Rune Factory: Guardians of Azuma

Rune Factory: Guardians of Azuma

Rest in Piece "Rune Factory" I'll miss you.
Just saw Game-play for this Title on a Hololive stream.
- The partially filled world that's only a little less empty than Rune Factory 5
-- I looked up another Game-play video from another Streamer and the Nintendo Switch Version looked much better than the PC version from what I saw.
- There is skill trees instead of just the skill level now, what used to be limitless is now limited.
- The hollow expressions on the character model's faces instead of well designed portraits takes away from Character Interaction.
- The design of the User Interface that used to be story book and hand drawn maps is still just some mobile app navigation tool like in Rune Factory 5.
- The farming seems fine and the overhead view reminds me of Dark Cloud Georama so that's kinda neat.
- From what little I saw of the world it doesn't feel like the other Rune Factory games that always provided a sense of wonder with each new area.
- The Combat Game-play appears to be good but almost everything else is lacking.

I understand that this is still almost a month & some days from release on 06/05 as well as that it may be "fixed" before release. However from what I saw It looks like we are getting the same treatment as the Harvest Moon fans where an Okay game is a cause for celebration like Harvest Moon: Winds of Anthos.

Rest in Peace Rune Factory.
- The Game doesn't look bad by any means but it being a "Rune Factory" Title means that it fails to meet it's previous titles standards. Seriously go play or pull up a video on "Rune Factory: Tides of Destiny" they've made good Console games in the past but are failing with the recent ones.

I hope someday I can find a good Indie Title to fill the void that will be left...
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Showing 1-15 of 16 comments
Piemon Apr 25 @ 3:39am 
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You shouldn't expect anything much from Marvelous, they don't have any capacity to make a good game anymore, they went full DEI. They can only make LGBT stuff now. They're advertising this game with lesbian kisses lol, as if that's what Rune Factory is.
Last edited by Piemon; Apr 25 @ 3:39am
Airi Apr 25 @ 5:43am 
2
Farewell to you two o/. Still plenty of us who can just enjoy gaming. If graphics are what matter THAT much to you....then you shouldn't look at probably like 95% of the games on steam.

The main problem you all have, is you want EVERY title of every franchise to just be the exact same thing. And you know what....that gets ♥♥♥♥♥♥♥ boring. Why would I pay for the SAME thing? I'd just play the previous titles if that's all I wanted. I want NEW things, which is why I buy NEW titles. So you can try your hate rhetoric about how you're the true gamers and everyone else is the problem....but if it's this much of an issue, just go back and play RF3 or RF4 or something. It's there, and you should already own it so it won't cost you anything. Instead, you live on these forums so much just to try and spread as much hate as possible at anyone liking new things because it's not the same as the previous titles.

So again, I want to ask, especially Piemon who has soooooooooooooooooooooooo many hate messages on this forum....why are you here? You've made it clear you're not happy here, but yet you stay. The only answer can be: You're a hypocrite and you're going to buy this game, otherwise you wouldn't be here this religiously. And if you say it's because "you're a true fan"....you're clearly not lol. I agree you're a fan of the previous titles, and you should go back to them and be happy for once in your life.
Palastel Apr 25 @ 9:55am 
I'm personally on and off with how I feel about this title (watched some of the early first looks out there). I love ye old harvest moon/rune factory games and there's few franchises I trust most. But these are the biggest pain points for me as an older fan (ignoring the other 2 commenters being asses)

- Price point. Never before has an RF game cost this much for what appears to be less effort compared to prior titles. If this were 20, maybe even 10 USD less I could possibly understand. That and DLC from the get-go gating romance mechanics so I'm being sold an incomplete game while they're at it with the price increase.
- The graphics are terribly bland. To the point I held up screenshots between this one and RF5 and there is way more character and shading in RF5. There's almost no shading, no texture, everything is straight saturated colors that hurts the eyes, polygons are extremely flat. Not to mention taking away the art portraits and exchanging it for... expressions that barely change and awkward mouth flaps. It's looking like a mobile game at this point.
- I agree that the UI needs a lot more character to it. It's similar to a lot of bland gacha games these days... like genshin. Hate to make the comparison, but it looks /very/ similar. The main menu at least has some cute style to it but everything else is bland.

