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I agree with balance being bad. In late game you just use rockets to snipe enemies. All enemies have rockets too so you cant use any other weapon. Tho enemies stupid and have lower range. Gameplay turms into "found red icon on minimap - press fire"
I suppose that's the downside to focusing solely on the negative aspects. "Why this game I like sucks" is the style I'm most used to, it seems.
Not sure what you meant with this, though:
So that's how opinions work? If I get negative enough about the game, can I tide people back over to TerraTech's side? That's one way to bring disillusioned fans back, that's for sure
Sure, "new corporations" is an item on the roadmap, but it's pretty deep into the "medium-term" category. So far, they haven't scratched off a single item off of either the "short-term" or even "next up!" categories. Why even set up all these little categories if you can't respect them for even a single update? Granted, no one knows for a fact whether the roadmap is or isn't bogus, but it just looks so bogus when you hold all the post-1.0 updates up to it.
Also...
I've been thinking about this thread, and Red Earth's response in particular has really stuck with me...
That really stung for some reason (pretend not to know that the reason is I'm not used to counter-criticism). I don't get it... hard as I tried to not come across as overly negative about TT's post-launch dev cycle, everything after the "TL;DR" just sounds like I hate the game like it's nobody's business. Guess that's what happens when I try to make negative criticism sound impactful or weighty? I just start looking like I hate everything about it? I guess so! But that's not the case at all.
In my eyes, TT has some of the biggest potential I've seen an indie game have in the last few years. It's everything we loved about vehicle-building games (It's so depressing that that's such a small genre), mixed with that cozy sense of permanence of an open-world game, and best of all, it was still in Early Access! Everything could change, grow and improve, given enough time and resources. Sure, it was just a 4-to-8-hour demo, but imagine what comes next! Right before we downloaded the game, they added this big ol update with a ton of new parts and weapons, and even "Big Pete", a brand-new character! "If they play their cards right, we could be looking at the next Terraria here!", we thought.
But it just kept getting less and less interesting. In the span of a single year, following this game's development cycle just turned into such a bore. Seeing the exact same EA project that was once advertised as a simple appetizer now being celebrated as a complete product was just... it was like yawning with your mouth closed.
They poured more and more resources into that rubbish PvP mode no one ever played. They stopped the weekly devstream and replaced it with footage of just them playing their own game. Updates got smaller and more infrequent, to the point where 1.0 (Their first major milestone!) just included some new songs. No fixing the controls, or the AI, or the crafting system, or finishing the single-player campaign, nothing. Just some songs. To this very day, GeoCorp, a corporation supposedly all about harvesting resources, doesn't even have its own conveyor belts. Cheesing is still the only reliable way to win fights. All characters speak in clearly placeholder dialogue, and "Crafty Business" is one of the worst, most unhelpful tutorials I have ever witnessed.
For heaven's sakes, to play as the new corporation, you have to buy a 5-dollar DLC, opt into the (Often unplayably bugged) Unstable branch, and even then, you can only play them in a mode with no missions or challenges, just a clinical-white blank void. And they have no weapons, even! All you can do for now is just mix-n-match them with other corporations' blocks to try and make something interesting, which you won't, because since you still can't visually customize your blocks, hybrid Techs look dreadful!
If this is going on for too long, and you think it's so negative that you find yourself willing to somehow rearrange your opinions and criticisms just to disagree with it (By the way, how do you do that?), at least know that it's not just because I want to dislike this game, or want my negative views of it to be validated. I used to be in love with this project.
But the months of waiting for tiny updates, the years of waiting for the simplest QoL features, the 1.0 update, the PvP mode, the allied AI still being broken, the crafting system still being broken, the placeholder "get X amount of Y resource" and "kill X amount of enemies" missions still being the bulk of the experience, the absolute lack of balance and polish in the combat leading to you either stacking shields or sniping with homing missiles, the responses from the devs sounding like soulless, clipboarded corporate white-noise, and so on, and on, and on... After you play through TerraTech for your first time, everything that comes from it and from around it is just... so... underwhelming. There's so much fundamentally wrong with TerraTech that I'm bored even of being upset about it. I'm just waiting for the devs to do something right so I can stop feeling foolish for trusting them.
