TerraTech

TerraTech

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Jmih Dec 12, 2017 @ 11:29am
mech arms and legs?
Yes i just asked that we should have arms and legs for geocorp (And probs hawkeye) So we can have walking mining/Military mechs (Or if it's too hard to add the arms just have them for the looks of them) But i just want to use legs to build a mech
Originally posted by [insert_name_here]:
Mech legs are planned for Legion, a planned corporation being released some time after 1.0.
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Showing 1-11 of 11 comments
Silent Siren Dec 14, 2017 @ 9:54am 
Go build a walking robot with lego and find out just how pain in the bum it is to keep them upright.. nooooooow try to do the same with a not so perfect physics engine on not perfectly flat terrain.

good luck.
Jmih Dec 14, 2017 @ 12:43pm 
Originally posted by Silent Siren:
Go build a walking robot with lego.

good luck.
What the hell is that ment to mean? i dont have lego.
Legionite Dec 14, 2017 @ 2:36pm 
See this thing?
http://steamcommunity.com/sharedfiles/filedetails/?id=1231616068
It can stabilize a walker quite effectively.
Last edited by Legionite; Dec 14, 2017 @ 2:36pm
QuackDuck Dec 18, 2017 @ 11:37am 
Originally posted by UMADBRO???:
the problem is that your huge stabilizer contraption takes up more space then like 20-50 gyros and id say that 20-50 gyros are way more effective.
Nope.

The above setup does not budge at all unless a few thousand ton brick hits one side of it. It also provides lift.
20-50 gyros is less effective and heavier.
Legionite Dec 18, 2017 @ 3:10pm 
↑↑↑↑↑↑↑↑
Silent Siren Dec 18, 2017 @ 4:27pm 
im not sure exploiting a broken physics object counts as "making a working walker" .. this kind of falls under the same physics glitch as holding a chair under you in halflife 2 and floating up because the game is trying to pull the chair towards you, pushing you up..
youre just doing the same thing but with abusing the broken suspension physics of the tracks wheels
QuackDuck Dec 18, 2017 @ 10:40pm 
Originally posted by Silent Siren:
im not sure exploiting a broken physics object counts as "making a working walker" .. this kind of falls under the same physics glitch as holding a chair under you in halflife 2 and floating up because the game is trying to pull the chair towards you, pushing you up..
youre just doing the same thing but with abusing the broken suspension physics of the tracks wheels
However, using just gyros to stabilize walkers is not enough, because the gyros are too weak and too heavy. You can make walkers with multiple legs for added stability, but that increases the time needed for assembly and the chance of something breaking, not to mention it is frustrating trying to sync the legs together. The only way I can think of to balance a bipedal walker is to have hovers on either side being stacked and placed very close to the ground to act as stabilizers, but then the walker is essentially a glorified hovercraft and it would be much more easily damaged by terrain.

TL;DR Using vanilla/glitch free methods is not enough to balance walkers.
Jmih Dec 19, 2017 @ 1:49pm 
Originally posted by UMADBRO???:
Originally posted by Silent Siren:
Go build a walking robot with lego and find out just how pain in the bum it is to keep them upright.. nooooooow try to do the same with a not so perfect physics engine on not perfectly flat terrain.

good luck.
this post exactly ends the conversation. that perfectly explains why walkers are a no-go in this game.
This post seems to get a ♥♥♥♥ ton of hate :/
Wild Dec 21, 2017 @ 7:33am 
Originally posted by Silent Siren:
Go build a walking robot with lego and find out just how pain in the bum it is to keep them upright.. nooooooow try to do the same with a not so perfect physics engine on not perfectly flat terrain.

good luck.

Go buy a walker tech in Robocraft, very easy, work so good, can climb mountain and walk upside down. Now the game is trash, but the tech building was great, and really close to TerraTech.

I really hope they can implement something like that.
The author of this topic has marked a post as the answer to their question.
[insert_name_here] Dec 21, 2017 @ 12:47pm 
Mech legs are planned for Legion, a planned corporation being released some time after 1.0.
Jmih Dec 22, 2017 @ 3:52am 
Originally posted by insert_name_here:
Mech legs are planned for Legion, a planned corporation being released some time after 1.0.
Read this dude if you wana read the answer
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Date Posted: Dec 12, 2017 @ 11:29am
Posts: 11