Magic Research 2

Magic Research 2

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Serpentarius Jun 7, 2024 @ 12:27am
2
The most ridiculous armor I have tried so far (contains spoilers)
So I made a thread a while back about the strongest armor in the game... well... I found one that tops it and pretty much any other armor for that matter.

It's a little number called the Spiked Armor.

Now, on paper, it looks horrible, as you need level 72 Earth to even make this puppy, and it takes away a ton of mana gain per second. So much in fact, that unless you have capped out Water, and Mind, and using all their respective mana related spells, you're not gonna have any mana gain at all, since this negative mana gain, in diffrence from alll other maluses, STACK with mana gain boosts, and thus gets stronger, which, admittedly, looks like a bug.

Sounds bad, right? well yes, and no. It's once again it's other abilities that sets it apart from other armors.

The first is that this armor has a hefty 2000 Base defense. The second is that the armor retaliates when you are attacked, striking the attacker for damage = to 100% of your current Defense every time you are struck.

This attack is a free bonus attack, out of sequence, and can crit, but subject to accuracy, for some reason.

Now this is just the basic version of the armor.

Currently, thanks to going all in on this armor, its sitting pretty at... 274000-ish defense. The exact number isn't visible due to the abbreviation. This is from my max level Spiked armor having 22,2k armor by default, then adding % multipliers from boost, max level synergizer and some spells on top.

To reiterate:

274K Defense.

And whats the spiked damage?

Well at base it was 100%, not that impressive at all.

But right now? 883%

Thats an X8,83 multiplier added to the defense, then the resulting number is hitting whatever attacks me as retaliatory damage, and can crit.

So how much is that? 2419420. Thats 2 million 419k 420 damage. Every. Time. Something. Attacks. Me. Baseline. Thats before critical hits are taken into account, which pops the damage over 3.1 million. Now, the only downside is that the counterstrike is subject to accuraccy, but thats a minor issue, all things considered.

I tested this armor, with full on defense spells, no offensive spells and NO WEAPON against some of the toughest enemies in the game and it had a 90% win rate, until I made a small adjustment and dropped the Mana Geode for a Crown of Life. After that, 100% because of the faster heals coming in from my healing spells.

Against the Max power pilgrimage bosses, 100% win rate.
Against every regular enemy in the game; 100% win rate, which isn't that surprising, given it hits harder than max hp the moment they try to strike at me.

All non endgame bosses... Do I even need to say it? 100% win rate.

Would I suggest using this thing? Only if you are in the extreme end game, because this armor is EXPENSIVE to make, let alone fusing into high + ranks, thanks to being the last item Earth gets. It can make some late game fights a breeze if you take the time though.

For those wondering I will write in a spoiler down below, which late game enemy I tested this armor on with a 90%-100% win rate, keep in mind, its a massive spoiler, you have been warned.



The CREATOR, the games secret superboss.

99 Million HP
4444 Attack
0,88s Attack Delay.
8888 Defense.
500 Accuracy
500 Dodge
2 Crit.

The Boss has multiple abilities that renders him nigh unkillable and hits like a ♥♥♥♥♥♥♥ truck. So how does the fight go?

Well, until I swapped out my Mana Geode for a Crown of life, it was hit and miss, as he starts to hit hard. After the corwn... well current streak speaks for itself;

According to the compendium, I lost 6 times to the creator before beating him the first time. Current compendium stats; 41 wins 7 losees. That one loss was prior to putting on the crown of life to supplement healing.

The CREATOR starts out with an undispellable buff called Omnipotent Shield, which renders him immune to all damage, except the damage from Cloak of Flames, for some reason. that lasts 1 minute, The boss will also quickly use either Omnipotent Vision, which makes it so he can't miss, or Omnipotent DAMAGE, which makes him ignore armor. Neither ability matters to this armor.

Aside from that he has a bunch of heavy hitting attacks and Wide Impending Doom, a move that does a metric ton of damage.... and due to my massive defense, does nothing unless Omnipotent DAMAGE is up.

BTW to put into perspective how OP this build is, I am fighting The CREATOR in the background while writing this post. Will give you a final tally of wins losses now that I'm done writing.

Final tally is: 80 wins, 7 losses. as of writing this. GG The CREATOR. Fun game, would cheese again ;p.
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Showing 1-15 of 45 comments
menz Jun 7, 2024 @ 3:51am 
I prefer ninja gear + spellcrafted blur and mice shapeshift + imbue flames. synergy + shoes of agility as accessories and ritual dagger or divine rapier as weapon (the one with crit). In total 2000+ dodge, 0,004 attack speed, 10k minimum damage per hit on creator (during critical immunity) and much more otherwise (satell dies in two seconds). And near creator you don't even need to maximize tons of spell branches to craft this in 10 minutes. Didn't made test on lv50 bosses, but don't think they will cast something more than once, so less dodge and attack speed makes no difference.