I wish art portraits were back. The website for this game has some GORGEOUS art that could make me forgive the models looking like they do. I like that they're staying in the direction of not genderlocking your romance preferences, because that would have been yet another reason to hold me back if they went the archaic route again. I'm begging for a little texture or something, but perhaps it'll look better on a smaller screen. Because on the bigger screen it looks... bad. And so flat.

It's like Disgaea series going from 2D HD sprites to 3D barely shaded but highly saturated slop. I miss when games leaned into their original style and not... this.
Originally posted by Palastel:
I'm personally on and off with how I feel about this title (watched some of the early first looks out there). I love ye old harvest moon/rune factory games and there's few franchises I trust most. But these are the biggest pain points for me as an older fan (ignoring the other 2 commenters being asses)

- Price point. Never before has an RF game cost this much for what appears to be less effort compared to prior titles. If this were 20, maybe even 10 USD less I could possibly understand. That and DLC from the get-go gating romance mechanics so I'm being sold an incomplete game while they're at it with the price increase.
- The graphics are terribly bland. To the point I held up screenshots between this one and RF5 and there is way more character and shading in RF5. There's almost no shading, no texture, everything is straight saturated colors that hurts the eyes, polygons are extremely flat. Not to mention taking away the art portraits and exchanging it for... expressions that barely change and awkward mouth flaps. It's looking like a mobile game at this point.
- I agree that the UI needs a lot more character to it. It's similar to a lot of bland gacha games these days... like genshin. Hate to make the comparison, but it looks /very/ similar. The main menu at least has some cute style to it but everything else is bland.

I wish art portraits were back. The website for this game has some GORGEOUS art that could make me forgive the models looking like they do. I like that they're staying in the direction of not genderlocking your romance preferences, because that would have been yet another reason to hold me back if they went the archaic route again. I'm begging for a little texture or something, but perhaps it'll look better on a smaller screen. Because on the bigger screen it looks... bad. And so flat.

It's like Disgaea series going from 2D HD sprites to 3D barely shaded but highly saturated slop. I miss when games leaned into their original style and not... this.

I wasn't expecting the two individuals prior who brought their weirdly unrelated hate stuff here, but I feel the need to thank you for the wholesome reply.
- Thank you. :rf5ludmila:
Reid Apr 25 @ 2:18pm 
Originally posted by xenen_errant124:
Just saw Game-play for this Title on a Hololive stream.
- The partially filled world that's only a little less empty than Rune Factory 5
-- I looked up another Game-play video from another Streamer and the Nintendo Switch Version looked much better than the PC version from what I saw.
- There is skill trees instead of just the skill level now, what used to be limitless is now limited.
- The hollow expressions on the character model's faces instead of well designed portraits takes away from Character Interaction.
- The design of the User Interface that used to be story book and hand drawn maps is still just some mobile app navigation tool like in Rune Factory 5.
- The farming seems fine and the overhead view reminds me of Dark Cloud Georama so that's kinda neat.
- From what little I saw of the world it doesn't feel like the other Rune Factory games that always provided a sense of wonder with each new area.
- The Combat Game-play appears to be good but almost everything else is lacking.

I understand that this is still almost a month & some days from release on 06/05 as well as that it may be "fixed" before release. However from what I saw It looks like we are getting the same treatment as the Harvest Moon fans where an Okay game is a cause for celebration like Harvest Moon: Winds of Anthos.

Rest in Peace Rune Factory.
- The Game doesn't look bad by any means but it being a "Rune Factory" Title means that it fails to meet it's previous titles standards. Seriously go play or pull up a video on "Rune Factory: Tides of Destiny" they've made good Console games in the past but are failing with the recent ones.

I hope someday I can find a good Indie Title to fill the void that will be left...

I think the best thing to keep in mind about Azuma is that it is, first and foremost, a spin-off. And this isn't the first time that Rune Factory has changed things up for spin-offs. If I remember correctly in Oceans (Tides of Destiny) you couldn't directly interact with farming yourself, you had to have your monsters do it for you and in Frontier they added the entire ♥♥♥♥♥♥♥♥ that was the runey system.

