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Manual target selection is coming soon though.
As far as i can see there are only 3 advantages to manual aiming, all of which can be replicated by improving the auto aim mechanic:
1. Correcting for the movement of the enemy and player's own tech.
This allows the player to not miss when their opponent tech is moving fast and/or when the player themselves is moving fast (since projectiles inherit the tech's velocity)
Although the auto aim's programming could be improved to do the same.
2. Allow the targeting of a specific techs and specific componenet on them.
This would give manual aim a strategic advantage by allowing players to target the most vulnerable part of a tech and allow for better odds of removing and scavange specific parts.
However an alternative would be to allow the player to select a specific tech and component for the auto aim to target instead.
3. Allow targeting of enemies outside their aggro range.
This gives just small first strike advantage with cannons as the enemy tech will aggro upon receiving any damage. Considering the player is always outnumbered i find it a fair advantage to give the player.
An alternative would be to allow the player to select distant techs for the auto aim to target.
Also the player already has the ability to attack distant techs by using missiles or cleverly positioning their tech on a hill/slope to aim the shots.
I personally see no reason not to add manual aiming.
However if the developers are dead set on sticking with the auto aim they SHOULD AT A BARE MINIMUM improve it to correct for movement and allow player seletion of the target.
TLDR: That's not terratech.
It will never happen.
There is a targetting block that lets you select which enemy to aim at, and later will select classes of blocks to aim at.
No manual aim on chess either.
i would love this as if you see a rare block or a block you need on a tech you could not destroy it
Which is why the combat system is so simplistic, yet you can build highly complex things with the building system.
So no manual aiming, because this is not a FPS or a shooter.
Ohhhh. I though the Hawkeye Laser Targeting block would allow you to target individual blocks manually.
But still, despite the valid points of it not being what TT is about, I think that manual aiming is a good optional thing for players who are more interested in combat. With manual targeting, you could focus down the wheels or weapons of a tech, creating combat strategies.
Manual targeting is probably not necessary right now since most/all battles are with dumb AI techs, but once multiplayer rolls around for us non-canaries/translators/developers, there will be a much more competitive aspect involved in TvT (Tech vs Tech) combat.
Being victorious in multiplayer combat should be based on skilled tech designs and good strategy, not just having the biggest guns, most batteries and the ability to hold spacebar. Automatic aiming takes some of the fun out of multiplayer battles. So manual aiming should be an option for more competitive players once multiplayer comes out, but automatic aiming would still be used by more casual players less interested in strategy and winning.
In the end, once multiplayer comes out TT will become more combat-oriented, and so manual aiming should be an option for those players interested in the combat side of the game.