TerraTech

TerraTech

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Employee 427 Jun 21, 2018 @ 8:16pm
Can someone explain what the goal of this game is?
I'm interested in buying it but I haven't seen any reviews that actually explain what you do. They talk about it like it's an actual story-mode style campaign where you build to confront new obstacles, is it like that? Is it anything like Space Engineers? Or is it just building for the sake of sandbox building?
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Showing 1-8 of 8 comments
QuackDuck Jun 21, 2018 @ 10:26pm 
There is not much of a set goal. There are missions you can do to gain XP and unlock higher grade blocks, e.g. there is a short storyline of one guy teaching you how to craft, but that's all there is for story. The only goal is the one you set for yourself.
4gbvram34959 Jun 21, 2018 @ 10:47pm 
You can also battle other people and you can make a faction server with all out base and mobil war. But if you play alone there is about 10 hours in the begening of pretty good content until you beat the game and can make cool stuff for no point.
PS: You have to be a kind of pashent person to play alone.
QuackDuck Jun 21, 2018 @ 10:52pm 
Originally posted by SombodyTouchaMySpigget!:
You can also battle other people and you can make a faction server with all out base and mobil war. But if you play alone there is about 10 hours in the begening of pretty good content until you beat the game and can make cool stuff for no point.
PS: You have to be a kind of pashent person to play alone.
Uhhh no.

Multiplayer is not that advanced yet. It's just a very basic deathmatch style thing.
dancle Jun 22, 2018 @ 10:04am 
once you get the terminals you've beat the game, but it's fun to mess around being the most powerful tech in the area
Tyberi Jun 23, 2018 @ 3:10am 
Build for building itself actually. There is a neat idea with corporations levels you have to advance at to get better blocks / weapon but there's no end-game really. Once you unlock all corporations levels ( and it isn't that long really ) you have nothing else to push you forward, you basicly unlock everything just to unlock everything.

This is probably my biggest problem with that game. The gameplay is fun, learning the game mechanics is fun, bulding and confront your vehicles with nearby opponents is fun, but it's all shallow, once you realize there's nothing else, just build somethings badass - destroy couple AI vehicles, build something new - destroy couple AI vehicles, you'll get bored very fast.

I'm actually afraid that idea for end-game is just put additional levels of corporations to unluck new stuff - that's all. But we'll see.

Biggest hit for me was base-building idea. I'd love to build some neat, badass and good-looking base, but a) this game has horrible, horrible base building mechanics ( odd rotations, camera problems ) and it's a chore itself, but what's more important - building bases makes you kinda crippled. I've notice nomadic style of gameplay is rather more useful since once you reach the specific distance from the base, everything freeze until you'll get back.

I basicly stop playing after unlocking all corpos levels and build couple vehicles with newest blocks. I really got mixed feelings since I'd like to play TT more, for real, the game is fun at first contact and for a while, but there's completly no endgame and I can't force myself to build another tech that will crush all AI tech in a blink of an eye, it's like kicking a puppy, it just feels bad, on the otherside building nerfed techs just to give AI a chance is also rather pointless.

The game deserves better endgame, because early/mid-game is very, very enjoyable.
dancle Jun 23, 2018 @ 3:53am 



Originally posted by Tyberin:
Build for building itself actually. There is a neat idea with corporations levels you have to advance at to get better blocks / weapon but there's no end-game really. Once you unlock all corporations levels ( and it isn't that long really ) you have nothing else to push you forward, you basicly unlock everything just to unlock everything.

This is probably my biggest problem with that game. The gameplay is fun, learning the game mechanics is fun, bulding and confront your vehicles with nearby opponents is fun, but it's all shallow, once you realize there's nothing else, just build somethings badass - destroy couple AI vehicles, build something new - destroy couple AI vehicles, you'll get bored very fast.

I'm actually afraid that idea for end-game is just put additional levels of corporations to unluck new stuff - that's all. But we'll see.

Biggest hit for me was base-building idea. I'd love to build some neat, badass and good-looking base, but a) this game has horrible, horrible base building mechanics ( odd rotations, camera problems ) and it's a chore itself, but what's more important - building bases makes you kinda crippled. I've notice nomadic style of gameplay is rather more useful since once you reach the specific distance from the base, everything freeze until you'll get back.

I basicly stop playing after unlocking all corpos levels and build couple vehicles with newest blocks. I really got mixed feelings since I'd like to play TT more, for real, the game is fun at first contact and for a while, but there's completly no endgame and I can't force myself to build another tech that will crush all AI tech in a blink of an eye, it's like kicking a puppy, it just feels bad, on the otherside building nerfed techs just to give AI a chance is also rather pointless.

The game deserves better endgame, because early/mid-game is very, very enjoyable.
as you said, once you invest in a base you very much dig yourself into a hole, as crafting is rubbish compared to just trundling to trading posts every so often and you can just build a big armored mobile refinery.
Last edited by dancle; Jun 23, 2018 @ 3:53am
Luzilyo Jun 26, 2018 @ 4:41pm 
i'd say the "goal" is a bit like in minecraft (also similar to space engineers, since you mentioned that). there isn't really much to achieve. you just think about things that you want to build, accuire the neccessary items (blocks, weapons, etc.) to do so, and then you are done until you can think of something else that you want to build. it is fun for some people and some people will think it is boring. you must know for yourself if you enjoy this type of game or not.

compared to space engineers, the scope feels a bit small because there aren't really any significant changes to game mechanics (example: space engineers has the change of atmosphere/gravity when taking off from or landing on a planet). it can also be very laggy and unstable with a couple very annoying bugs. so if you want to imagine this game, imagine space engineers content from before planets and space engineers performance issues from after planets. i think that kinda sums it up nicely.
Last edited by Luzilyo; Jun 26, 2018 @ 4:51pm
LilDremmy Jun 26, 2018 @ 9:32pm 
I wish I still had the save file for base building, but I built a hanger for my "bomber" aircraft. It was stationary, but had a mulititude of guns/shield/repair bubbles, and would remote charge my bomber. It took two or so hours to build with tweaking the size and finding the right location.
This is just a sandbox style game. You build things to drive or fly and blow up AI vehicles. The exp system and end game is shallow, but the idea is just to build and have fun.
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Date Posted: Jun 21, 2018 @ 8:16pm
Posts: 8