Spin-offs is where they tend to experiment with new mechanics. Rune Factory 6 will probably be closer to what people are used to as far as traditional Rune Factory goes.
Last edited by Reid; Apr 25 @ 2:23pm
Airi Apr 25 @ 2:38pm 
Originally posted by Palastel:
I'm personally on and off with how I feel about this title (watched some of the early first looks out there). I love ye old harvest moon/rune factory games and there's few franchises I trust most. But these are the biggest pain points for me as an older fan (ignoring the other 2 commenters being asses)

- Price point. Never before has an RF game cost this much for what appears to be less effort compared to prior titles. If this were 20, maybe even 10 USD less I could possibly understand. That and DLC from the get-go gating romance mechanics so I'm being sold an incomplete game while they're at it with the price increase.
- The graphics are terribly bland. To the point I held up screenshots between this one and RF5 and there is way more character and shading in RF5. There's almost no shading, no texture, everything is straight saturated colors that hurts the eyes, polygons are extremely flat. Not to mention taking away the art portraits and exchanging it for... expressions that barely change and awkward mouth flaps. It's looking like a mobile game at this point.
- I agree that the UI needs a lot more character to it. It's similar to a lot of bland gacha games these days... like genshin. Hate to make the comparison, but it looks /very/ similar. The main menu at least has some cute style to it but everything else is bland.

I wish art portraits were back. The website for this game has some GORGEOUS art that could make me forgive the models looking like they do. I like that they're staying in the direction of not genderlocking your romance preferences, because that would have been yet another reason to hold me back if they went the archaic route again. I'm begging for a little texture or something, but perhaps it'll look better on a smaller screen. Because on the bigger screen it looks... bad. And so flat.

It's like Disgaea series going from 2D HD sprites to 3D barely shaded but highly saturated slop. I miss when games leaned into their original style and not... this.

So let's have a REAL discussion about this then. I'm being a little bit of an ass, but I'm still making valid points. If you can't handle that aspect of "non-optimal PC friendly delivery" of my words and choose to ignore it all, then simply state that and we will end it here as you agreeing you can't handle a discussion that doesn't cater to your feelings. But if you can, then let's get into it :)

First, I want to go to my original post here: Why do you want everything to remain the same? Aside from comfort/the memories you had playing those previous titles, if that's all you want to play, why not stick with those titles? You exampled Disgaea which is my FAVORITE example for this transition of change. While D5 WAS great, D6 took the SYSTEM up to the next stage. Did it take time to get used to the 3D sprites, certainly did. Did D7 improve even further? it sure it! D6 still has my favorite system because their autobattle system for item world grinding is peak. And let's be real, Asagi farming in D5 is boring as ♥♥♥♥ for end game, and the character world while neat, was gimmicky and annoying after a few dozen times.

Which will transition us into the next point: Price. This honestly isn't up to the player to decide. You CAN decide if you can afford it or not, but anyone who can, and they want it, will pay for it. When something is priced out of your range in Walmart, do you go and write scathing emails to Walmart or call a manager like a Karen to complain that the price is too high and that you should get it cheaper? No, you just don't buy it/wait for a sale if you can't afford it. The people who create, distribute, pay employee salaries...they ARE the ones who get to set the price they think it's worth. If no one buys the game, or sales are super low, they'll lower/sale it fast in response to that. But until then, they get to decide on the worth THEY think it's worth. Same as any artist or people selling their own created items/works. This is a level of arrogance that is honestly mind boggling that you can say "I only want to pay what I want, not what you think your time is worth". Imagine if your workplace was like "Sure you're making $x now...but we only want to pay you half that." You know people would quit/sue. This kind of arrogance I could see devs just eventually saying "♥♥♥♥ it, we won't make anything for these ungrateful bastards" and then these games get stop coming to the West again like it used to be. So if you just don't want to have them at all, please also let us know that.

Now UI: I personally like the cleaner screen. I DON'T want my game screen cluttered with "more personality" unless it's OPTIONAL. Especially in an action type game, you don't want more clutter. So I think the UI is fine as it. It has all needed information that the player needs for the actions they're taking. More clutter does not equal better. In some games, yes it certainly can, like say in an RTS type like Rimworld or Stellaris, but not in this. Another prime example of less interface on the active player screen is Nier. Literally one of the best series ever (including Drag-on Dragoon (or Drakengard if you prefer)) that didn't need much on the UI to be optimal for the players to do everything.

