Tabletop Simulator

Tabletop Simulator

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5 Μαρ 2021, 15:46
New DLC - One Night Ultimate Werewolf
Όλες οι λεπτομέρειες του συμβάντος:
https://steamcommunity.com/ogg/286160/announcements/detail/3023576191235885470
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Εμφάνιση 16-30 από 30 σχόλια
Still needs work, can't vote to end day early and you need to unblindfold yourself when your turn comes or else you miss out. Tokens that are also not in use remain on the table, which actually caused people to mess up. Also lacks all the other expansions. If we are paying we should expect something better than the workshop versions. Pressing buttons to do actions should also be considered being that it saves time and make the night phase go by much faster. We need more automation.
Τελευταία επεξεργασία από Trenix; 7 Μαρ 2021, 8:23
It would be nice if we had a button to allow us to skip the timer straight to voting time
ulia  [δημιουργός] 7 Μαρ 2021, 16:26 
Αναρτήθηκε αρχικά από Trenix:
Still needs work, can't vote to end day early

Αναρτήθηκε αρχικά από Thecutepug:
It would be nice if we had a button to allow us to skip the timer straight to voting time

This is a good idea and we have a spare button on the board to tie in to this function. I will add this in with a future patch.

Αναρτήθηκε αρχικά από Trenix:
We need more automation.
Αναρτήθηκε αρχικά από Trenix:
you need to unblindfold yourself when your turn comes or else you miss out

This is typically not the direction for DLC games. We design the games to be played more or less like they would in real life with a physical copy, as true to the original gameplay as we can get, adding in scripting and automation that solves inconveniences of digital play. Blindfolding was automated early in development but it was reverted as it directly impacted the game in a way that makes it play different from how it would in real life.

Preference for the amount of automation will vary between players, but excessive amounts of it is not a direction that we are going to take as our goal is to provide the original designers' games the way they intended for it to be played.

DLC is modifiable and modding is something we encourage, so if you really wanted the outmost of automation there is the option of setting a save up the way you personally prefer it.
I don't wanna sound harsh but your guy's vision is pretty flawed. You didn't remove the inconveniences of having to manually do things which can easily be automated to save time, especially for a game like this. No one likes sitting there with a blindfold or flipping cards, the day phase is where the actual game begins. I've also had several people forget to unblind themself, which means it's an issue, a game breaking one.

You're charging us $8 and you're telling me to go automate it myself, when I can just use a free mod from the workshop to do all of that for me. This is kinda typical of developers nowadays, making half finished products and trying to sell it, so I'll just get a refund. I mean think about it, what incentive is there for paying you $8? You guys should provide me high quality content and functionality beyond what a free mod has to offer.

In fact, my first match, everyone in my lobby convinced me to play the free version. Doesn't seem like you guys want my money nor do you want to earn it. Hope you'll change your mind and I will be more than happy to repurchase it, but otherwise I'll pass.
Τελευταία επεξεργασία από Trenix; 7 Μαρ 2021, 17:24
ulia  [δημιουργός] 7 Μαρ 2021, 17:56 
Αναρτήθηκε αρχικά από Trenix:
I've also had several people forget to unblind themself, which means it's an issue, a game breaking one.

This is no different than how it would play out in real life with a physical copy of the game.

You are more than welcome to have a preference for strict automation, but there are many factors and opinions at play here in deciding the direction for DLC games, some of which include the vision of the games designers/publishers and the portion of the playerbase who don't enjoy the games being stuck to linear rails. Creating a DLC rendition as true to the source as we can comes out as the most universally accepted solution, with DLC being customizable should you want to play the games your way.
Αναρτήθηκε αρχικά από CHRY:
Αναρτήθηκε αρχικά από Trenix:
I've also had several people forget to unblind themself, which means it's an issue, a game breaking one.

This is no different than how it would play out in real life with a physical copy of the game.

You are more than welcome to have a preference for strict automation, but there are many factors and opinions at play here in deciding the direction for DLC games, some of which include the vision of the games designers/publishers and the portion of the playerbase who don't enjoy the games being stuck to linear rails. Creating a DLC rendition as true to the source as we can comes out as the most universally accepted solution, with DLC being customizable should you want to play the games your way.

I've played a few games with the mod, and with the people I played with, some of them didn't know how to properly use TTS. With a game like this, it's essentially a major handicap for those players. How is that exactly fair?
ulia  [δημιουργός] 8 Μαρ 2021, 0:56 
I've pushed an update with a couple of fixes and additions including:

Thumbs will automatically be hidden in between role prompts
Tokens are less prone to glitching out on a game reset
A tooltip is printed to make players aware of the B hotkey as a fallback for the UI button
And a few other minor UI and scripting tweaks
I mean, I don't really care about this, I just wanted to say werewolves are hot.
Excellent job! I would also like to recommend both a "Pause" and a "Vote Now" button. Voting seems unclear... How do we vote without everyone seeing our hands? Also, while I agree with the idea of do it yourself in TTS, I think we got spoiled by the workshop mod that would automatically lift the blind when its your turn to wake up. I'd love to see that feature. (I also forget sometimes what my card was, and that would help remind me!)
Maybe I'm missing something, but is there a guide somewhere on how to use this on TTS?
I might have missed it, but how does the voting work? As of right now a round just ends after the countdown reaches 0. Do we have to place our Vote Tokens in a specific place or do we just discuss it and manually "eliminate" who we think is the Werewolf?
Αναρτήθηκε αρχικά από Star_Inferno:
I might have missed it, but how does the voting work? As of right now a round just ends after the countdown reaches 0. Do we have to place our Vote Tokens in a specific place or do we just discuss it and manually "eliminate" who we think is the Werewolf?
Place the vote tokens on player's area and then resolve elimination manually.
Τελευταία επεξεργασία από Will; 12 Μαρ 2021, 8:59
Do you all have plans to release the other expansions for this on tabletop?
should make it more clear when you've put your thumb up for the minion. having no feedback on that is a bit annoying.
Τελευταία επεξεργασία από Yaered; 30 Μαρ 2021, 16:44
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