TerraTech

TerraTech

View Stats:
$layer Feb 21, 2020 @ 12:55pm
Fabricator wont fabricate(bug?)
I need help please, I was trying to make a basic storage for refined materials, but my fabricator(s) gets stuck at 24/24 when I leave and come back and wont fabricate, I tried using a 120 and the same happens, and when it happens to one it happens to all. Maybe my set up is glitching the game? or is it a bug?
https://imgur.com/3SpmxWf
https://imgur.com/2FPcgto
Last edited by $layer; Feb 21, 2020 @ 12:58pm
Originally posted by Nihility:
Sadly it‘s a known bug. When you leave the area (beyond 500m) the tech gets despawned. When reentering the area it‘s spawned back in and the fabricator gets stuck.
The only solution at the moment is to restart fabrication or try to reset by removing and reattaching blocks from the tech.
< >
Showing 1-15 of 37 comments
The author of this thread has indicated that this post answers the original topic.
Nihility Feb 21, 2020 @ 1:04pm 
Sadly it‘s a known bug. When you leave the area (beyond 500m) the tech gets despawned. When reentering the area it‘s spawned back in and the fabricator gets stuck.
The only solution at the moment is to restart fabrication or try to reset by removing and reattaching blocks from the tech.
$layer Feb 21, 2020 @ 1:16pm 
Thank you! I have tried to reset it but it wont work. I will restart it! Is there any setup that wont get the fabricator stuck that you know of? I don't want to constantly reset and lose all my materials.
Nihility Feb 21, 2020 @ 3:13pm 
Sadly there seems to be no workaround for this besides not leaving the area… at least nobody found any yet.
Casual_Prism Feb 22, 2020 @ 8:38am 
well i have good pc or idk but for me its 50/50 it wont work after i leave 500m radius away from fabricator cuz i was on a misson 2k away from it and i still saw that my compacted erudite stockpile was growning in the inventory so it doesent always glitch out:steambored:
Dragontail Feb 23, 2020 @ 9:08am 
I dont even use them hardly any longer like that, I use a group of miners to mine out the resource asap and use a vehicle to pick it up and make blocks. (Clearcut_Meanie) It's just too much of a pain and you lose a block worth of resources every time you reload the game..I'm not sure about getting out of range, I made blocks no issue before..It just fails when you reload.
Last edited by Dragontail; Feb 23, 2020 @ 9:10am
Matt Feb 24, 2020 @ 4:08am 
I'm going to move this thread to the Bugs section do our QA team can have a look in more detail.
kenan Apr 19, 2020 @ 7:24am 
I'm having the same problem.
TheStechi Jul 18, 2020 @ 3:06am 
Same problem.
Pentazer Aug 6, 2020 @ 10:38am 
So is this bug going to get fixed? I've got remote refinery/fabricators all over the place but they're all far away from one another.
vickson Aug 20, 2020 @ 10:34am 
+1 getting the exact same bug and am disappointed that such a consistently reproduced bug doesn't at least get a workaround.

Please at least give us a reliable plumbing button to rescue the ingredients when this bug happens.

If going to far away can reliably reproduce this bug that means almost all players will get this at least once every playthrough. This should be important enough to get high attention.
I think it's a bit further than 500m, wierdly - I regularily roam more than 500m from fabs without them jamming - but it certainly isn't all that far, and this bug has been around *years* already.
RaistlinPhantom Sep 9, 2020 @ 10:12am 
I have the exact same thing happen to my game when ever I get out of tech loading range, except mine happens because of the game not loading techs in a efficient manner. I also posted about it in the bugs section called Game Breaking Freeze!! (Affects Crafting).

You might have the same thing happening to you, and my easier solution then ripping and putting the block back on is to just go into the crafting menu and cancel, then you can re-craft the thing you wanted.

I also wanted to let you know that my game does not just stop crafting after I get 500m away. I have had mining bases over 2km away working until the resources ran dry
Willa Grey Nov 2, 2021 @ 1:18pm 
Last edited by Willa Grey; Nov 2, 2021 @ 1:24pm
Pentazer Nov 2, 2021 @ 1:47pm 
Wow, I wonder if the devs will address that?
TheStechi Nov 5, 2021 @ 9:40am 
Well, technically the fabricator has problems since it was introduced in 2015.
First it got randomly stuck,
then it couldn't register resources that were further down the conveyor,
then it started lagging the game,
and now they get stuck if you are too far away (and I think the first mention of this was around the end of 2018 in one of the bigger "problems after release threads").

Anyways it is a known bug and never got addressed instead they are adding new content via DLCs. So either the are out of money and are trying to get enough to continue fixing or they are only milking the game as long as it has still positive reviews.

I still hope for option 1 as the devs were quite good at listening to feedback and hunting down bugs, but it got pretty quiet since last year.
< >
Showing 1-15 of 37 comments
Per page: 1530 50