Magic Research 2

Magic Research 2

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Elgareth May 25, 2024 @ 6:03am
Sewer Storyline not triggering?
Did anyone get the Storyline in the Sewers with the current patch? More detailed explanation in the spoiler Tags:




I've spent about two hours with Bend the Odds and Time Contraction in the Sewer Hideouts, and the Some Guys Trash Storylines just won't trigger. I've googled them now to see if there are any other hidden requirements, or if the Ethereal Eel has something to do with it, but apparently you don't need anything, and only lvl 16 earth to get it. I'm currently sitting there with Time Warp Event, Bend the Odds and Time Contraction as I need three runs with it activating, but so far in all the runs (including those in the beginning where I was naturally longer in the sewers) it hasn't triggered once. Is it just extremely rare, I'm extremely unlucky, or is there a bug of it not triggering?
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Showing 1-15 of 27 comments
archmag May 25, 2024 @ 6:15am 
Do you remember that there was a system which increased the delay between events in previous game? I guess this is the same thing that's happening here. It's easy to encounter events early but if you spent some time without good events then the period between them increases and it feels like it doesn't trigger while actually the period between moments when it can trigger increases significantly. You can still wait there, but it must be easier to reset and wait there at the beginning of the next run instead.

To explain it on example (with not exact numbers, but same idea):
1. You encountered 10 events in the first hour of playing while you were progressing further so you weren't in this area when they triggered
2. You encountered another 5 events in the second hour of playing while farming high level location and trying to push
3. Now you went to sewers but delay between events is now 30 minutes so in 2 more hours you only got 4 events and none of them were the ones you were waiting for even with 100% story event boost.
4. If you keep waiting then next event will take an hour and it will look like you spent a whole hour while the event didn't trigger when actually it didn't even have a chance to trigger

There are guaranteed events (like the ones about taking a spellbook after certain bosses) and there are random events which only have a chance to appear. When farming for random events it is better to do it early in the run when they appear more often or when you have a lot of idle time to waste, for example, while progressing some research. Trying to get random event specifically at the end of the run is a waste of time, resetting the run and going for it early is a much better alternative.

I am actually doing similar thing now (waiting for random event at certain zone at the end of the run) while pushing my research (this is the main goal of waiting, otherwise I would have restarted already), here are the times when random events appeared (based on my list of completed events, although I am not sure if it is a time of it appearing or time of me accepting it):
4:54PM - Elemental Gathering
4:29PM - Pool of Mana
4:02PM - Sale Rush!
3:11PM - Monstium Catalyst Resonance
Last edited by archmag; May 25, 2024 @ 6:20am
Elgareth May 25, 2024 @ 6:21am 
Originally posted by archmag:
There are guaranteed events (like the ones about taking a spellbook after certain bosses) and there are random events which only have a chance to appear. When farming for random events it is better to do it early in the run when they appear more often or when you have a lot of idle time to waste, for example, while progressing some research. Trying to get random event specifically at the end of the run is a waste of time, resetting the run and going for it early is a much better alternative.

I did that in the last two runs, to get the sewer one specifically, only quickly progressing for the monstium papers and then farming in the sewers. I do get chest events, travel merchants, but the Storylines just do not appear :-/
I think I'll just ignore them for now and just advance as if they don't exist, and hope that there'll be a lategame spell to force missing storylines to appear instantly, as by now the rewards would be completely outdated anyway, it just irks the completionist in me :D
archmag May 25, 2024 @ 6:28am 
If you unlocked spellcraft and time magic you can use one of the spells with 20% increased power (poison prisms) and another with 8% (life prisms).

Bend the Odds to give it higher bonus to trigger story event when event triggers and Time Contraction to reduce delay between random events. Also try to reach 10x level (30, 40, etc) to get extra 33% boosts for them.

It will certainly be much easier to collect those stories later.
Last edited by archmag; May 25, 2024 @ 6:31am
Elgareth May 25, 2024 @ 6:38am 
Originally posted by archmag:
If you unlocked spellcraft and time magic you can use one of the spells with 20% increased power (poison prisms) and another with 8% (life prisms).

Bend the Odds to give it higher bonus to trigger story event when event triggers and Time Contraction to reduce delay between random events. Also try to reach 10x level (30, 40, etc) to get extra 33% boosts for them.

It will certainly be much easier to collect those stories later.

As I said, I had both running, and Time Warp Event as well to get it. Still never triggered, so for now I'll give up on it. Maybe the chance of triggering should be upped in a future patch (unless I really am just that unlucky).
archmag May 25, 2024 @ 7:38am 
I wasn't talking about just running them. I said you can improve them to further increase your chances.

But yeah, it seems pointless to just farm them while not doing anything else. I restarted a run and got two events from the desert which I tried to farm at the end of the previous run.
Serpentarius May 25, 2024 @ 4:17pm 
I will point out that the storilines are hard locked to Once Per Run, so that might be why you aren't seeing it. Also check your event log, sometimes you don't get the popups and they jsut go in there without telling you. Also the event will only tigger on Level 1 of the sewers
Last edited by Serpentarius; May 25, 2024 @ 4:20pm
Evershifting May 26, 2024 @ 12:17am 
Originally posted by Serpentarius:
I will point out that the storilines are hard locked to Once Per Run, so that might be why you aren't seeing it. Also check your event log, sometimes you don't get the popups and they jsut go in there without telling you. Also the event will only tigger on Level 1 of the sewers

I've got more then one random storyline per run. And even more then one per big biome. Are you sure there is a limit?
Elgareth May 26, 2024 @ 12:37am 
Originally posted by Evershifting:
Originally posted by Serpentarius:
I will point out that the storilines are hard locked to Once Per Run, so that might be why you aren't seeing it. Also check your event log, sometimes you don't get the popups and they jsut go in there without telling you. Also the event will only tigger on Level 1 of the sewers

I've got more then one random storyline per run. And even more then one per big biome. Are you sure there is a limit?

