Gang Beasts

Gang Beasts

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1 apr 2015 om 10:53
Gang Beasts 0.2.0 Early Access Alpha Build Information
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glumjamesbrown  [ontwikkelaar] 1 apr 2015 om 15:30 
THOMAS THE MURDEROUS ENGINE, the tolerances and parameters in the game will be modified and reworked in subsequent builds, currently we want to implement a more complex system for stamina and concussion in the game; the planned system will incrementally decrease the maximum level that your or an enemy can return to with each successive concussion (and also protract the length of the next concussion sustained), the objective of this gameplay mechanic is to make an enemies less difficult to throw into / onto / off / through hazards with each concussion (the planned mechanic would still support rendering a character unconscious with a single concussive blow). Currently depleted stamina can return to full without penalty i.e. it can return to full after each concussion, we expect the modified system to give more scope for variations of fight styles (from long attritious fight sequences and violently abrupt losses).
this update is the biggest ♥♥♥♥ in the universe go the old way with more levels and stable controllers and a deathzone.
Hello, first hot comments:
Unity 5 does a great job, the movements are faster and more dynamic.
The jump is performing but I can't do front flip ... before I could.
Opponents are KO with a single shot ... I think excessive. During mode waves in single player, once suffered the first stroke you no longer can get up.
Get back on the playing field with arms seems easier, but the movements is working properly sometimes.
Good work, I hope to try soon later versions and the stable.
i need help i did not get it yet.
IDK if its out.
kacik6 Its out, you just need to read INSTRUCTIONS!. Right click on your game and chose property's then the beta tab. then click "unstable" and press ok. THEN DOWNLOAD!
@Deadsmile If your point was that the new physics system isn't as good as the old one, you really didn't get that point across. All of your other comments are just complaining about bugs and lack of content that hasn't been ported over yet because this isn't a finished build.

That being said, I do kind of agree with you about not liking the new physics system very much. At this point, the new physics seem to have gotten rid of a lot of fun things you could do with the old system (rapidly punching to sprint, frontflips, etc.) but I'm sure that it's not going to stay this way. They wouldn't have bothered spending 4 months porting the game to a different system if they didn't have some cool ideas that weren't possible in the old one. Just have a little faith in the developer and be patient, a more stable, content-rich version is sure to be in the works.
After playing the new version a bit more, I'm starting to warm up to the new physics. Basic movements are a lot more precise than they were before, and climbing in particular feels sooo much better now. The higher jump height is nice as well, although it seems a bit random how high you'll jump.

I do still miss some of the fun tricks I could do with the old physics, but I'm finding some neat things I can do with the new physics. For people missing the front flip, you can do a forward cartwheel pretty easily by faceplanting, grabbing the ground, and jumping. The one thing that I really miss from the old physics system is the ability to run faster than normal. I hope they add in a new way to get a speed boost.
There is also a glitch you might like...
Press taunt and crawl and you will slide on they ground like a peingin
Keep up the good work! Love the progress!
glumjamesbrown  [ontwikkelaar] 1 apr 2015 om 18:09 
TheGameMeister, the character system in the 0.2.0 build is not currently able to summersault or roll (for reference summersaults and rolls were triggered by pressing jump immediately before holding slump / crawl in previous builds). We expect to restore summersaults and rolls in a coming build by separating the input scheme for bellyflops (triggered with concurrent jump, taunt, and slump inputs) from the inputs previously used for summersaulting and rolling so that the game can support belly flopping, summersaulting, and rolling (we need rolls and bellyflops for a swimming pool prototype I want to test (a stage prototype with variously spaced high diving platforms), but need a working buoyancy simulation to implement doggy making it possible to return to the side of the pool after a dive (the buoyancy simulation we used in the 0.4.5a build was not made compatible with Unity 5 until very recently.
I LIKE THIS!!!!!!!!!!!!!!!!!!! THE ONLY PROBLEM IS WE NEDD MORE MAPS LIKE TRUCKS,PLEASE ADD MORE MAPS AND MORE COSTUMES
@glumjamesbrown That sounds great! I'm glad you have plans in place to get some of the old movement options back, and I'm excited to see that pool level when it's done!

In case I wasn't very clear before, I knew that rolling wasn't possible in this version, I was just suggesting an alternative move that I found for people who really wanted something similar to the roll.

Are there any plans to add some kind of sprint back into the game? One of the things I miss most in the new build is the ability to sprint by repeatedly punching.
anyone got a free copy of the game
inbox me thannnks
all my keyboard bindings are only success for player 1, so is joysticks.
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