Magic Research 2

Magic Research 2

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Chaotic Path is a huge jump in difficulty
I cant beat anything at all, but dont lose to anything on the school grounds, any tips?
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Showing 16-18 of 18 comments
Mdage Jun 13, 2024 @ 3:44am 
And then you get to the plains of peace and have the exact same problem again :rfacepalm:
egeslean05 Jun 13, 2024 @ 5:06am 
Honestly this section feels like padding from poor game design and lack of faith in the game itself. 'Gotta make'em stay in the game for as long as possible. I'll make a poor design decision that'll force them to sit and spin for WAAAAAAAAAAAY longer than they should need to just to get past it....and then I'll do the same thing later on lol'
Thanatos Jun 13, 2024 @ 3:26pm 
This is the part of the game where the gear levels really start mattering. You can't just make the latest gear type and idle the zones. You need your weapons and armor to be vampiric or higher and at least level 6 to be able to start idling comfortably, with stats filled out in your boosts. At the plains you'll get trucked in vampiric gear, but you can kill the Mana Shell enemy with Soar autocasted, which will let you get enough divine drops to start forging divine gear, and enough kills will unlock the story events there which will help enormously.

Get the stories up to that point which help you in synthesizing stuff (half material cost, double material output, double material output again if made by wizards, 3->2 items needed to merge levels), and turn on the transmutation ritual before spam transmuting, it makes leveling up gear much better.
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Showing 16-18 of 18 comments
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