Metro 2033 Redux

Metro 2033 Redux

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Still no mods..
All this time and still no gameplay mods for this awesome game.

Truly, the game engine is impenetrable.

What I would give to play this like an open-world survival game. I want to explore the icy ruins, infested subways and fight off hordes of monsters in a brutal struggle of survival.

It causes me physical pain that I cannot do so.
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Showing 1-6 of 6 comments
No, it's just that no serious people give it a shot.
Originally posted by Stalker2010:
No, it's just that no serious people give it a shot.

I dunno. I feel like the game is incredibly hard to mod. Not a single gameplay mod in existence. Apparently none of the Metro games have mod support. Just that one guy who hacked his way into Exodus map.

Hell, I'd be happy with just a mod that increases spawns. The gunplay and atmosphere is too good to be wasted on such a linear and short-lived adventure.
Exodus very much supports modding to an extent, they even released an SDK for that purpose.
Originally posted by Stalker2010:
Exodus very much supports modding to an extent, they even released an SDK for that purpose.

Have not paid much attention to Exodus. Weird that despite the SDK there are so few gameplay mods. The database there is but a fragment of other popular games.

It seems like the modding process is much more involved with these types of games. Apparently there was no documentation supplied with the SDK. So likely not all that accessible.

I would have already downloaded it if I had a "real" internet connection lol.
Their proprietary engine is not easily moddable, they released the SDK after the hype around the game died down.
Originally posted by Jig McGalliger:
Their proprietary engine is not easily moddable, they released the SDK after the hype around the game died down.

It's so bizarre that they didn't do more with the franchise. The atmosphere, gunplay and storytelling are imo top-notch and well-suited to more freeform game design.

The game has such a good foundation and with all the potential to create a stunning stalker-like FPS-RPG-Survival game. Very likely a design philosophy conducive to building lasting communities as seen with Fo4/Stalker.

Kind of wasteful when you think about it. I feel the same way about Bioshock. Great games taking a highly cyclical approach to development, yet none of it stays relevant. No continuity to be found.
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Showing 1-6 of 6 comments
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Date Posted: Jan 26 @ 11:47pm
Posts: 6