Now overall graphics: This can ONLY be a personal opinion. Same as art style choice for Manga/Anime/Anything else with visuals. I grew up with 8bit games and pixel graphics, so graphics aren't a major thing for me. They can contribute, but aren't a determining factor. Especially when you compare to the older titles of the game like RF 1-4 ToD....these graphics are a LOT more. You can't say RF4 sprite were this detailed and smooth in combat/running around. You can certainly have personal complaints that you don't like the cell shaded art style, and that's perfectly fine as a personal preference, but honestly, ragging on how you don't like it and why is really just airing your personal tastes as some kind of company/design fault, which it isn't. If you don't like an artist, again that's fine, but to tell them because you personally don't like it and that everyone else should hate them because they didn't draw to your personal tastes is again just a level of arrogance that makes me astounded anyone with this mind set has the nerve to even leave their house or be in any public space, as if only your preference is the only one that matters.

So if you were able to read through all of this (offensive intentions included as discussion and debate usually has a flare of passion which will come off aggressive) and can actually talk about the points made, it will be nice to see someone actually be intelligent for once. But if you just want to hurl insults instead and prove some of my above points true, we can also do that :). With that, I yield my time to your response(s) (plural in case multiple people want to respond)
Airi Apr 25 @ 2:40pm 
Originally posted by Reid:
Originally posted by xenen_errant124:
Just saw Game-play for this Title on a Hololive stream.
- The partially filled world that's only a little less empty than Rune Factory 5
-- I looked up another Game-play video from another Streamer and the Nintendo Switch Version looked much better than the PC version from what I saw.
- There is skill trees instead of just the skill level now, what used to be limitless is now limited.
- The hollow expressions on the character model's faces instead of well designed portraits takes away from Character Interaction.
- The design of the User Interface that used to be story book and hand drawn maps is still just some mobile app navigation tool like in Rune Factory 5.
- The farming seems fine and the overhead view reminds me of Dark Cloud Georama so that's kinda neat.
- From what little I saw of the world it doesn't feel like the other Rune Factory games that always provided a sense of wonder with each new area.
- The Combat Game-play appears to be good but almost everything else is lacking.

I understand that this is still almost a month & some days from release on 06/05 as well as that it may be "fixed" before release. However from what I saw It looks like we are getting the same treatment as the Harvest Moon fans where an Okay game is a cause for celebration like Harvest Moon: Winds of Anthos.

Rest in Peace Rune Factory.
- The Game doesn't look bad by any means but it being a "Rune Factory" Title means that it fails to meet it's previous titles standards. Seriously go play or pull up a video on "Rune Factory: Tides of Destiny" they've made good Console games in the past but are failing with the recent ones.

I hope someday I can find a good Indie Title to fill the void that will be left...

I think the best thing to keep in mind about Azuma is that it is, first and foremost, a spin-off. And this isn't the first time that Rune Factory has changed things up for spin-offs. If I remember correctly in Oceans (Tides of Destiny) you couldn't directly interact with farming yourself, you had to have your monsters do it for you and in Frontier they added the entire ♥♥♥♥♥♥♥♥ that was the runey system.

Spin-offs is where they tend to experiment with new mechanics. Rune Factory 6 will probably be closer to what people are used to as far as traditional Rune Factory goes.

This right here is how I know you are a fan and actually played the series. I've tried to state this similarly in other threads, and it's just met with insults. Enjoy your award, it's 100% earned for understanding how the production of this series has always been.
Eternal Apr 25 @ 3:27pm 
- I agree that it looks quite empty like 5, but at least the animations seem to have been improved. We'll have to see what it's like when it comes out, but it's a concern I share with you. I think this is a recent problem with their sagas. Because the story of season they showed along with Azuma gives me that same generic feeling. People compare it to the genshin impact, but the genshin looks much nicer and charismatic.

- I find it strange your statement that switch looks better than pc. I have not seen the videos, but I think it depends on the pc you have. Normally the pc has more settings like antislasing, graphic enhancements... I don't know how it will be compared to switch 2, but I bet it looks better than switch 1.

- No sprites, no way to interact with the farm... It has already happened with tides of destiny. Being a spin off is a little different and surely the 6 is more traditional.

