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Een vertaalprobleem melden
Unity 5 does a great job, the movements are faster and more dynamic.
The jump is performing but I can't do front flip ... before I could.
Opponents are KO with a single shot ... I think excessive. During mode waves in single player, once suffered the first stroke you no longer can get up.
Get back on the playing field with arms seems easier, but the movements is working properly sometimes.
Good work, I hope to try soon later versions and the stable.
That being said, I do kind of agree with you about not liking the new physics system very much. At this point, the new physics seem to have gotten rid of a lot of fun things you could do with the old system (rapidly punching to sprint, frontflips, etc.) but I'm sure that it's not going to stay this way. They wouldn't have bothered spending 4 months porting the game to a different system if they didn't have some cool ideas that weren't possible in the old one. Just have a little faith in the developer and be patient, a more stable, content-rich version is sure to be in the works.
I do still miss some of the fun tricks I could do with the old physics, but I'm finding some neat things I can do with the new physics. For people missing the front flip, you can do a forward cartwheel pretty easily by faceplanting, grabbing the ground, and jumping. The one thing that I really miss from the old physics system is the ability to run faster than normal. I hope they add in a new way to get a speed boost.
Press taunt and crawl and you will slide on they ground like a peingin
In case I wasn't very clear before, I knew that rolling wasn't possible in this version, I was just suggesting an alternative move that I found for people who really wanted something similar to the roll.
Are there any plans to add some kind of sprint back into the game? One of the things I miss most in the new build is the ability to sprint by repeatedly punching.
inbox me thannnks