in the worlds with max spell level lv90 boosted to 2400 dodge and 0,002 attack speed :steamhappy:
Last edited by menz; Jun 7, 2024 @ 3:51am
Serpentarius Jun 7, 2024 @ 4:45am 
Originally posted by menz:
I prefer ninja gear + spellcrafted blur and mice shapeshift + imbue flames. synergy + shoes of agility as accessories and ritual dagger or divine rapier as weapon (the one with crit). In total 2000+ dodge, 0,004 attack speed, 10k minimum damage per hit on creator (during critical immunity) and much more otherwise (satell dies in two seconds). And near creator you don't even need to maximize tons of spell branches to craft this in 10 minutes. Didn't made test on lv50 bosses, but don't think they will cast something more than once, so less dodge and attack speed makes no difference.

in the worlds with max spell level lv90 boosted to 2400 dodge and 0,002 attack speed :steamhappy:

Its a neat setup to be sure, however I wil point out that the Dagger isn't working anymore on him, as his buffs have been made undispellable, so you have to wait now.
menz Jun 7, 2024 @ 4:56am 
Originally posted by Serpentarius:
Its a neat setup to be sure, however I wil point out that the Dagger isn't working anymore on him, as his buffs have been made undispellable, so you have to wait now.
with his eagle eye dodge build seems to be useless now =( it's time for space build, pajama and yours =)
Serpentarius Jun 7, 2024 @ 5:03am 
Originally posted by menz:
Originally posted by Serpentarius:
Its a neat setup to be sure, however I wil point out that the Dagger isn't working anymore on him, as his buffs have been made undispellable, so you have to wait now.
with his eagle eye dodge build seems to be useless now =( it's time for space build, pajama and yours =)

Not entirely correct. There is a way to make the dodge build work, but it requires more work. It's basically how I beat him the first time. To do so you need at least 5, +15 stun runes and finished pouchless challenge. This gives the stun runes 2 uses and they last 4 seconds. add in quickslotted Knock Out for yet anotehr stun, Petrification (synchroed for maximum duration) to kill time, and Paralyze, to slow the boss down and you have a pretty easy time of it, though you need to pay attention, can't jsut AFK the fight like with Spiked.

TLDR the Omnipotent buffs are only noncanceable the first time they are used at the start of the fight. After that you can stun the boss out of Vision every time he tries to go for it.

Basically when the fight start, hope he goes for vision and Immeidately slam him with a max duration petrify to kill as much time as possible after Vision has been used, this will also kill time on the shield. after that use stun runes as needed.

As for any remaining pouch items, I brought in a rez potion, with 2 uses from Pouchless these can save your life. (spent one charge during my first win against The CREATOR.) and the remaining slot i stashed healing.

Granted you might not need all the stun runes, but I spent 4,5 of them on my first time.
Last edited by Serpentarius; Jun 7, 2024 @ 5:08am
Elgareth Jun 9, 2024 @ 1:22pm 
Hmm, I'm currently at the headmaster in NG+ (Difficulty Lvl 2, Sheer Power Lvl 2), and can't seem to beat him, I have tried with the spiked armor lvl 17, cosmic staff +15, crown of life +15, synergizer +15, also with switched spiked armor vs. pajamas +17.
It's no problem at all, until he switches to the divine blade and casts Titan on himself, then he kills me within seconds. I can stun him out of it for the first cast, but he keeps casting it. Now my skills are at level 75-85 (death/space cultist), so I'll keep it running to get them to 80-90, but by the sheer speed I'm dying I'm not sure it'll buff my stats enough to being able to kill him.
Serpentarius Jun 9, 2024 @ 3:18pm 
Try using a +17 Lighting Whip, combined with stun stones of a high level and you can keep in perma locked attempting to titan due to the slow from paralysis, provided your attac kspeed is high enough.
Last edited by Serpentarius; Jun 9, 2024 @ 3:20pm
Elgareth Jun 10, 2024 @ 2:34pm 
Originally posted by Serpentarius:
Try using a +17 Lighting Whip, combined with stun stones of a high level and you can keep in perma locked attempting to titan due to the slow from paralysis, provided your attac kspeed is high enough.

Thanks, worked like a charm, even without the Stunning Stones. Reducing the attack speed enough to be able to counter-heal the damage :-)
Serpentarius Jun 10, 2024 @ 5:22pm 
Originally posted by Elgareth:
Originally posted by Serpentarius:
Try using a +17 Lighting Whip, combined with stun stones of a high level and you can keep in perma locked attempting to titan due to the slow from paralysis, provided your attac kspeed is high enough.

