TerraTech

TerraTech

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Charging Battery
Hello all,

Only just started getting into this game and I have a question regarding charging battery cells.
At the moment I only have access to the small batteries. To charge them I have constantly been taking them off and attach them to the solar towers.

Is there an easier way to charge them, where I dont have to take them off my car every 15 minutes?

Thanks in advance for any feedback.
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Showing 1-14 of 14 comments
ManicKingDragon Aug 12, 2018 @ 3:03am 
One way is to put the solar charger on the tech itself. It has to be attached close to the ground, then click "Anchor Tech" at the bottom left corner of the screen. Make sure the area is (Mostly) flat and there are no enemies nearby
👑KingZer0👑 Aug 12, 2018 @ 3:53am 
You can use any anchor block, as long as it is close enough to the ground.

If you use an actual anchor block, you can put the solar panel anywhere on your tech. When you anchor(during the day obviously), the solar panels will open, and charge your batteries.

NOTE::Best way to anchor is you use the build beam(B), then use the anchor.

You want around 5 or so solar panels per GSO battery.

Later in game(not to far from where you are now), you will get wireless chargers. Best thing to do is make a solar tower with a couple batteries, anchored near your base with as many wireless chargers as possible. When you get near, you will automatically charge your batteries.

You can put a furnace on your base, hook up some conveyers and filters, add some wireless chargers. When any wood/burn blocks get unloaded, the furnace will take them(make sure they go through a refinery for better power output), and make them power, in turn charging your batteries/your tech.

Just a few ways to charge.
_Patrick Swayze Aug 12, 2018 @ 4:23am 
Wouldnt do it with the solar charger, but did work right away with the anchored ai module. Thanks a lot for the tip!
Nell Aug 12, 2018 @ 10:34pm 
Originally posted by 👑KingZher0👑:
You want around 5 or so solar panels per GSO battery.

what. i usually use about a 1:3 ratio. 1 solar per 3 batteries. how do your techs have room for guns?
_Patrick Swayze Aug 13, 2018 @ 12:35am 
Originally posted by FREE BEE:
Originally posted by 👑KingZher0👑:
You want around 5 or so solar panels per GSO battery.

what. i usually use about a 1:3 ratio. 1 solar per 3 batteries. how do your techs have room for guns?

We do, because we dont put the solar panels on the car. I build the panels when I need to charge, after I disconnect and remove them again.
Last edited by _Patrick Swayze; Aug 13, 2018 @ 12:36am
👑KingZer0👑 Aug 13, 2018 @ 4:47am 
Originally posted by FREE BEE:
Originally posted by 👑KingZher0👑:
You want around 5 or so solar panels per GSO battery.

what. i usually use about a 1:3 ratio. 1 solar per 3 batteries. how do your techs have room for guns?

I built very large techs. It's just what I do. lol

Anyway, after I get the wireless chargers, I lose the solar panels and just load up on GeoCorp. batteries.
Nate Aug 13, 2018 @ 8:27am 
Yes, they should give you the charger earlier. Before I get the charger, I also would take the batteries off and then put them back on. Definitely a pain when you are using a lot of small batteries. Never tried the anchoring approach.

You'll probably be able to craft the GSO charger before you find one. You'll also want a ton of them for faster charging. Saved a charging base to make things quicker. Just plopped it down when needed.

Later you will also get mobile generators. Attach these to your resource collector pads and then mow down some trees. Charging on the go! Easy to waste your better fuel though.
cipher.nemo Aug 13, 2018 @ 8:48am 
Originally posted by 👑KingZher0👑:
You can use any anchor block...
You want around 5 or so solar panels per GSO battery...
Later in game, you will get wireless chargers.
Thanks!
👑KingZer0👑 Aug 13, 2018 @ 3:57pm 
Originally posted by ☭ommunism101:
Originally posted by FREE BEE:

what. i usually use about a 1:3 ratio. 1 solar per 3 batteries. how do your techs have room for guns?
true lol, 5 solars per GSO battery is wayy too much overkill

It was an estimate. lol I have no idea the actual amount of solars to batteries I use early game. If I wanted to use 15 solars for a battery...what of it? lol Like I said, I build quite large techs. In no way are they...technical...but they sure do get the job done with no issue. :) One or two shots and techs blow across the map in all directions, to include the invadors.

