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Αναφορά προβλήματος μετάφρασης
This is a good idea and we have a spare button on the board to tie in to this function. I will add this in with a future patch.
This is typically not the direction for DLC games. We design the games to be played more or less like they would in real life with a physical copy, as true to the original gameplay as we can get, adding in scripting and automation that solves inconveniences of digital play. Blindfolding was automated early in development but it was reverted as it directly impacted the game in a way that makes it play different from how it would in real life.
Preference for the amount of automation will vary between players, but excessive amounts of it is not a direction that we are going to take as our goal is to provide the original designers' games the way they intended for it to be played.
DLC is modifiable and modding is something we encourage, so if you really wanted the outmost of automation there is the option of setting a save up the way you personally prefer it.
You're charging us $8 and you're telling me to go automate it myself, when I can just use a free mod from the workshop to do all of that for me. This is kinda typical of developers nowadays, making half finished products and trying to sell it, so I'll just get a refund. I mean think about it, what incentive is there for paying you $8? You guys should provide me high quality content and functionality beyond what a free mod has to offer.
In fact, my first match, everyone in my lobby convinced me to play the free version. Doesn't seem like you guys want my money nor do you want to earn it. Hope you'll change your mind and I will be more than happy to repurchase it, but otherwise I'll pass.
This is no different than how it would play out in real life with a physical copy of the game.
You are more than welcome to have a preference for strict automation, but there are many factors and opinions at play here in deciding the direction for DLC games, some of which include the vision of the games designers/publishers and the portion of the playerbase who don't enjoy the games being stuck to linear rails. Creating a DLC rendition as true to the source as we can comes out as the most universally accepted solution, with DLC being customizable should you want to play the games your way.
I've played a few games with the mod, and with the people I played with, some of them didn't know how to properly use TTS. With a game like this, it's essentially a major handicap for those players. How is that exactly fair?
Thumbs will automatically be hidden in between role prompts
Tokens are less prone to glitching out on a game reset
A tooltip is printed to make players aware of the B hotkey as a fallback for the UI button
And a few other minor UI and scripting tweaks