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I usually start by building a falcon- combined with your pigs this should be enough to defend the first attack. Next I build a wolf and use it to buff farms- doubling your income. I then build a falcon and a skunk and then one more falcon. Then a second wolf followed by another falcon and skunk. Then I just build falcons with any food left. Build a farm whenever there is a lull between attacks and you feel your army is good enough to defend the next one. Make sure the wolf is buffing your pigs and not your army whenever you are not defending an attack. Make sure you don't extend too far forward, let your pigs help you fight. Falcons have low hp, make sure your skunks are in front to tank.
I'll try again tomorrow. I lose even more quickly this way, so far. Sometimes very early, because by the time the wolf spawns, an enemy demon wing squadron accompanied by squirrels may have taken out too many farms to recuperate before the second wave hits. I've gotten to the second wolf once. But the army was too small. I wasn't commanding optimally, not sure if that can make up for an overwhelming enemy force consisting of demon wings, squirrels and boars but it might make the difference.
Since this post sounds overly dramatic, let me add that I still had a blast with the game. Love how mechanics and theme are married, love the art.
Sidenote: I beat the mission because I got really lucky: mill on elevated terrain, one enemy mill not protected by stacks of turrets. Didn't get the heroic, obviously.
Nevertheless hard modes or heroic quests were never there to be beaten at lunch time within 15 minutes. Their very reason is to pose challenges and additional content. Btw nobody is force to ever go for the heroics, they don't give you any special rewards or drops. You can completelly ignore them and still have a blast with T&T. Why do people get so fedup with "hard" modes when they just do what they are supposed to do?
Some time ago the devs announced, that they're going to nerf some maps and I don't know if this happened by now or not (i noticed some changes in the SP meta but I just can't tell how and to what degree howling vell is affected). It sure was way too hard back, when I played it.
After I beat Howling Vell, I played three consecutive missions, beat them without a hitch in the first few tries and even got the heroic in one.
What I'm saying is: In every mission before and after Howling Vell, I could quickly conceive of the solution to achieve both victory and the heroic goal, it became apparent, often during the first or second try, what I'd have to build when, how to position my factions etc. I didn't always go for the heroic, but I understood that I could get it if I wanted to.
Anyway, this is not about heroic goals. I would have beaten Howling Vell in the first few tries if I had been as lucky as that one time I actually did beat it. And then I beat the next missions without any issues (and not because I learned anything from Howling Vell, other than being lucky). I don't think it's well-balanced in an otherwise well-balanced campaign (so far)
If you want the heroic goal, just build 7 farms instead of 8 and build the 8th when the countdown timer gets low (just make sure you have 60 food when the last farm goes dry). You'll win by sitting in your base quite handily. Maybe reset if the AI starts so close to you that you're likely to accidentally kill their farms from within your own base (because this is actually a thing that happens for some reason).
This is what I discovered, the mechanics of the campaign will always set one of your mills at the boarder of the opp. Regardless of the map, usually its the secondary mill.
The first step is to determine through recon what the terrain and perform a S.a.l.u.t.e
The easiest way to get a pass on the map is to "zerg" the closest mill with lizards then return to your closest mill, rally more lizards, add 1 farm, rinse, and repeat.
I speculate that the method could be used to get the heroic achievement by foregoing raids into enemy territory and using the wolf to buff the lizards, but not reducing the enemies production would also change the dynamics of my solution.
My solution of lizards was based on the initial 4 meat/sec and minimum number required to over run the bullet hives. Which after the initial recon dash netted about 200-ish meat.