPC if your a good/bad guy?

Does anyone know?
Factualious Sep 5, 2014 @ 5:23pm 
Apparently it affects whether or not you have the opportunity to stop the missle strike, but I don't think it is a morality system like in, e.g., Mass Effect - given that you seem to get most of the points for exploring (finding off the main track stashes) or listening to conversations, and the achievement for doing the so-called "good" ending is called Enlightened and mentions finding out the truth, I think it is more a measure of how much you've learned about the Metro... after all, it is the first time the PC has been away from his home station.
Dusty Sep 5, 2014 @ 6:19pm 
Originally posted by JohnDoe60:
Apparently it affects whether or not you have the opportunity to stop the missle strike, but I don't think it is a morality system like in, e.g., Mass Effect - given that you seem to get most of the points for exploring (finding off the main track stashes) or listening to conversations, and the achievement for doing the so-called "good" ending is called Enlightened and mentions finding out the truth, I think it is more a measure of how much you've learned about the Metro... after all, it is the first time the PC has been away from his home station.
That's my understanding of the system as well. In the original 2033 you had 2 endings. The regular launched the missiles. Getting enough moral points unlocked the enlightened ending where you could choose to shoot the laser off the tower and save the dark ones, or leave it and let the missiles launch. You had 2 associated achievements, enlightened (unlocking the enlightened ending and saving the dark ones) or if it's hostile, you kill it (choosing to let the missiles launch). It seems like they removed the regular ending in Redux, so I'm not sure what purpose the moral points really serve.
credderp Sep 5, 2014 @ 6:54pm 
:use:WARNING: SPOILER INCOMMING:use:
Originally posted by stuffwithdusty:
Originally posted by JohnDoe60:
Apparently it affects whether or not you have the opportunity to stop the missle strike, but I don't think it is a morality system like in, e.g., Mass Effect - given that you seem to get most of the points for exploring (finding off the main track stashes) or listening to conversations, and the achievement for doing the so-called "good" ending is called Enlightened and mentions finding out the truth, I think it is more a measure of how much you've learned about the Metro... after all, it is the first time the PC has been away from his home station.
That's my understanding of the system as well. In the original 2033 you had 2 endings. The regular launched the missiles. Getting enough moral points unlocked the enlightened ending where you could choose to shoot the laser off the tower and save the dark ones, or leave it and let the missiles launch. You had 2 associated achievements, enlightened (unlocking the enlightened ending and saving the dark ones) or if it's hostile, you kill it (choosing to let the missiles launch). It seems like they removed the regular ending in Redux, so I'm not sure what purpose the moral points really serve.



there are 2 endings in metro 2033 redux - saving the dark ones and nuking them - or are you suggesting that the original metro 2033 had 3 endings? ( i didnt finish the original metro 2033 )
Last edited by credderp; Sep 5, 2014 @ 6:55pm
Dusty Sep 6, 2014 @ 11:15am 
I guess you could say 3 endings, but 2 were effectively the same.
1. Didn't get enough moral points, missiles launch
2. Get enough moral points, shoot laser off tower
3. Get enough moral points, leave laser, missiles launch.
I only got that first one my first playthrough. If I remember right it's basically the same as 3. I didn't record it. Maybe I'll do another playthrough and see if I can not accumulate moral points and see what happens. I've played 2033 through twice and Redux twice in the last month or so, with several levels of each getting many replays for various reasons. I'm starting to burn out on it a little.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Sep 4, 2014 @ 6:27pm
Posts: 12