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for exploring for a familiar, it does say if an area is dangerous or not.
While familiar's do seem fairly pointless, at least for a while, once you got death levelled up, and got a hidden class. They become a lot more viable.
as for
Transmution: An option for wizards to also "transmute materials and item"
This is a no, its been suggested a few times, but the problem is, it can brick your mana regen, especailly if you aren't producing enough to make the mats / prisms / jewels and then the mana to crease it. plus if the item needs extra mats, which uses mana, you may find, you don't have much mana for anything else. In that regard, its better to use the wizard screen, and have a strategy assigned, for example, making study gear. and make sure you got enough wizards, then assign the strategy to make the snake staff, and other stuff. then switch back to your combat setup for combat.
I would join discord, you can find the link on the about page. Also the game is on android, which is why discord is more active.
Fair enough. I will!