I understand the discontent, the uncertainty... because of everything that has happened with the saga. My opinion is that it will be an entertaining game, which is the rune factory we want remains to be seen. At the moment, it seems to have improved a lot compared to 5, but it remains to be seen.

My opinion is that it is best to wait for sales. With all the recent decisions of Marvelous (delay the game, charge improvement in switch 2, dlc characters ...) to my taste is not worth the 60/70€ that is asked for the game.

Marvelous usually reduce the price after a short time (RF3 always in sales is around half, rf5 lowered the price from 50 to 40€), so surely by christmas I see feasible to find it at 40€. Enjoy other games while you see how this new release really is.

And if you are not convinced, nothing happens. You can be a fan of a saga and not like all its games. Maybe the next game is the rf2 special (hopefully), some remasted of the wii ones or the rf6 that convinces you more.
Palastel Apr 25 @ 3:33pm 
Originally posted by Airi:
Originally posted by Palastel:
I'm personally on and off with how I feel about this title (watched some of the early first looks out there). I love ye old harvest moon/rune factory games and there's few franchises I trust most. But these are the biggest pain points for me as an older fan (ignoring the other 2 commenters being asses)

- Price point. Never before has an RF game cost this much for what appears to be less effort compared to prior titles. If this were 20, maybe even 10 USD less I could possibly understand. That and DLC from the get-go gating romance mechanics so I'm being sold an incomplete game while they're at it with the price increase.
- The graphics are terribly bland. To the point I held up screenshots between this one and RF5 and there is way more character and shading in RF5. There's almost no shading, no texture, everything is straight saturated colors that hurts the eyes, polygons are extremely flat. Not to mention taking away the art portraits and exchanging it for... expressions that barely change and awkward mouth flaps. It's looking like a mobile game at this point.
- I agree that the UI needs a lot more character to it. It's similar to a lot of bland gacha games these days... like genshin. Hate to make the comparison, but it looks /very/ similar. The main menu at least has some cute style to it but everything else is bland.

I wish art portraits were back. The website for this game has some GORGEOUS art that could make me forgive the models looking like they do. I like that they're staying in the direction of not genderlocking your romance preferences, because that would have been yet another reason to hold me back if they went the archaic route again. I'm begging for a little texture or something, but perhaps it'll look better on a smaller screen. Because on the bigger screen it looks... bad. And so flat.

It's like Disgaea series going from 2D HD sprites to 3D barely shaded but highly saturated slop. I miss when games leaned into their original style and not... this.

So let's have a REAL discussion about this then. I'm being a little bit of an ass, but I'm still making valid points. If you can't handle that aspect of "non-optimal PC friendly delivery" of my words and choose to ignore it all, then simply state that and we will end it here as you agreeing you can't handle a discussion that doesn't cater to your feelings. But if you can, then let's get into it :)

First, I want to go to my original post here: Why do you want everything to remain the same? Aside from comfort/the memories you had playing those previous titles, if that's all you want to play, why not stick with those titles? You exampled Disgaea which is my FAVORITE example for this transition of change. While D5 WAS great, D6 took the SYSTEM up to the next stage. Did it take time to get used to the 3D sprites, certainly did. Did D7 improve even further? it sure it! D6 still has my favorite system because their autobattle system for item world grinding is peak. And let's be real, Asagi farming in D5 is boring as ♥♥♥♥ for end game, and the character world while neat, was gimmicky and annoying after a few dozen times.

Which will transition us into the next point: Price. This honestly isn't up to the player to decide. You CAN decide if you can afford it or not, but anyone who can, and they want it, will pay for it. When something is priced out of your range in Walmart, do you go and write scathing emails to Walmart or call a manager like a Karen to complain that the price is too high and that you should get it cheaper? No, you just don't buy it/wait for a sale if you can't afford it. The people who create, distribute, pay employee salaries...they ARE the ones who get to set the price they think it's worth. If no one buys the game, or sales are super low, they'll lower/sale it fast in response to that. But until then, they get to decide on the worth THEY think it's worth. Same as any artist or people selling their own created items/works. This is a level of arrogance that is honestly mind boggling that you can say "I only want to pay what I want, not what you think your time is worth". Imagine if your workplace was like "Sure you're making $x now...but we only want to pay you half that." You know people would quit/sue. This kind of arrogance I could see devs just eventually saying "♥♥♥♥ it, we won't make anything for these ungrateful bastards" and then these games get stop coming to the West again like it used to be. So if you just don't want to have them at all, please also let us know that.

