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Actually I played through original last light once, and was over halfway through my second playthrough before I knew you could knock out enemies.
I wondered why I couldn't get the "good" ending even though I had spared Pavel and helped everyone I could through the game.
Turns out that because I was playing on ranger hardcore, it never came up with tutorial messages, or on-screen prompts, to show you have two options when sneaking up to an enemy. So I was just using the melee attack key and killing them.
It was pure chance that I happened to notice a gameplay video somewhere, and saw they were punching the enemy, and so I commented on it and then found out from a response how to do it.
I think that the HUD and UI in these games (the redux and original last light) are ugly and intrusive, but removing them 100% was a mistake on ranger hardcore. Took me ages to figure out my throwables options in last light, since all you get is an audio cue when you switch them out, and have to try to figure out which is which. I threw so many grenades at enemies when trying to throw knives at them, it wasn't even funny any more.
But for all the small gripes like this, the metro games are still my favourite of all time. But the original version of 2033 still manages to be my favourite.
I think the original 2033 looks better if you compare them side by side, but ultimately I prefer the Redux version because of the gameplay improvements and other fixes. In the original, stealth is an absolute joke, the enemy sees you and shoots you down from a mile away even if you're in pitch dark. Then, the moment the first pixel of you sticks out from your cover, you get shot. Also, in Frontline, I was under a bridge and couldn't figure out who was shooting me dead. Turned out they would shoot me from above, THROUGH the solid concrete bridge (no holes).
I agree 100% about the HUD and it's the reason I'll probably stick with Ranger Normal. It's a survival game, I need to keep track of my supplies/ammunition.
Sure, it would absolutely cheat, and once a single enemy was alerted even for a split second before you killed him then the whole area would know exactly where you were at all times from that point onwards no matter how you tried to hide, it was still better because it made you much more careful.
I preferred, for instance, how your throwing knives and grenades were an actual inventory slot, and you had to equip them and hold them in your hand to throw them. Having the knives in your hands, seeing how many you have left, was great.
And then that the throwing knives would clang off of enemy armour and helmets, alerting them, made you far more careful about where and when to throw a knife to make sure of a kill and not alerting the whole group of enemies in that area.
The things they changed though with the redux, different from last light, was to add survival difficulty, which makes last light a far more challenging and fun experience.
And they changed the HUD so that you can check your ammo if you bring up the clipboard with right mouse. It will show everything you have now, where in the original last light it showed only the writing on the board telling you your current objective.
Ridiculous, yes, but it did make the game much more challenging.
Survival mode in redux makes last light a little closer to that than the original last light, but it's still way too easy to constantly carry around max ammo for any main weapon you might want, unless it's the Tihar or a sniper rifle anyway.
So yes, original 2033 was more challenging in pretty much every respect. Sometimes, like with stealth, it would be unfair or kind of poorly implemented, but it did make the game a better challenge, and added to that feeling of desperation, scrambling always for supplies, filters, ammo and medkits all the time.