TerraTech

TerraTech

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bin Nov 25, 2017 @ 9:39am
Any way to aim manually?
I hate that I can't aim where I wanna aim, removes a big skill chunk out of the game and thinking of refunding because of it.
Last edited by bin; Nov 25, 2017 @ 9:40am
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Showing 1-15 of 19 comments
Audion Nov 25, 2017 @ 9:52am 
Originally posted by aLongBoat:
I hate that I can't aim where I wanna aim, removes a big skill chunk out of the game and thinking of refunding because of it.
Unfortunately, manual aiming has been suggested and denied several times.
QuackDuck Nov 25, 2017 @ 10:32am 
The devs want the combat to be based around building better instead of having superior reflexes. So no manual aiming.

Manual target selection is coming soon though.
bin Nov 25, 2017 @ 12:07pm 
Well that's a refund
QuackDuck Nov 25, 2017 @ 1:06pm 
Erm, OK, bye then.
QuackDuck Nov 25, 2017 @ 1:13pm 
Originally posted by UMADBRO???:
your gonna refund the game because of no manual aiming? xD
I have to admit, that is a very strange reason to refund a game. Oh well, I guess everyone has their own favourite play style, they are free to refund any game they want...
Last edited by QuackDuck; Nov 25, 2017 @ 1:14pm
bin Nov 25, 2017 @ 2:08pm 
Originally posted by UMADBRO???:
i bet that guy is like omg this is straight like call of duty black ops 3 OH WAIT ACTUAL STRATEGY PLAY AND NOT JUST HOLDING THE SHOOT BUTTON AND THE JUMP BUTTON? AND NO MANUAL AIMING AND NO BLOOD OH NOO MOMMY HOW DO I REFUND GAMES ON STEAM (im soo getting banned for this, BUT: ITS SARCASM DONT TAKE IT PERSONALLY, DONT TAKE IT SERIOUS, ITS A ♥♥♥♥♥♥♥ JOKE IF YOU HAVE NO HUMOUR DEAL WITH IT) (okey this is soo offensive i can say goodbye from this communityhub, by the way can you even get banned on communityhubs on games on steam? actually i dont want to find it out xD
Prime example of retardation
There's a block already in the game meant for manual targeting, the developers just haven't implemented the code.
bin Nov 25, 2017 @ 2:14pm 
Originally posted by UMADBRO???:
lol just looked at your steam profile and the amount of memes that are inside there ... no words.. i guess whos the r3tarded person now?
Still you :/
Marek15 Nov 25, 2017 @ 5:38pm 
Originally posted by QuackDuck:
The devs want the combat to be based around building better instead of having superior reflexes. So no manual aiming.

Manual target selection is coming soon though.
Frankly i find the notion that manual aim would give a major advantage over auto aim to be quite nonsensical. The reason for this is due to the fact most weapons have a cone of fire, different projectile velocities/range as well as a limited traverse speed, especially on a weapon like the hawkeye hg1 cannon.

As far as i can see there are only 3 advantages to manual aiming, all of which can be replicated by improving the auto aim mechanic:

1. Correcting for the movement of the enemy and player's own tech.
This allows the player to not miss when their opponent tech is moving fast and/or when the player themselves is moving fast (since projectiles inherit the tech's velocity)
Although the auto aim's programming could be improved to do the same.

2. Allow the targeting of a specific techs and specific componenet on them.
This would give manual aim a strategic advantage by allowing players to target the most vulnerable part of a tech and allow for better odds of removing and scavange specific parts.
However an alternative would be to allow the player to select a specific tech and component for the auto aim to target instead.

3. Allow targeting of enemies outside their aggro range.
This gives just small first strike advantage with cannons as the enemy tech will aggro upon receiving any damage. Considering the player is always outnumbered i find it a fair advantage to give the player.
An alternative would be to allow the player to select distant techs for the auto aim to target.
Also the player already has the ability to attack distant techs by using missiles or cleverly positioning their tech on a hill/slope to aim the shots.

