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Since when you can force AA in DX11 games?
Uhm, I've not had a problem with that yet - a couple games have appeared in my control panel and said I couldn't force AA or other features but it wasn't limited to directx 11 games, and I can force AA or modify AA settings in other DX11 games, I use the nvidia anti-aliasing in Battlefield 4 since it (like this game) doesn't tax my machine as much as the in game deferred ant-aliasing, I have enhanced AA settings in Batman Arkham Origins, etc.
That is true. It is simply that OFF does not mean Disabled. This means "Render @ 1/1 scale of the already applied resolution"
Setting of 0.5 means "Render imagery at half the set screen resoltion"
Best bet if you do not have very good hardware is simply use either OFF or AUTO.
0.5 is more to allow low-end users to keep their applied res (like 1080p for example) and then have it render everything a bit less. The difference here is halved rendering @ high res will still look better then turning down just the resolution alone.
SSAA 2.0 @ 1080p is basically rendering nearly 4K res. Anything for SSAA above 2.0 would just be insane unless u had at least a pair of TITANs running.
Games like Arma2/3/DayZ offer this as well, but in-game it is called/labeled differently and is actually more user-friendly. In those games they use labels such as "Screen Resolution" and "Render Resolution" which SSAA is just a Rendering res that u are forcing. Either up or down scaling is what it does.
I think people are actually confusing SSAA and SMAA; completely different.
Get better GPUs, SSAA IS that demanding.
At 2x SSAA you're rendering the game at 2x the amount of pixels your display resolution has. 1920x1080's pixel count would be 2073600 so at 2x SSAA you're running the game at 4147200 pixels and then downscaling back to your chosen resolution. Naturally this results in twice the workload for your GPU. Same idea with 3x and 4x SSAA. (the latter, if your display res is 1920x1080, effectively has the game run at 3840 X 2160, otherwise known as '4K' resolution)
I believe 2x is 4k as it is 2x the resolution not 2x the pixels (you have to double the horizontal and vertical pixels otherwise you get either a really tall aspect ration or a relly wide one) 4x is running the game at 8k.
I havr a 4k dispay and I get double the frame rate when I turn ssaa to 0.5 and i also get double the frame rate if I change my screen resolution to 1080p and put ssaa on off.
If it doesn't do anything why do surfaces and areas look smoother and nicer? Not as good as the in game settings usually, but it does make a difference for me...