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That said, you probably have to scrap your run. Doesn't this boss also have a full heal and phase 2? I agree, you should just try the other challenges first. You screwed it up by picking battlemage (least useful class) on a challenge without buffs and then relying on a pet
Do Primary first. It's very hard, but there's a walkthrough of it in the guides section which makes it extremely easy. The 4th challenge might be hard without high starting levels though
Mhmkay. Yeah, Phase 1 is easy, no damage taken, then she full heals. But I guess her Attack stat then gets upped so much that the Golem can't tank anymore :-|
But I don't think Battlemage is the least useful class in the challenge. Spellslinger for example is even more useless, ritualist probably as well, since you only have ~10 corruption points.
Which class/elements would you suggest? I still think going pet-heavy makes sense, as you can buff it, and with those buffs their stats are better than your own. So maybe Breeder? Or ritualist for better Necromancy ritual?
I went Spellslinger Time/Death, which operates under the same concept as Space/Death. It allows quick access to the OP ritual, study accessories, but also so Delayed Bash can benefit from the weapon slot. With proper gear and qualities, it can do similar, if not, better numbers than Big Bang while being easily accessible (Big Bang is lvl70), lower cooldown (4s), easier to cast, low mana, and doesn't depend on endgame items which are harder to craft, have high lvl requirements, and harder to get high quality which is hard enough as is with low corruption
If the Dev happens to read this, maybe add some "This is meant as the final challenge, it is highly recommended to do finish all other challenges first." if that's the case. As said, it threw me off that the remaining two challenges had a "This is hard" tip, but this one didn't, so I thought the other two are kind of optional and this one is the expected continuation after doing the easier three.
Delayed bash does not work for me, i'm pretty sure it's considered a debuff.
You're right. I mixed up this and primary when he asked about primary elements. Delayed bash isn't useful for the challenge portion of the run. Space/Death is still better so you immediately get access to Big Bang, and study for Bountiful. Then pivot strategies for the last boss
On my run, Rage Rush handled early game encounters and with the freedom to cast other elements, it wasn't difficult to deal with the other bosses. The bosses that roadblocked me were handled by sitting back, studying all elements to 72, and grinding for quality equipment
Then don't use it before the debuff goes off. You can still permacast it if you spellcraft Fire Jewel and Prism (the ideal setup anyway). If you Spellcraft the best damage options to Big Bang, you can't even cast it unless you get an endgame Mind or Water accessory. Delayed bash is almost double the damage per cast of BB (not even counting that it will go off at least twice in the time for BB to come back up), significantly easier to grind for, and much more accessible equipment. The only caveat is (besides status immune bosses) that it must be your primary element otherwise its damage will be significantly less
These were my final numbers before I retired on this challenge:
https://i.imgur.com/p5Vkak1.png
And once again, I don't really see a way to beat Satell without excessive gear grinding. In a way it's even worse than the universal challenge, as all the buffs are way too weak to really do anything against him. I can't get high enough dodge, neither armor to outlast him, nuking him is out of the question with such low powered spells, and physically attacking him takes too long. The other bosses worked through sheer armor and crit immunity, but he uses Smite which ignores armor. And since my damage is so low, he grinds through healing/revive pots before I even get him to 3/4 health so far (with divine armor/crusader shield/divine spear, or ninja armor, ethereal boots/cloak).
Petrify/Poison isn't possible either as the durations are too short.
I don't know what unlocks I'm even looking for, and studying won't improve the spells. So is it a matter of grinding evasion gear so high that you reach 100% dodge even without high level blur etc.?
I haven't found any guides/hints for the unskilled challenge yet, so any heads up would be appreciated :-)
Huh. I dunno if it came in the patch or I just never noticed it before, but Holy+Earth gives massive Petrified Duration via Synchro (the typical 2x3 with holy/earth gives 377% O_O). So, guess who is currently perma-petrified until he'll get a poison explosion in his face in about 20 minutes or so :-D
But thanks for the tip, sounds very clunky (and uncomfortable for me), I rely on automated fights, I don't have the speed and accuracy with the mouse. And doing all that with Time Dilation sounds like I'd have to actively sit there for way too long :D
The last three challenges are all difficult, slow challenges, unlike the first three challenges.
You don't need to do unskilled/primary to beat universal. In fact, it's probably best to skip unskilled/primary, they're awful.
For universal, the simplest method is to just make sure you have all the storylines, pilgrimages, and max MPL on all schools. For the run itself, I found the easiest method is to focus on DEF. Doing the challenge in 5 hours your first time would be ambitious, it's completely fine to let the game idle while transmuting better armor.
Lyth is the hard part of the run. Do the fight in slow mo, cycle your familiar in and out to soak damage. Holy Primary allows you to spam Holy spellcraft and manually activate spells. Earth and Life are also good choices, for higher ranks and unlocks in defensive schools.
At a certain Def+Healing threshold, you can definitely stabilize after the phase change and slow-walk the rest of the fight.