I personally see no reason not to add manual aiming.
However if the developers are dead set on sticking with the auto aim they SHOULD AT A BARE MINIMUM improve it to correct for movement and allow player seletion of the target.
Audion Nov 25, 2017 @ 6:52pm 
Originally posted by Marek15:
Originally posted by QuackDuck:
The devs want the combat to be based around building better instead of having superior reflexes. So no manual aiming.

Manual target selection is coming soon though.
Frankly i find the notion that manual aim would give a major advantage over auto aim to be quite nonsensical. The reason for this is due to the fact most weapons have a cone of fire, different projectile velocities/range as well as a limited traverse speed, especially on a weapon like the hawkeye hg1 cannon.

As far as i can see there are only 3 advantages to manual aiming, all of which can be replicated by improving the auto aim mechanic:

1. Correcting for the movement of the enemy and player's own tech.
This allows the player to not miss when their opponent tech is moving fast and/or when the player themselves is moving fast (since projectiles inherit the tech's velocity)
Although the auto aim's programming could be improved to do the same.

2. Allow the targeting of a specific techs and specific componenet on them.
This would give manual aim a strategic advantage by allowing players to target the most vulnerable part of a tech and allow for better odds of removing and scavange specific parts.
However an alternative would be to allow the player to select a specific tech and component for the auto aim to target instead.

3. Allow targeting of enemies outside their aggro range.
This gives just small first strike advantage with cannons as the enemy tech will aggro upon receiving any damage. Considering the player is always outnumbered i find it a fair advantage to give the player.
An alternative would be to allow the player to select distant techs for the auto aim to target.
Also the player already has the ability to attack distant techs by using missiles or cleverly positioning their tech on a hill/slope to aim the shots.

I personally see no reason not to add manual aiming.
However if the developers are dead set on sticking with the auto aim they SHOULD AT A BARE MINIMUM improve it to correct for movement and allow player seletion of the target.
That's the same reasons many people use, and honestly it's a bit disappointing how the devs just shrug it off.
Azirahael (Banned) Nov 26, 2017 @ 12:32am 
Because that would change the whole nature of the game.

TLDR: That's not terratech.

It will never happen.

There is a targetting block that lets you select which enemy to aim at, and later will select classes of blocks to aim at.

No manual aim on chess either.
minetime43 Nov 26, 2017 @ 1:19am 
Originally posted by Azirahael:
Because that would change the whole nature of the game.


No manual aim on chess either.
you always manualy aim chess

i would love this as if you see a rare block or a block you need on a tech you could not destroy it
QuackDuck Nov 26, 2017 @ 1:27am 
The devs want this game to be a building based sandbox, not a combat focused one.

Which is why the combat system is so simplistic, yet you can build highly complex things with the building system.

So no manual aiming, because this is not a FPS or a shooter.
Originally posted by Azirahael:
There is a targetting block that lets you select which enemy to aim at, and later will select classes of blocks to aim at.

Ohhhh. I though the Hawkeye Laser Targeting block would allow you to target individual blocks manually.

But still, despite the valid points of it not being what TT is about, I think that manual aiming is a good optional thing for players who are more interested in combat. With manual targeting, you could focus down the wheels or weapons of a tech, creating combat strategies.

Manual targeting is probably not necessary right now since most/all battles are with dumb AI techs, but once multiplayer rolls around for us non-canaries/translators/developers, there will be a much more competitive aspect involved in TvT (Tech vs Tech) combat.

Being victorious in multiplayer combat should be based on skilled tech designs and good strategy, not just having the biggest guns, most batteries and the ability to hold spacebar. Automatic aiming takes some of the fun out of multiplayer battles. So manual aiming should be an option for more competitive players once multiplayer comes out, but automatic aiming would still be used by more casual players less interested in strategy and winning.

In the end, once multiplayer comes out TT will become more combat-oriented, and so manual aiming should be an option for those players interested in the combat side of the game.
Last edited by [insert_name_here]; Nov 27, 2017 @ 2:29am
raven0ak Nov 27, 2017 @ 7:59pm 
Could try hawkey targeting system, it lets you choose targets manually
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