Originally posted by ☭ommunism101:
another way is to use mobile furnace generators, these can just be slapped onto your tech without having to anchor, but they are only available in lategame.

And the mobile generators [i[are[/i] nice, but you get the smallest amount of juice from them. In order to get the best output, it's best to refine whatever fuel block. And in order to do that, you would have to be anchored for the refinery to work...right?(I'm not 100 percent sure) I've used them in the past, but never was enough juice to charge my huge techs.

I have probably 10 GeoCorp batteries...maybe more. Tons of wireless chargers is the way I go.

When I first started playing this game, I got tired of getting creamed literally everytime I strayed to far. So I started loading up on batteries and shields, making my techs huge with tons of guns....no issues since. lol

When I mean tons of guns, I mean tons of guns. On my current tech, I have 2 of the hawkeye battleship guns(the non rotating ones), 2 of the hawkeye turrets(rotating), 4 of the GSO x4 missile launchers, 2 of the venture missile launchers, I think 4 giga ton cannons, 2 hawkeye gatling turrets facing the rear, 2 hawkeye 3 tube mortars(the biggest ones), 2 venture auto cannons, around 6 or so hawkeye repeaters, I think 6 railguns, some shotguns, some lasers, a few regular mortars, and 4 geocorp articulating drills..all on 6 venture monster truck wheels(the 2nd biggest ones)...I'm sure there are more. But yea, tons of guns. That's how I roll. :)

EDIT::: My untechnical beast tech. lol https://steamcommunity.com/sharedfiles/filedetails/?id=1478859570
Last edited by 👑KingZer0👑; Aug 14, 2018 @ 4:21am
Effluo Aug 17, 2018 @ 11:22pm 
beginner - plant a solar and add a battery, do this every time you run low....

intermediate - place a wireless recharger , a few solar, and a battery or three and wait fot your charge

advanced - sneak an anchor block onto your tech, add a few solar. anchor when you need a fill up

Extra - create a titan, a dreadnaut, a tech so large, you cause frame rate to drop. when you hit the space bar, the lag lasts in the seconds.... anchor it and it takes a full day cycle or two to fill you up. un anchor and you dont need a fill up for 5 day / night cycles at the minimum
Last edited by Effluo; Aug 17, 2018 @ 11:23pm
Fiona Aug 18, 2018 @ 6:10am 
Personally, I just make a bunch of furnances inside my tech with a mobile refinery to filter out the non-fuel resources.
So I just lazily run over piles of trees to charge.
Tristan Aug 18, 2018 @ 4:57pm 
Originally posted by _Patrick Swayze:
Hello all,

Only just started getting into this game and I have a question regarding charging battery cells.
At the moment I only have access to the small batteries. To charge them I have constantly been taking them off and attach them to the solar towers.

Is there an easier way to charge them, where I dont have to take them off my car every 15 minutes?

Thanks in advance for any feedback.
Do you have a wireless charger if not I recommend getting one they wirelessly charge your techs.
Josetrujillo_43 Aug 18, 2018 @ 7:31pm 
I tend to have like 20 panels with 4 wireless chargers for recharging my 3 geocopr batteries
OVKHuman Aug 19, 2018 @ 7:38pm 
Originally posted by Josetrujillo_43:
I tend to have like 20 panels with 4 wireless chargers for recharging my 3 geocopr batteries
1 GSO charger gives the equal amount of energy produced by 1 solar panel
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Date Posted: Aug 12, 2018 @ 2:21am
Posts: 14