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2. One of the rules is "Food over 200 spoils in the sun". So what do you do? Get as much farms as you can and spend food as fast as possible. Build warrens, claim new gristmills, hire moles, ferrets, chameleons - whatever. Just do it quick, but not too quick - starvation is not good for you.
3. Claim gristmill as near to enemy gristmill as possible, then wait for lizards, fight them off, then rush on to the enemy gristmill. Destroy it, claim it. Repeat.
4. Taking into account the amount of enemy waves, Kasha can score 40 kills easily. If some chameleons are guarding her.
5. Water heals. Use this.
6. Lizards shouldn't get to your warrens, that's right. So keep an eye on them.
Stick to this first-minutes build order:
- build up to 8 farms ... (0:45)*
- put down 4 squirrel warrens ... (1:50)
- grab next mill ... (2:10)
- put down another 3 squirrel warrens ... (2:40)
- put down 3 farms ... (3:00)
- put down 3 squirrel warrens (total is now 10) ... (3:45)
- fill up the second mill (put down 5 farms) ... (4:10)
- grab 3rd and 4th mill simultaneously ... (4:40)
- put down a fox (while the mills are building) ... (4:55)
- fill up 3rd mill ... (5:45)
- fill up 4th mill ... (6:05)
- from now on - whenever you have enough food at hand - place one fox warren followed by a chameleon warren ... grab your 5th farm after you have 5 fox warrens ... fill that farm up ... finally start taking down the enemy's mills one by one (build your own to claim that region) ... whenever you have some food left, build 1 fox warren followed by another chameleon ... enjoy your victory (heroic guaranteed) ;)
Now the guide for your army:
... don't move your army out of your territory until your 5th mill is running and your army is big enough! Always place your army on the mill, which is next to the enemy (or, whatever mill is Archimedes attacks). Make sure to rally your respawns to the front line after each wave of attack ... Yes, you will have superior numbers of lizards coming at you, but the mill, the pigs and your army will tank enough to get some very decent results... of course: whenever a farm gets killed, replace it on the spot!
* the timing indicates, when you should be done executing the order ... please notice: I’ve included a small time reserve just in case you lose more units than necessary (if you align your troops good enough it can be done much faster!)
Another somewhat cheesy tactic you can use is mole rushing and taking out one or two mills at the start. This can be somewhat map dependant as it really helps to have some water near one of Archi's mills to pull this off. Basically, before you build any farms, you build a few moles and attack a mill directly. Back off to the water to heal up if the moles get below half health, then return to finish the job. Then go back to the water to heal the moles so you can sell them for full value and go back to build your farms/fox/squirrels. This works because Archimedes starts with several mills with only one or two pigs so you can position the moles so they are only taking damage from the hot sand and you can kill the mill before he is able to get any lizards up to defend.
If I'm using the first strategy, should I bother building any squirrels or other units, or go straight to building a fox?