TerraTech

TerraTech

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HyperNova Nov 19, 2016 @ 4:20am
How Does One Turn a Helicopter
with the new changes where missles cant even reach the enemy without the enemy being able to shoot me out of the sky. my tiny Helis prove ineffective. the enemy at the stages of acquiring hawkeye become too strong. shields might solve it except the enemy's guns are strong enough to bust through the battery(s) i have. so i need a way to build bigger helis but the only way to steer are those steering little pieces. i use the 5 way steering ones.my biggest heli which was pretty bad had about like 10 of them. and still could barely turn. and my biggest little helicopter has 3. i have tried to turn the rotor things side ways but when i press shift it activates them all.
Also double the range of those missles the range is nothing
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Showing 1-3 of 3 comments
ReApEr X1 Nov 19, 2016 @ 4:41am 
If you place the steering boosters all at the front or back depending on what you like it will turn better then having them in both places. Then it is just a matter of having enough to make the tech turn fast enough.
I have a few builds that I have done this with and it seems to work pretty good for what we have to work with.

Hope it helps.

Have a good one [8D)
Masakari Nov 19, 2016 @ 11:26am 
Like Reaper said but keep in mind that steering at the nose will turn normally (A for left/D for right) and at the tail will be reversed (A for right/D for left) due to air techs having strafe instead of turning. Also it's best to get the steering as far as from CoM (center of mass) to increase the runing rate alongside having more.

Or if you want you can use a hover pad (the GSO single one or ventures--be mindful though that the ventures is rather strong and will easily flip over light techs or frames so best to put it on when you have a somewhat weighty tech ) directly over a wheel (orientation don't seem to matter) to have ground control while in the air. I prefer the GSO hub wheel as it has 5 connection points. The other benefit is it only activates the lifting fans/rotors leaving you to have fans/rotors as the primary thust/movement and steering if you want.

This is a glitch/exploit of sorts and was not an intended mechanic. Thankfully the devs were nice to not fix this as this allows a lot more creative ideas (which they and the userbase like to see), more fun to fly as you don't need to figure out the proper placement of steering boosters which can be a right pain to, and easier control (mainly for heli types) to novices of airtechs.

A gyro helps a lot too if you don't have a balnaced tech and reduces fighting it while flying (i.e. drifting or flipping over too much) May need more based on size of tech.
HyperNova Nov 20, 2016 @ 10:56am 
i already use the turning boosters but you need to have 1000 of them for a big flying creation
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Date Posted: Nov 19, 2016 @ 4:20am
Posts: 3