Now UI: I personally like the cleaner screen. I DON'T want my game screen cluttered with "more personality" unless it's OPTIONAL. Especially in an action type game, you don't want more clutter. So I think the UI is fine as it. It has all needed information that the player needs for the actions they're taking. More clutter does not equal better. In some games, yes it certainly can, like say in an RTS type like Rimworld or Stellaris, but not in this. Another prime example of less interface on the active player screen is Nier. Literally one of the best series ever (including Drag-on Dragoon (or Drakengard if you prefer)) that didn't need much on the UI to be optimal for the players to do everything.

Now overall graphics: This can ONLY be a personal opinion. Same as art style choice for Manga/Anime/Anything else with visuals. I grew up with 8bit games and pixel graphics, so graphics aren't a major thing for me. They can contribute, but aren't a determining factor. Especially when you compare to the older titles of the game like RF 1-4 ToD....these graphics are a LOT more. You can't say RF4 sprite were this detailed and smooth in combat/running around. You can certainly have personal complaints that you don't like the cell shaded art style, and that's perfectly fine as a personal preference, but honestly, ragging on how you don't like it and why is really just airing your personal tastes as some kind of company/design fault, which it isn't. If you don't like an artist, again that's fine, but to tell them because you personally don't like it and that everyone else should hate them because they didn't draw to your personal tastes is again just a level of arrogance that makes me astounded anyone with this mind set has the nerve to even leave their house or be in any public space, as if only your preference is the only one that matters.

So if you were able to read through all of this (offensive intentions included as discussion and debate usually has a flare of passion which will come off aggressive) and can actually talk about the points made, it will be nice to see someone actually be intelligent for once. But if you just want to hurl insults instead and prove some of my above points true, we can also do that :). With that, I yield my time to your response(s) (plural in case multiple people want to respond)

So let me just start this off with what matters to me most: Presentation, Style, Story, and amount of content. I am an artist by trade and the games I play are HEAVILY influenced on these main things (Which is why my points before came from a very artist viewpoint).

I want things to remain the same style wise or to improve on that style. Disgaea was a way for me to point out the huge downgrade in style it has acquired and in the story itself (Disgaea 1-4 were my absolute favorites and the 2D HD sprites were what got me into pixel art!) Unfortunately I'm not coming from a game mechanic view point there since I'm a filthy casual who typically one and dones lol. A good example in terms of proper improvements and style would be something like the Persona series. I adored persona 3 and when persona 3 reload came out, I was more than happy to cash out at the high price point because I knew I had a great story and art style waiting for me-- and boy it did not disappoint from the UI, to the character models, to everything.

This is all to say that I loved the style of every RF game up until now. All the numbered ones, Frontier, Tides of Destiny, I've played them all (Even their recent new attempt with Silent Hope). And the art style of this one just feels incredibly off because there just isn't any texture or shading or... anything with personal touch. It's unfortunately a very big determining factor for me and it's not appealing in the current state. The grass is a sea of obnoxiously bright saturated green you can barely tell what is and isn't grass. The shading on models is one layer of bare bones Multiply and a hope that it's good enough. So it looks very genshin... but even worse than genshin with no artistic polish to it.

The UI I won't be too much of a stickler about, just that's it's pretty bare bones. Though Rune Factory has always kinda been bare bones in that department tbh, but it would be nice to see some personalized touch up. It's supposed to be part farming sim after all and people like these things (I think RF5's UI was pretty good especially in the menu).

Price point I'm just going to have to disagree especially because you bring up the artist comparison. A good artist knows their worth and how to price accordingly based on time and demand. And the client is always going to compare your art against someone else's and see which is better based on style and what they'll get for the amount of money. What I and many others are doing are comparing this game to the past games and noticing that they probably aren't going to get their money's worth and if they do, it will be after it tanks its price considerably. Which is why we're also like "Well there's other cozy better farming/fighting combined systems out there for much cheaper." I can compare it to Grand Bazaar, another game coming out this year under Marvelous, which prices cheaper than this game AND looks good. Fantasy Life, coming out at Azuma's price point, promises so much AND looks good. With so many other options, price is going to stick it to this game because much like an artist, we're comparing where our money will get us more out of it.

