TerraTech

TerraTech

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Skull22 Aug 27, 2017 @ 4:01pm
Making an automated crafting station is impossible...
To me at least. It looks like it is impossible just to make a base with a fabricator (advanced one) and just select an item to craft and wait for its done. Am I stupid so I can't do it, or is the queue system not really ready for this?
I mean: when a add an item in the fabricator, no matter what, something crazy happens.
-Ressources are passing by without being used by refineries or componant crafting station
-Refineries and componant crafting station are waiting for the ressources but they stay in the silos.

Am I doing something wrong or is the crafting system needing an update?

I mean, you know scraping and selling is quite easy, but when it comes to craft.. I still need to craft componants one by one, even if I need like 100 blocs of a type.
Last edited by Skull22; Aug 27, 2017 @ 4:02pm
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Showing 1-15 of 15 comments
Matt Aug 27, 2017 @ 4:55pm 
the crafting system definately works, but things can sometimes run past the fabricator or refinery. The best solution I've seen so far was by "Lathland", a youtuber I follow. He made little convayor buffers that make sure items get pulled. it's in his season 2 terra tech videos.
Audion Aug 27, 2017 @ 5:02pm 
Originally posted by Skull22:
To me at least. It looks like it is impossible just to make a base with a fabricator (advanced one) and just select an item to craft and wait for its done. Am I stupid so I can't do it, or is the queue system not really ready for this?
I mean: when a add an item in the fabricator, no matter what, something crazy happens.
-Ressources are passing by without being used by refineries or componant crafting station
-Refineries and componant crafting station are waiting for the ressources but they stay in the silos.

Am I doing something wrong or is the crafting system needing an update?

I mean, you know scraping and selling is quite easy, but when it comes to craft.. I still need to craft componants one by one, even if I need like 100 blocs of a type.
Perfectly possible. Do you want a picture of a working setup?
Skull22 Aug 28, 2017 @ 2:51am 
Oh yes Audion, I really would like a pic, and I'm gonna check Lathland too. Thanks a lot guys.
Playing terratech since the first versions, I still remember the first base we had.. Lot of work since I first played terratech.
Audion Aug 28, 2017 @ 6:57pm 
Originally posted by Skull22:
Oh yes Audion, I really would like a pic, and I'm gonna check Lathland too. Thanks a lot guys.
Playing terratech since the first versions, I still remember the first base we had.. Lot of work since I first played terratech.
http://steamcommunity.com/sharedfiles/filedetails/?id=938989089
This setup can be scaled up quite easily, but i don't have a picture of a huge version right now.
Skull22 Aug 30, 2017 @ 11:29am 
Is it ok with all fabricator & blocs for auto production? I'm make the same as you, but don't believe this is able to completely craft an hawkeye large rotor for exemple.
Gamer Aug 30, 2017 @ 2:17pm 
Bit bigger station, This is made for optimal FPS for my pc, so: no parts storage, raw stuff 2x2 silo, refined stuff 3x3 silo and full line for compress block in case silos are full. No micro suttering only 10-20 fps drop.
http://steamcommunity.com/sharedfiles/filedetails/?id=1124150955
http://steamcommunity.com/sharedfiles/filedetails/?id=1124150690
Last edited by Gamer; Aug 30, 2017 @ 2:20pm
Audion Aug 30, 2017 @ 3:22pm 
Originally posted by Skull22:
Is it ok with all fabricator & blocs for auto production? I'm make the same as you, but don't believe this is able to completely craft an hawkeye large rotor for exemple.
Not that one for example. Like i said, tis a teeny one.
Here's a screenie of one capable of handling all recipes you throw at it.

http://steamcommunity.com/sharedfiles/filedetails/?id=1124200574
Last edited by Audion; Aug 30, 2017 @ 3:22pm
yerpo Sep 3, 2017 @ 1:03pm 
Whoa. Would you mind making a post describing the hows and whys of this contraption?
Audion Sep 3, 2017 @ 1:30pm 
Originally posted by yerpo:
Whoa. Would you mind making a post describing the hows and whys of this contraption?
Of course, but this is an an outdated version.
Admittedly, like half of how i built this and subsequent versions is to combat bugs with the crafting system.
Here's the most recent interation, with a pair of rather big modifications built to combat the problems of Components not being properly pulled from the silos, as well as the raw/refined juggling that seems to be going on with the old version recently.
http://steamcommunity.com/sharedfiles/filedetails/?id=1127464444
This thing can craft anything as long as it has the right base materials and/or components
Whatever you put into this is stored as is. Refining and Component crafting is done on the fly to minimize waste. All 4 Component factories have their outputs further behind the line than their inputs, so that the components produced can feed back into any other factory.4 seems to be the minimum for being able to craft any component in the game right now. Components from scrapping are are drawn off to another set of silos past the section that splits refined and unrefined resources, because components are not being properly requested past component filters right now. All of the silos are built to be "infinitely" (until you reach the 64*64*64 size limit) extendable to the right with minimal modification to the rest of the structure, besides moving some conveyors around.

