Metro 2033 Redux

Metro 2033 Redux

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Blurry textures? USE NVIDIA'S DSR MODE!
Dynamic Super Resolution! more flexible than normal SSAA from Metro! choose 1.20 , 1.50 up to 4k! it freaking fixed my blurry problem without too much killing my fps!

Go to Nvidia control panel > Look for 3d settings > Look for DSR MODE > Check the appropriate multiplier!

this basically works exactly the same as SSAA but without bumping it up all the way to 2x,3x,or 4x and has wayyy more options.

Then go to your game options and look for your prefered resolution
Last edited by FrosTytheNoob; Aug 9, 2015 @ 10:24am
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Showing 1-5 of 5 comments
By chance are you using a monitor with an analog connection (I.E VGA and not DVI displayport or HDMI)
FrosTytheNoob Aug 10, 2015 @ 6:15am 
Originally posted by . .:
By chance are you using a monitor with an analog connection (I.E VGA and not DVI displayport or HDMI)

yes VGA why? DSR is still basically SSAA with multiple options instead of just x2 x3 and x4
Last edited by FrosTytheNoob; Aug 10, 2015 @ 6:15am
Jig McGalliger Aug 10, 2015 @ 4:31pm 
VGA tends to be garbage for games nowadays. DSR won't solve that. Also DSR actually uses a blurriness setting which defaults to 33% and this applies to the WHOLE SCENE, like FXAA, actually BLURRING you entire screen to remove jaggies. If you turn this setting down too much you are back to getting the image too sharp and jaggies show up. The game's internal SSAA also tends to run better at higher scale (there are less draw calls from the nvidia driver and the GPUs interaction with the OS Kernel), so if you have the processing power for SSAA 2x, use that over DSR. Plus, only DSR from the desktop's native resolution, don't try turning your desktop down and scaling DSR or SSAA higher, this will look and run worse. Like setting SSAA to 0.5x and DSR to 2x? You are just wasting CPU cycles for a blurrier image.

Maybe if you want to bump your 1080 game to 1183 it might be ok at a decent blurriness rate (22-25%); however, this will NOT make your textures any sharper as their resolution is set in game, it will make the ENTIRE SCENE sharper to the point where anything in motion looks like sh!t because of all the jaggies.
Last edited by Jig McGalliger; Aug 10, 2015 @ 4:36pm
FrosTytheNoob Aug 10, 2015 @ 9:46pm 
Originally posted by Jig McGalliger:
VGA tends to be garbage for games nowadays. DSR won't solve that. Also DSR actually uses a blurriness setting which defaults to 33% and this applies to the WHOLE SCENE, like FXAA, actually BLURRING you entire screen to remove jaggies. If you turn this setting down too much you are back to getting the image too sharp and jaggies show up. The game's internal SSAA also tends to run better at higher scale (there are less draw calls from the nvidia driver and the GPUs interaction with the OS Kernel), so if you have the processing power for SSAA 2x, use that over DSR. Plus, only DSR from the desktop's native resolution, don't try turning your desktop down and scaling DSR or SSAA higher, this will look and run worse. Like setting SSAA to 0.5x and DSR to 2x? You are just wasting CPU cycles for a blurrier image.

Maybe if you want to bump your 1080 game to 1183 it might be ok at a decent blurriness rate (22-25%); however, this will NOT make your textures any sharper as their resolution is set in game, it will make the ENTIRE SCENE sharper to the point where anything in motion looks like sh!t because of all the jaggies.

what I have no idea what you are smoking but... I noticed the complete difference. Let me get my screen shots for you. Also 25% is the best for DSR. at 1366x768 native res DUE TO MY CRAP MONITOR trust me...everything looks like ♥♥♥♥ no matter what. 2X SSAA is just too much for my weak machine and rendering it at 1600x900 then downscaling it to my monitor works like wonders.

DSR is still SSAA the smoothness is added by Nvidia like what you have said to completely elimnate jaggies there is no visible blurriness I can see on textures at all as a matter of fact it freaking made everything wayyyyyyyyy clearer without destroying my fps unlike the built-in Metro SSAA.

Here look at the difference... my native res 1366x768 look at how crappy it looks:

http://steamcommunity.com/sharedfiles/filedetails/?id=497816822

Now compare it with DSR MODE ENABLED

http://steamcommunity.com/sharedfiles/filedetails/?id=497816862

if you still don't noctice the difference then here:

Without DSR everything looks washed out, the buildings at the back look like crap, Artyom's watch is crap, the trees and reflection on the water is crap.

With DSR everything is clearer, the background, the reflection, the lighting, the helicopter, the smallest details like the trees in the background, the individual blade of grass, the over all lighting LOOK.

best way to see the differnce is to download my screenshot and flip them from one another via windows media veiwer
Last edited by FrosTytheNoob; Aug 10, 2015 @ 9:56pm
akshaybharadwaj03 Jan 30, 2020 @ 4:32am 
Originally posted by FrosTytheNoob:
Originally posted by Jig McGalliger:
VGA tends to be garbage for games nowadays. DSR won't solve that. Also DSR actually uses a blurriness setting which defaults to 33% and this applies to the WHOLE SCENE, like FXAA, actually BLURRING you entire screen to remove jaggies. If you turn this setting down too much you are back to getting the image too sharp and jaggies show up. The game's internal SSAA also tends to run better at higher scale (there are less draw calls from the nvidia driver and the GPUs interaction with the OS Kernel), so if you have the processing power for SSAA 2x, use that over DSR. Plus, only DSR from the desktop's native resolution, don't try turning your desktop down and scaling DSR or SSAA higher, this will look and run worse. Like setting SSAA to 0.5x and DSR to 2x? You are just wasting CPU cycles for a blurrier image.

Maybe if you want to bump your 1080 game to 1183 it might be ok at a decent blurriness rate (22-25%); however, this will NOT make your textures any sharper as their resolution is set in game, it will make the ENTIRE SCENE sharper to the point where anything in motion looks like sh!t because of all the jaggies.

what I have no idea what you are smoking but... I noticed the complete difference. Let me get my screen shots for you. Also 25% is the best for DSR. at 1366x768 native res DUE TO MY CRAP MONITOR trust me...everything looks like ♥♥♥♥ no matter what. 2X SSAA is just too much for my weak machine and rendering it at 1600x900 then downscaling it to my monitor works like wonders.

DSR is still SSAA the smoothness is added by Nvidia like what you have said to completely elimnate jaggies there is no visible blurriness I can see on textures at all as a matter of fact it freaking made everything wayyyyyyyyy clearer without destroying my fps unlike the built-in Metro SSAA.

Here look at the difference... my native res 1366x768 look at how crappy it looks:

http://steamcommunity.com/sharedfiles/filedetails/?id=497816822

Now compare it with DSR MODE ENABLED

http://steamcommunity.com/sharedfiles/filedetails/?id=497816862

if you still don't noctice the difference then here:

Without DSR everything looks washed out, the buildings at the back look like crap, Artyom's watch is crap, the trees and reflection on the water is crap.

With DSR everything is clearer, the background, the reflection, the lighting, the helicopter, the smallest details like the trees in the background, the individual blade of grass, the over all lighting LOOK.

best way to see the differnce is to download my screenshot and flip them from one another via windows media veiwer
What DSR resolution are you using? I am having blurriness issue with DSR. My native resolution is 1366x768
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Date Posted: Aug 9, 2015 @ 10:22am
Posts: 5