BF has wheels about the same as HE wheels.
BF has no armour.
BF has no mining gear.
They seem to be positioned as somewhere between GSO and Venture, with a different aethetic.
Average toughness, only large blocks are fairings.
Lots of hover, none of which are as good as Venture.
Some flight.
Wheels are slower than Venture, but still fairly fast, but not as strong or as convenient as HE.
I think they're fine.
Just comparing them to HE wasn't a good way to get my point across. I didn't mean to say they'll fulfill the same function or simply be a new paintjob over Hawkeye (Though I did end up saying exactly that), but rather that the Yellow Comet-esque "premium corporation" gimmick is already taken by HE, which itself can't manage to pull it off without feeling like an "OP Weapons" mod. There's enough harmony between the GSO, GeoCorp and Venture in terms of balance and function, but Hawkeye never felt like it belongs in the same game as those three: that neither does BF is what I was trying to get at.
Fair enough, but isn't that because they just came out? Seems strange for a harvester corp not to have any mining equipment, especially because they don't have any weapons either.
Not to be too blunt, but that seems pointless. There's no use for an in-betweener of Venture and the GSO, because that's what a Ven/GSO hybrid is already. That spot's already taken. Again, for overlapping so much with the old corporations, BF feels like another mod rather than official content.
Also, the new aesthetic is really unoriginal. They stuck way too close to the images in the dev docs, I think, and "eco-friendly Aperture Science tech" isn't an interesting idea in the first place. Though granted, that's more to do with personal taste than anything.
Sure enough, they just sound like a slightly Venture-y GSO. Their last chance of having any personality is is the weapons, so there's that to look forward to for now. Not that I'm bating my breath, though! I recently beat Shadow of New Despair with my husband, and Payload doesn't stand the smallest chance against that game's futuristic weapon roster. Just look up "Wing Diver Rapier" real quick -- that's a level 0 starter weapon.
Maybe I'm incredulous because the energy weapons currently in TT are super boring? They're... tiddy little machine guns with faster projectiles... Imagine trying to compare that to a Rapier, or a Psi Cluster. They feel weaker than even the other guns in TT, which should be a capital insult (This team has NO idea of how to make guns feel good, and it's especially tricky to make laser guns satisfying).
Sorry, but I think that means nothing. There's games where even stuff that's merely "fine" or "normal" is super interesting, because it's still a new way to interact with the enemies and world. TerraTech looks at those games and can't even muster the strength to say "what if...?".
So, in summary... Better Future...? Um, more like... like, "Batter Future"... because... because TerraTech's future looks as bland as raw batter. Very fitting for a game that came out half-baked. Yeah, I'll be here all night, everyone
If they are on a level with GSO, but more expensive, they're fine. But we need access to them a lot earlier.
If they are supposed to be like HE at the high end, then they need a boost. As tough as HE, and as light as Venture, but even more expensive.
Basically, they need to make up their minds about how the game is supposed to be balanced.
So my patience for anything with even a hint of pessimism had been permanently exhausted.
Also I only played on the free weekend and then starting in September so I haven't been waiting for improvements as long as others.
Anyway, I haven't really played much in the last few weeks because there isn't much for me to do. I have maxed out licences, 2 million BB, and the tech I've used is relatively small and mostly GSO parts because I never really needed to build something bigger or better. I've been taking old techs and remaking them with a different corporation's equivalent parts. Then I send them off as invaders because there's nothing for me to do with them; maybe someone else can enjoy fighting it.
When a new Corp was strongly hinted at I thought I could start a new campaign and get the fun of scavenging and building with limited options again, but it won't be in campaign until next year.
The difference between, say, Lego and a video game is that they can set up rules and challenges and scenarios to adapt to, but there just aren't that many. I want more activities before more objects. Less noun, more verb.