And you already know what is making me dislike this game more than anything: DLC gating mechanics at the get go. Actual important mechanics at launch. It may seem like a small thing, but for those who enjoy the romance system it is a BIG thing to cozy players like myself. I do not like this precedence being made and I just can't support it in this market. I will always be down for supporting DLC cosmetics, tiny boosts, an expansion MUCH later with these additions, whatever. But an actual game mechanic? At launch? That's dirty and it irks me a lot. I will never agree to this being a good thing and I never want big games to start going down this path at launch.

I can't say anything on the game fighting/game mechanic wise because that's something no one can really know until the game is actually played. And probably not something I can really comment on in the future because I play for story/coziness so I'd probably choose the easiest mode (There is only so much time an adult has and I want to get through the meat of it quickly).
Palastel Apr 25 @ 3:44pm 
Originally posted by xenen_errant124:
I wasn't expecting the two individuals prior who brought their weirdly unrelated hate stuff here, but I feel the need to thank you for the wholesome reply.
- Thank you. :rf5ludmila:

Thank you as well ♥ I'm like you in that I watched the hololive stream and Josh's stream and was like... so unimpressed lol. It breaks my heart when I love RF games so much yet this one is lacking some artistic oomph!
Originally posted by Reid:
I think the best thing to keep in mind about Azuma is that it is, first and foremost, a spin-off. And this isn't the first time that Rune Factory has changed things up for spin-offs. If I remember correctly in Oceans (Tides of Destiny) you couldn't directly interact with farming yourself, you had to have your monsters do it for you and in Frontier they added the entire ♥♥♥♥♥♥♥♥ that was the runey system.

Spin-offs is where they tend to experiment with new mechanics. Rune Factory 6 will probably be closer to what people are used to as far as traditional Rune Factory goes.

... I liked the Runey system though... And I do get that this is a Spin off game and that they have gimmicks (Knock with the Wii Remote in Frontier, Kaiju battles while exploring the sea in Tides of Destiny) They were fun, but that special something was there. There's something missing, I can't quite place my finger on with 5 & what I saw so far for this one.

Any-whose-its. What I'm most concerned about is the "soul"? "Heart"? of the games. 5 felt... Shallow? Nope. Uh, Hollow? I don't think that's correct either. It's like a feeling that steadily builds up as you play like something is missing & not quite there. It's like it's acting like it knows what it's supposed to be on logic alone but fails to understand the Emotion involved. It is missing in things like the Environment Design & Character interaction.

I do want to clarify I'm on this sinking ship till the bitter end I just needed to mourn a moment.

That's it that's how I can describe this feeling, if you ever played Final Fantasy XIV (FF14) and made it to Heavensward. (I doubt you have and I'm not going to ask you to.) It's about 45% (No 35%? -_- 15%) of the feeling you get when the line, "A smile better suits a Hero." is delivered by that beautiful, stupid, wonderful man, that's way too good for any Warrior of Light.
- That's the feeling.
Last edited by xenen_errant124; Apr 25 @ 5:23pm
Reid Apr 25 @ 6:37pm 
Originally posted by xenen_errant124:
Originally posted by Reid:
I think the best thing to keep in mind about Azuma is that it is, first and foremost, a spin-off. And this isn't the first time that Rune Factory has changed things up for spin-offs. If I remember correctly in Oceans (Tides of Destiny) you couldn't directly interact with farming yourself, you had to have your monsters do it for you and in Frontier they added the entire ♥♥♥♥♥♥♥♥ that was the runey system.

Spin-offs is where they tend to experiment with new mechanics. Rune Factory 6 will probably be closer to what people are used to as far as traditional Rune Factory goes.

... I liked the Runey system though... And I do get that this is a Spin off game and that they have gimmicks (Knock with the Wii Remote in Frontier, Kaiju battles while exploring the sea in Tides of Destiny) They were fun, but that special something was there. There's something missing, I can't quite place my finger on with 5 & what I saw so far for this one.

