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Usually, the camera will automatically move to face the direction you're heading if you are moving, so if you move forwards it will face the front.
This slider sets the rate at which the camera will try to right itself while you move.
And if you are driving a tank, the camera probably works fine. It's aircraft, helicopters and hovers where the camera is the problem. And the nature of those vehicles is such that you tend to rely upon range rather than armour.
Also, you can only select an enemy which is on screen, and that's a problem because of ... the camera.
In short: the game seems to have been designed for people with three hands. One for WASD, one for the arrow keys, and a third one on the mouse at all times so you can keep the camera where it should be instead of admiring the scenery.
Well, I'm a "pro" at moving the camera myself all the time, so I rarely use these features... hence my shallow intro to them. Dang it, now I feel like a crappy salesman xD
Though with flying and hover tech it starts to be a bit more painfull when you also have the pg-up:pg-down and the arrow keys for a total of 6 axis controls. Which are hard to bind all next to wasd. And then still have to control the camera in that situation makes it painfull and one reason I stay away from like helicopter tech, planes have less of a problem but good luck hitting the intented target with your guns ;)
So will have to check if the game support HOTAS for controlling those techs.