Rune Factory: Guardians of Azuma

Rune Factory: Guardians of Azuma

Difficulty Setting?? MinorSpoiler
Hello all im curious beginning the game is there a Setting to INCREASE/Decrease the difficulty of the game ?? or not ?
I was watching a Stream and i was surprise by how "easly" he defeated the Minotaur i think 1st boss
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Showing 1-6 of 6 comments
MegaMan Apr 24 @ 12:26pm 
Rune Factory games typically have a normal/hard setting you can toggle between, yes.
Many have had the option to increase or decrease the difficulty, but its usually been something you unlock later.
Lauro Apr 26 @ 11:09pm 
Originally posted by johnlucci:
Many have had the option to increase or decrease the difficulty, but its usually been something you unlock later.

"unlock later" :( i want it from the begining but thanks :(
Airi Apr 27 @ 4:46pm 
Originally posted by Lauro:
Originally posted by johnlucci:
Many have had the option to increase or decrease the difficulty, but its usually been something you unlock later.

"unlock later" :( i want it from the begining but thanks :(

well, as the games are stat based, a level 1 character won't ever kill a level 100+ monster. that's usually the "difficulty curve" later, that you increase enemies by level 100 multiple times. So you're not just fighting level 1 enemies in the starting areas the whole time. Still same enemies, same attack patterns, just increase levels and stats.
Originally posted by Airi:
Originally posted by Lauro:

"unlock later" :( i want it from the begining but thanks :(

well, as the games are stat based, a level 1 character won't ever kill a level 100+ monster. that's usually the "difficulty curve" later, that you increase enemies by level 100 multiple times. So you're not just fighting level 1 enemies in the starting areas the whole time. Still same enemies, same attack patterns, just increase levels and stats.
There's always a cheese method and generally people will use that. RF1-5 all have some way to cheese the system to beat harder monster then you should be able to. RF1 had the trading system, RF2 had major emphasis on skills, RF3 had a bunch of things that could be abused. RF4 have the time is frozen and you can just max out skills there if it didn't cost stanima. RF5 had the gifting system and rng on some really good items.
Airi Apr 29 @ 8:50pm 
Originally posted by GalaEnitan:
Originally posted by Airi:

well, as the games are stat based, a level 1 character won't ever kill a level 100+ monster. that's usually the "difficulty curve" later, that you increase enemies by level 100 multiple times. So you're not just fighting level 1 enemies in the starting areas the whole time. Still same enemies, same attack patterns, just increase levels and stats.
There's always a cheese method and generally people will use that. RF1-5 all have some way to cheese the system to beat harder monster then you should be able to. RF1 had the trading system, RF2 had major emphasis on skills, RF3 had a bunch of things that could be abused. RF4 have the time is frozen and you can just max out skills there if it didn't cost stanima. RF5 had the gifting system and rng on some really good items.

Every game has some kind of exploit that the player can abuse. That's not RF specific. But the normal average person playing the game as intended, not being a sweatlord even in a single player game, isn't going to use them and will have natural progression as was intended.

Just like ANY game with a leveling system that doesn't stop giving exp on level difference, if you can gain at least 1exp...you can level to the max from the very start of a game. Does anyone do this normally? Never. Because no one will normally spend like 100-200 hours farming 1exp per battle especially on a progressive system and say your final few levels are like 1M exp each.

So players can find/use exploits, doesn't mean you just make starting enemies at the start of the game level 1000 for normal players who don't want to/won't naturally use exploits.
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