Thanks, worked like a charm, even without the Stunning Stones. Reducing the attack speed enough to be able to counter-heal the damage :-)

Glad to hear it.
matthew Jun 11, 2024 @ 3:24am 
I tried this armour against a couple of pilgrim bosses, very nice. However, When using the armour against Satell, tried a few times, and just get wacked pretty quickly. And yes, using the crown of life as well. Did you use this against him, and do you have any pointers? it does seem to be a nice piece of armour. Just a bit stuck using it against this boss. (PS base game, none challenge or NG+
Serpentarius Jun 11, 2024 @ 4:59am 
Originally posted by matthew:
I tried this armour against a couple of pilgrim bosses, very nice. However, When using the armour against Satell, tried a few times, and just get wacked pretty quickly. And yes, using the crown of life as well. Did you use this against him, and do you have any pointers? it does seem to be a nice piece of armour. Just a bit stuck using it against this boss. (PS base game, none challenge or NG+

To answer your question
I used it against satell no issues, my pointers would be to use Boost, Stoneskin+ and Eschion (or whatever the last spell in the Earth element is called) to maximise your defense, your damage is all from being hit, and the higher the defense you have, the harder you will hit back.

Likewise use Boost Life to increase your HP high enough to not get smashed by Satells smites, due to the HP loss from Crown and that last earth spell. And yes you will be using Stoneskin+, since that's better than Diamondskin and the two does not stack.

It might also seem rather counterintuitive, but using a lightningwhip as a weapon (provided you can take the loss of mana from the armor if you do so) could help since it sill slow his attacks down pretty much guaranteed if hits high enough upgraded, and while that will slow down your kill rate, it will DRASTICALLY upgrade your surviveability when combined with crown.
matthew Jun 11, 2024 @ 6:15am 
Thanks for that, its odd, I had no trouble with the holy pilgrim boss, just did the hired wizard boss fight with no weapon equipped, and that worked on that. But satell, didn't work at all. Anyway, thanks for the tips. But maybe next time I will try again. 3 challenges to clear.
Kiuzayne Jun 12, 2024 @ 5:48am 
I just can't seem to beat The Creator.
His damage output is just too high.
I'm trying my best to heal, but it's not enough.
I'm using Thunder Whip, Spiked Armor, Crown of Life and Synergizer.
The AFK strategy does not work.

Any help would be awesome.
I already did all other challenges and storylines.

Can you post your setup?
Which spells / boost / synchro / pouch items / spellcrafts do you use?
Last edited by Kiuzayne; Jun 12, 2024 @ 6:13am
Serpentarius Jun 12, 2024 @ 6:37am 
Originally posted by Kiuzayne:
I just can't seem to beat The Creator.
His damage output is just too high.
I'm trying my best to heal, but it's not enough.
I'm using Thunder Whip, Spiked Armor, Crown of Life and Synergizer.
The AFK strategy does not work.

Any help would be awesome.
I already did all other challenges and storylines.

Can you post your setup?
Which spells / boost / synchro / spellcrafts do you use?



Boosts are all in on defense and health, with the leftovers on accuracy to help with hitting.


Note Life Boost is MANDATORY if you're using the crown + the last Earth defense spell, since they both lower your max HP in return for defense.

Also Base versions of this gear won't cut it, it needs to be maxed out or you will be lacking in the damage and defense department.

As for spells:

Perm Casting all Buff and support spells with exception of Diamond Skin and spellpower catalysts, since Diamond Skin doesn't stack with, but overwrites Stoneskin+ causing a MASSIVE loss of Defense, and Spellpower Catalysts, which, while useful to boost the potency of attack spells, I wans't using and it ripped my small amount of mana regen out the window. (besides, I generally don't build any) And I mean ALL off them, from every element.

Feel free to add in offensive spells as well, provided you can take the mana cost.

I hardly ever do anything with epellcraft, except spellcrafting a Mind Jewel on antidote to give me pseudo poison immunity, which does nothing in this fight.

My Synchro board was 3 Attack/Defense buffs the rest to I put in 3 Life to buff healing spells. But milage may vary given run differences, so use your own judgment on it.

You can get a small bit of extra milage out of your run if you first use maxed out Boost Space to get a few extra buildings (combined with maxed out rituals) then reset the board and go for max defense, max health and finally max accuracy, in that order. Likewise keep as many rituals going as you can afford without taking any penalties, with a prefrence to anti crit spellcasting cooldown (MANDATORY) and work efficiency (again mandatory). The Anti-Crit ritual is mandatory as well, since the creator CAN crit you otherwise. if you eat a critical Impending Doom you're just dead period as thats some 50k+ damage.

Pouch Items: A maxed level rez potion, just in case. Damage Reduction Pumpkin. Space Combo + defense potion, Earh Defense potion. both maxed. For the rest, i stashed in the best healing items i could get my mits on.
Last edited by Serpentarius; Jun 12, 2024 @ 6:38am
Kiuzayne Jun 12, 2024 @ 10:02am 
Ok, I levelled up my equipment some more, put everything into defense and used some healing, revival and stun pouch items.

Finally worked!
Thank you for your help!
Serpentarius Jun 12, 2024 @ 10:06am 
You're welcome
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