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The shops will carry Cruise Missiles if you have unlocked them (by either constructing one or stealing one from an enemy). The Hawkeye terminal is much more likely to have one than the GSO Trading Station.
It's a known Bug that very complicated items (like Cruise Missiles) can cause a Base / Assembly Line to "malfunction," even moreso if said Base is poorly designed. It is best to construct such items one component at a time, rather than attempting to build the finished item in a single queue.
Mouse-hover over the item in the Fabricator to see what components are required to build it, then construct those Components individually, and Fabricate the item once you have the Components
Next issue, Ive maxed out Hawkeye and had cruise missiles discovered, I still never see them in the hawkeye terminal or the shops. I'm lucky if theres even a single railgun in there.
Finally, seems a bit dumb to have to manually make all these things when the auto system is in place. Why not fix that before adding mp which is only going to create a SLEW of bugs that they will undoubtedly work on before fixing this.
In all honesty its more effort than I'm capable of at this point with me working as many hours as I do, so I'll wait a year and come back to it, see if they fixed it.
For example, to make Cruise missiles (with Seed AI components) your Fabricator must be able to 'see' a refinery on their conveyor, even if it doesn't need to refine any resources to make it (all pre-refined).
See this bug report thread (on that fault), here, which includes example compact manufacturing techs that you can download: https://forum.terratechgame.com/index.php?threads/0-7-5-7-wont-craft-blocks-with-exotic-components-e-g-seed-ai-without-unnecessary-refinery.12133/
Other designs available elsewhere on the forums.
A few hundred chunks on the ground is worst than a massive base.
Also, silos are on an *unanchored* tech, their resources will cause far more lag, since only anchored base techs use simplified physics for their chunks.
Finally: use compressed resource blocks! Immediately turn them into bricks at the site you harvest or mine them. Then feed them to your base on demand. Can then have a tiny base (you can move about easily, if needed).
I'm sorry, but this is essentially the 'correct' way to do things, currently. No good reason to harvest, even - once you've mined an Erudite seam dry, you should have enough cash laying about to buy most of the refined resources you need from your local shop(s).