Last edited by Audion; Sep 3, 2017 @ 1:32pm
yerpo Sep 4, 2017 @ 5:06am 
Thanks. Do you think it would be difficult to have the raw materials sorted instead of mixed up in silos? I find that useful, because then I can see what I'm running out of.

Also, does each factory need all three dongles attached or do they work the same as batteries (i.e. active whenever they are connected to the same structure)?
Audion Sep 4, 2017 @ 10:08am 
Originally posted by yerpo:
Thanks. Do you think it would be difficult to have the raw materials sorted instead of mixed up in silos? I find that useful, because then I can see what I'm running out of.

Also, does each factory need all three dongles attached or do they work the same as batteries (i.e. active whenever they are connected to the same structure)?
Not every factory needs all three.

generally I go
1
1
1+2
1+2+3
They do not operate like batteries.
Kangaroo Sep 4, 2017 @ 11:04am 
https://www.reddit.com/r/TerraTech/comments/6nrp7p/how_i_do_my_manufacturing_spreadsheet_base_layout/

take a look at this scheme, it helped me building a good factory. the only thing i made different then the scheme is that my component factorys are strict in row (6 on the leftside of the conveyor) and not counterpart (3 on the right side and 3 on the leftside of the conveyor).

but sometimes there still happens little mistakes that don't destroy the factory order (the product will still be built) but some ressources making conveyorloops because refinery or something else is too busy.
Audion Sep 4, 2017 @ 11:14am 
Originally posted by oMeGa:
https://www.reddit.com/r/TerraTech/comments/6nrp7p/how_i_do_my_manufacturing_spreadsheet_base_layout/

take a look at this scheme, it helped me building a good factory. the only thing i made different then the scheme is that my component factorys are strict in row (6 on the leftside of the conveyor) and not counterpart (3 on the right side and 3 on the leftside of the conveyor).

but sometimes there still happens little mistakes that don't destroy the factory order (the product will still be built) but some ressources making conveyorloops because refinery or something else is too busy.
Blah, That setup clearly isn't built to make anything unrefined or to use components from scrapping.
yerpo Sep 6, 2017 @ 4:12am 
My take. This setup doubles as my fortress/garage roof, so please bear with the mess.

http://steamcommunity.com/sharedfiles/filedetails/?id=1129153536

Raw materials are sorted by material, everything else by type. Factories are smart enough to pull the best chunk available, i.e. component if present, if not, the refined material, if not, the raw material is refined on the fly. Perhaps not so extendable, but that wasn't my priority because I can store refined materials as blocks and unpack as needed using scrappers.

Known bugs: occasionally, a raw chunk winds up in the factory area. Probably an issue with refinery outputs getting blocked by passing chunks from up the line, that's solvable by making them separate output conveyors or some other kind of buffer.
Last edited by yerpo; Sep 6, 2017 @ 4:30am
ZeroGravitas Sep 6, 2017 @ 6:14pm 
Originally posted by Skull22:
It looks like it is impossible just to make a base with a fabricator (advanced one) and just select an item to craft and wait for its done.
Virtually, yes; the auto-crafting system is a little neglected and riddled with bugs.

For example, component factories calling for duplicate resource they don't need. Assigned refinery toggling back and forth continuously. Factories mysteriously unable to instigate crafting of items with top tier components in, unless it can see a refinery's output connected to it (even when all resources are pre-refined).

Anyway. My advice would be to keep things as small and simple as possible, for now. Use the (Venture) compact resource blocks to feed just one or 2 large silos the chunks you need, on demand. (Especially if you don't have the R&D pack for the Pacemaker block.) And have your main manufacturing line loop back to it, to return spuriously requested chunks and components. You need 4 component factories, minimum, for making the most complex parts, but the order of the dongles may have to be very specific in that case.

DerNiepe, on the forum, posted up this little snapshot example you can load up directly: https://forum.terratechgame.com/index.php?threads/crafting-problems.12079/#post-75599

Image for reference (only): https://i.imgur.com/XYr6dNx.png
Last edited by ZeroGravitas; Sep 6, 2017 @ 6:16pm
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Date Posted: Aug 27, 2017 @ 4:01pm
Posts: 15