Any-whose-its. What I'm most concerned about is the "soul"? "Heart"? of the games. 5 felt... Shallow? Nope. Uh, Hollow? I don't think that's correct either. It's like a feeling that steadily builds up as you play like something is missing & not quite there. It's like it's acting like it knows what it's supposed to be on logic alone but fails to understand the Emotion involved. It is missing in things like the Environment Design & Character interaction.

I do want to clarify I'm on this sinking ship till the bitter end I just needed to mourn a moment.

That's it that's how I can describe this feeling, if you ever played Final Fantasy XIV (FF14) and made it to Heavensward. (I doubt you have and I'm not going to ask you to.) It's about 45% (No 35%? -_- 15%) of the feeling you get when the line, "A smile better suits a Hero." is delivered by that beautiful, stupid, wonderful man, that's way too good for any Warrior of Light.
- That's the feeling.


To each their own with the runey system. Admittedly I would probably have been less sour about it if it had been better polished. As it was it just felt like an unnecessary time sink that you had to engage with if you wanted to keep farming since the prosperity of the areas affected the growth rate on your own farm. Since the harvester locked you in place until the animation was done (about 10 in-game minutes if I'm remembering correctly), it just made it feel like a tedious thing I had to do rather than some sort of meaningful mechanic that I wanted to engage with.

And I get what you mean, it's the Haurchefant (xiv) vs Lunafreya (xv) conundrum where something that happens affects you on an emotional level as opposed to being told that you're supposed to be sad that this character you saw 3 times is now gone. I was more upset about the car, to be honest...
(There might be a better example, but this is the only one that comes to mind right now.)

And RF 5 did come off as shallow.

Personally I barely remember most of the story, but I do remember getting to the final boss and being very confused as to what was happening since I had checked out a while ago on what was happening. Aside from that it felt like the characters were often repeating themselves to the point where I was skipping through dialogue and they didn't seem to have much reaction to the things that were going on. Such as if you decided to date all of the bachelors/bachelorettes, to my knowledge they would say nothing about it and would still flirt with you after marriage. It did feel shallow and lazily done.

As far as Azuma goes I've, more or less, liked what I've seen mechanics wise. But things like character and world depth is going to be hard to grasp until the game actually comes out. Though since there is gameplay out now we can see that Subaru and Kaguya have different reactions throughout the first part of the story and are their own characters instead of just being "the protagonist", so hopefully that continues throughout the whole game with all of the important characters.

Currently my biggest rub is locking two romance options behind a paywall. It feels a little scummy, especially since it's a day 1 dlc which makes it feel like cut content for more money.
Last edited by Reid; Apr 26 @ 7:09am
Airi Apr 25 @ 9:27pm 
Originally posted by Palastel:
And you already know what is making me dislike this game more than anything: DLC gating mechanics at the get go. Actual important mechanics at launch. It may seem like a small thing, but for those who enjoy the romance system it is a BIG thing to cozy players like myself. I do not like this precedence being made and I just can't support it in this market. I will always be down for supporting DLC cosmetics, tiny boosts, an expansion MUCH later with these additions, whatever. But an actual game mechanic? At launch? That's dirty and it irks me a lot. I will never agree to this being a good thing and I never want big games to start going down this path at launch.

So before i respond to the rest, there is one MAJOR thing I need to clarify here. The DLC is for two more additional characters to romance...NOT the option of being able to romance at all. If they were to make the ability to romance ANY of the romance options and lock it behind DLC, I would be there with the torch and pitchfork beside everyone else with one. But this is just two additional characters to romance that have no bearing on the actual story in any way. The game can be fully completed without them, and you still have like 12 (?) romance options available (it might be 14? I forget at this point, but it's a lot).

Everything I've seen/read so far (unless something came out recently) the DLC is just the two new romanceable characters, but they're completely optional. If I'm wrong, please provide links to confirmed sources (aka, usually something released from the dev, not links to other posts in forums or anything unofficial) and I'm always happy to be the first to say I was wrong about something.
I didn't agree with all the changes they made, but I was still looking forward to the release, but I just found out they gutted the skill system, and now I'm not sure how much I want this game anymore. Leveling up all my individual skills was my favorite part of the other Rune Factory games, and now it's just gone.
Marvelous are a shell of their former selves, unfortunately. It's really disappointing to read and see about newer Rune Factory games.
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