The hints tell you when you can't get the event in this run because you got one of them already. But I didn't get a single one of the sewer events yet.
Now the level 1 thing might be correct, as I farmed in the hideout and didn't get it. However that would be inconsistent with other hints of the same sort. "The sewers" are all three of the levels, the first level would be "Sewer Entrance", and other hints were specific when it was only about a single level instead of the general area.
archmag May 26, 2024 @ 2:49am 
Originally posted by Evershifting:
I've got more then one random storyline per run. And even more then one per big biome. Are you sure there is a limit?
I am sure he meant that one of each random storyline can only appear once per run. Some storylines share name and have different rewards depending on your choice, you can get only one of those per run. You can easily get another random storyline with a different name.

Originally posted by Elgareth:
Now the level 1 thing might be correct, as I farmed in the hideout and didn't get it. However that would be inconsistent with other hints of the same sort. "The sewers" are all three of the levels, the first level would be "Sewer Entrance", and other hints were specific when it was only about a single level instead of the general area.
It's wrong. I farmed all sewer storylines in Sewer Hideout. Just finished with the last one (the reward for the Passage of Stench is certainly worth spending all that time in low level zone). The only thing that seem to influence how fast you can find them is how far you are in the current run, early in the run they appear more often, later in the run events seem more rare. But you also get mind/time spells to help you improve your chances so best time to farm for them is somewhere in the middle, after you unlocked mind spells but before it takes too long for events to appear. And still you need to leave the game for an hour or so to get them successfully unless you are very lucky.
Otakuya May 26, 2024 @ 3:15am 
I'm on the same boat. I spent a lot of time for the events but not occurs anything. Level of Mind is currently 43 but still no luck. I believe the late is too low like the feary lake event from MR1. This game design is quite annoying and must gonna be fixed soon since we've already complained. : (
Last edited by Otakuya; May 26, 2024 @ 3:15am
matthew May 26, 2024 @ 3:23am 
Missing one event in the sewers, You need to build a ladder to get some items Done most of this, but still got one to go. and its taking a while for the last to trigger. I agree that there needs to be some kind of enhancement to this. Otherwise, it eats too much time when you want to progress to another part of the game, and carry on.
Elgareth May 26, 2024 @ 3:45am 
Originally posted by archmag:
Just finished with the last one (the reward for the Passage of Stench is certainly worth spending all that time in low level zone). The only thing that seem to influence how fast you can find them is how far you are in the current run, early in the run they appear more often, later in the run events seem more rare.

Alright, thanks for the info that you got it in the current patch, then I know it CAN trigger :-)

And yeah, I think it would improve the game if there would be some sort of system that makes early storylines appear much more often when you're further into the game already, apart from the obvious spells.
Maybe if your MPL is ~20 levels above the required mind lvl for the hint the chance of a random event being this storyline event is increased by 50%, when it's 30 levels above the chance is doubled, and if it's 40 levels above it's guaranteed to be the story when the next event triggers (while being in the correct area/having all necessary requirements of the hint, of course).

Unless of course there is a lategame spell that makes "mopping up low level storylines" trivial of course.

I can already see myself having completed the game, and all that's missing are the three sewer events, requiring three new runs just for that otherwise :D
archmag May 26, 2024 @ 3:58am 
I just noticed there is Use Time Pieces (Event) feature. It must be useful for such events. I spent ~100k time pieces (which I accumulated while playing, or, well, not playing, since release) last run pushing Time research past 50 so I have none left, but it seems pretty cheap with just 1800/event. So you get to Bend the Odds, spellcraft it with poison and life prisms, set it to perma-cast, go to the required zone and then start activating events. I am sure it won't take long for the random story to appear. The main issue is rate of events decreasing by the end of the run, so if this feature can activate them anyway, it should help. Although as I didn't try it I am not sure if there is some hidden things about it - like not being able to trigger story events (doubt it) or the price increasing the more you use it in the run (I expect this may happen, but maybe it doesn't).
matthew May 26, 2024 @ 4:22am 
Tried using time pieces to trigger a story event in the sewers, couldn't do it. it seems to just trigger random events. (I could be wrong) now, I'm getting a bit frustrated. As I got one more event left in the sewers, and it's just not triggering and I want to move on with the story.

I think the devs need to take a look at this, and make it easier to trigger events in places you already explored many times.

Otherwise, this is frustrating and game killing.
archmag May 26, 2024 @ 5:00am 
Just move on and try again on the next run. Should be easier. I didn't stay on them for too long when they don't trigger, I only have 2 events in Pyramids/Burial Chamber left and 1 event in the Deep Caverns out of those that require below 44 mind to see hints. I only do farming for those events while waiting for enhancements or waiting for few more levels in research if enhancements are already done. Otherwise I just move on and try them on the next run. It's a waste of time to just wait for them specifically.

I don't think that they should be changed as I already got most of them without specifically trying to do only them. At the same time I progressed 4 more stages past life temple (10 past sewers) and got to level 50 with one of the elements. They are not stopping my progression, instead they give me something to do while waiting for things in the middle of the run. I have to wait anyway, so why not also farm things that I missed. I think they are fine as they are now, but I guess it may be hard to change the approach that you need to get everything in order of its appearance before progressing to the next thing and that's the reason people have issues with this.

For example, I have 47 minutes (less if you count Time Contraction) to wait until Life level 50 now and I have no more random events to farm in this run. Well, that's frustrating, I wish I still had more.
Last edited by archmag; May 26, 2024 @ 5:07am
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Date Posted: May 25, 2024 @ 6:03am
Posts: 27