Magic Research 2

Magic Research 2

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What builds are there for insane stacking attack delay?
What builds are there for insane stacking attack delay?

Because too my knowledge you need to get like an earth golem to tank first, and even if you can go all in on attack delay, there is no build that benefits from just stacking attack speed. Like you can't stack poison, or do damage on hit, and divine ripper is just better than lighting whip which doesn't stun. Do you go hybrid and stack crit and attack damage? In which case the scythe just seems better since it has a lot of base attack built in.

Is there a mechanic that stacks with high attack speed, and low attack damage?
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Showing 1-7 of 7 comments
Osamaru Jun 1, 2024 @ 8:00pm 
Originally posted by thedarkherald110:
What builds are there for insane stacking attack delay?

Because too my knowledge you need to get like an earth golem to tank first, and even if you can go all in on attack delay, there is no build that benefits from just stacking attack speed. Like you can't stack poison, or do damage on hit, and divine ripper is just better than lighting whip which doesn't stun. Do you go hybrid and stack crit and attack damage? In which case the scythe just seems better since it has a lot of base attack built in.

Is there a mechanic that stacks with high attack speed, and low attack damage?
You can't stack poison, but you CAN stack poison Duration, which you can then detonate with Poison Explosion.
thedarkherald110 Jun 1, 2024 @ 9:28pm 
But to my knowledge there isn't an imbue/enchant poison on weapon that you can stack with weapons. You can only re cast intoxicate. And potion poison doesn't stack.
Carnwennan Jun 1, 2024 @ 9:32pm 
Originally posted by thedarkherald110:
But to my knowledge there isn't an imbue/enchant poison on weapon that you can stack with weapons. You can only re cast intoxicate. And potion poison doesn't stack.
assassins baselard and cloak and a later poison weapon have a stacking poison. once you can merge equipment the baselard becomes outright insane. you can stack up and explode it's poison as a finisher to avoid boss mechanics like transformations, summons, and nukes. took the hydra from two heads to dead as an example.
Serpentarius Jun 2, 2024 @ 12:13am 
I made a Crit build with an attackspeed setup that had 100% crit chance and max attack speed. I would tell you how fast it was against the final boss, but he died so fast, I couldn't start the timer.
Last edited by Serpentarius; Jun 2, 2024 @ 12:13am
thedarkherald110 Jun 2, 2024 @ 4:03pm 
Thanks already beat the game and found out yah poison weapons can stack poison(which you can then poison explode at high levels of poison), so the air ascedency that specializes with attack speed is kinda meh. Better to just go poison and get the weapon.

Ht only reason to go pure attackspeed, is some of the high end stuff also gives evasion. So you're really making a super evasion build, and not really a super attack delay build.
Stephen Jun 2, 2024 @ 6:28pm 
Attack speed is fine early and mid game, but it really shines pushing the late game stuff.

Note: This approach was (justifiably) toned down a bit in a recent patch. Props to the developer to tweaking things to keep things balanced and interesting!

The biggest thing is stacking the divine rippers (or, earlier in the game, Vampiric Splitblades) to a high plus, getting a high-plus Synergizer, and then adding on all the flat strength modifiers from potions and buffs. Claws scale with "scale all positive quality" effects (like +15 and synergizer) extremely well since you scale up both damage and speed.

Additionally, a full rack of spellcrafted buffs and high level potions can be tons of flat damage that's added per hit. With Monstrous and Strength+ and all the other butffs, the base damage of the weapon only matters so much. Pay close attention to how attack delay scales: 80% is way more than twice as good as 40%. When you have -80% attack delay, that's hitting 5x as fast as the base attack speed - and you'll get much faster than that in the end game. Stacking all the gear and potions and spellcrafted buffs I've seen an attack delay well under .01, so hitting over 100 times a second. With around 10k attack value, that'd be a lot of damage...

If you have access to all the tools, this will 100% get the job done on anything that doesn't have a special trick to shut it down. There are plenty of other ways to scale, but this was the easiest and most accessible one for most of my gameplay. (I've completed all challenges at the time of this posting.)
Last edited by Stephen; Jun 23, 2024 @ 7:34pm
Georgie Jun 2, 2024 @ 6:49pm 
there's a fair amount of flat damage sources, and they're all scaled by attack speed, so yeah it ends up being the best for just raw damage for most of the game - a couple of the very late game weapons are stronger, but they're also unnecessary to complete the game
one useful thing for some of the late game bosses that's scaled by attack speed is the ceremonial dagger
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