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They seem to be additive, getting a new source of a 1% bonus gives you 1% more straight up.
I probably have too small percentages to test with where it makes no difference for my numbers, archmag is probably right.
Bonuses shown as a plain absolute number are additive with each other and with itself.
I think if your talking attack speed and going towards 0, multiplicative works against the total though so 10 + 50 percent would be 55 not 65.
But it they are penalties, +10% and +50%, the resulting penalty will be 65%.
The rule is the same in both cases: (1+x)*(1+y)-1.
Machinegun builds can be useful, but in diffrence from Magic Research 1 there is a hard cap of 0.01 attack delay so you can't just annihilate the enemy by having no attack delay at all. Also in order to reach such speeds you need extremely high level and it comes at the cost of damage or survivability.