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Can you post pics of your setup?
I think there needs to be a couple more crafty mike missions too, because the component factories are complex to use, and the auto-crafting AI is very specific about how it should work. There's a simple, functional design on the forum, if you're interested...?
Anyway, did you realise you can right-click conveyors to reverse them?
There really needs to be a good guide or two made for crafting. But, personally, I don't entirely see the point, until it works and is self consistent, at least. A little sad, for now. Sure they'll get there; it's core game play, I think.
And you bet I'm interested, if I can learn work arounds, excellent :)
Or, directly, this snapshot file (to add to your game's "Snapshot" directory): https://i.imgur.com/XYr6dNx.png
The rest of the trick is to feed it with compressed resource blocks from your inventory. To get a good supply of these, mine a bunch of Erudite (or which ever) to make a load of money, then primarily buy them from trade stations whenever available, or compress them yourself from various mining bases.
Don't worry about unrefined res, as you should have loads of most the basic blocks that need these in their recipies (as you get loads from killing a few techs). And you can always scrap some of those to convert between.
You can build a bigger storage system onto this manufacturing stub, later, if you wish. DerNiepe's example in that thread has a crazy compact silo system that really abuses the game's physic-less treatment of resources in silos. (I wouldn't use it though, as it will likely cause issues. ;-)
And regarding refineries, just stick your refinery on your (large) input silo, and pre-refine everything (if going with my advice above).
https://gyazo.com/d544a539960e8362869aa3918e5cca58 Running into this, though, what are these blocks I need? (3 selected with red outline) One is a blank white 'block', is it still ingame? Or do I need the R&D Lab?
It's a little frustrating that you can't just load tech snapshots without some of the peripheral parts... The design is fairly simple though; mostly just a striaght line conveyor, with 4 component factories. There needs to be a refinery connected to the line somewhere, though, and dongles have to be arranged right, too, for the top tier blocks to craft.
In DerNiepe's design there is a loop-back conveyor underneeth, in case spuriously requested resources need to go back to the silo. He also has a second sneaky silo under the visible one.
You'd need to add scrappers and/or collectors (and a refinery) to the main/input silo too, or course. And your choice of fabricator place at the end.
Here's my actual implementation of the above linked crafter too (with scrappers and a little extra storage added): https://i.imgur.com/uUIJfgd.png
And you can of course take inspiration from other's builds on the fourm, like, I think this one by Zed should work well enough: https://forum.terratechgame.com/index.php?threads/zeds-tech-zoo.9126/page-4#post-78758