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PS: You have to be a kind of pashent person to play alone.
Multiplayer is not that advanced yet. It's just a very basic deathmatch style thing.
This is probably my biggest problem with that game. The gameplay is fun, learning the game mechanics is fun, bulding and confront your vehicles with nearby opponents is fun, but it's all shallow, once you realize there's nothing else, just build somethings badass - destroy couple AI vehicles, build something new - destroy couple AI vehicles, you'll get bored very fast.
I'm actually afraid that idea for end-game is just put additional levels of corporations to unluck new stuff - that's all. But we'll see.
Biggest hit for me was base-building idea. I'd love to build some neat, badass and good-looking base, but a) this game has horrible, horrible base building mechanics ( odd rotations, camera problems ) and it's a chore itself, but what's more important - building bases makes you kinda crippled. I've notice nomadic style of gameplay is rather more useful since once you reach the specific distance from the base, everything freeze until you'll get back.
I basicly stop playing after unlocking all corpos levels and build couple vehicles with newest blocks. I really got mixed feelings since I'd like to play TT more, for real, the game is fun at first contact and for a while, but there's completly no endgame and I can't force myself to build another tech that will crush all AI tech in a blink of an eye, it's like kicking a puppy, it just feels bad, on the otherside building nerfed techs just to give AI a chance is also rather pointless.
The game deserves better endgame, because early/mid-game is very, very enjoyable.
as you said, once you invest in a base you very much dig yourself into a hole, as crafting is rubbish compared to just trundling to trading posts every so often and you can just build a big armored mobile refinery.
compared to space engineers, the scope feels a bit small because there aren't really any significant changes to game mechanics (example: space engineers has the change of atmosphere/gravity when taking off from or landing on a planet). it can also be very laggy and unstable with a couple very annoying bugs. so if you want to imagine this game, imagine space engineers content from before planets and space engineers performance issues from after planets. i think that kinda sums it up nicely.
This is just a sandbox style game. You build things to drive or fly and blow up AI vehicles. The exp system and end game is shallow, but the idea is just to build and have fun.