Metro 2033 Redux

Metro 2033 Redux

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wonderpookie Aug 30, 2014 @ 4:27am
"Pixelated" Hunter
OS:- WIn7 Ultimate
CPU:- i7 4770K @4.4Ghz
GFX:- GTX 780Ti

Hey guys. I was wondering if someone could shed some light on something that's been bugging me. I've noticed something odd when you first meet Hunter in Exhibition when the gates are opened.

On VERY HIGH, MEDIUM and LOW settings, Hunter's outline appears perfectly smooth.


On HIGH (my preferred playable setting) his outline is jagged - pixelated looking.

I did try taking some screenshots but they don't really show what I'm trying to say - in fact they look pretty much the same! The effect is really notiacble though in game as the jaggies flitter about.

Anyone else notice something odd like this?

Thanks!
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Showing 1-7 of 7 comments
your evil twin Aug 30, 2014 @ 4:37am 
Yeah, when Hunter appears in the doorway and there is all this white light coming through, there's something wrong with that light. You can see little blocks of it coming through the door even before it is opened, and then when Hunter is standing sillousted again the light it goes all crazy pixellated around him.

Vista 64, 2.8ghz quad core processor, GTX 560Ti. Like you, playing on HIGH settings.
HUNTER Aug 30, 2014 @ 4:43am 
I have same problem.

I'm with radeon 280x.
SaMRoSs Aug 30, 2014 @ 4:46am 
same thing, 780ti
Baileaf Aug 30, 2014 @ 4:54am 
I've noticed this on the main menu screen, before you press a key and it takes you to the actually menu. You can see it where the light is shining through.
wonderpookie Aug 30, 2014 @ 7:02am 
Originally posted by BlaZe:
I've noticed this on the main menu screen, before you press a key and it takes you to the actually menu. You can see it where the light is shining through.

Yea, it's there too!

Well I'm "glad" it's not just me seeing it.

It's weird how it only seems to be affecting the HIGH setting - LOW, MEDIUM and V HIGH are all fine - bug?

Thanks for the replies guys, much appreciated!
Stingy McDuck Aug 31, 2014 @ 1:45pm 
Wait. You mean it doesn't happen in medium? I gotta try it right now.

I suppose it looks like that because the game is using less samples for the volumetric lights on HIGH compared to VERY HIGH.

A shame, because on Metro 2033 Vanilla, those lights look great, even on HIGH and it doesn't seems so taxing.

EDIT: I tried the game in MEDIUM. There are no Volumetric Lights, that's why there is no pixellation.

Honestly, I would prefer an option to Enable/Disable them, because they only look good on VERY HIGH. This is a game that's really screams for a Developer Console.
Last edited by Stingy McDuck; Aug 31, 2014 @ 1:59pm
Frag Maniac Aug 31, 2014 @ 2:05pm 
I didn't have that problem even before I solved the stuttering, and I was getting some bad texture flickering before that too.

That said, I only play it at max settings. Don't know if it matters, but I also disable blur.
Last edited by Frag Maniac; Aug 31, 2014 @ 2:07pm
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Date Posted: Aug 30, 2014 @ 4:27am
Posts: 7