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If you're running through Steam's Big Picture mode, it has a tendency to do some funky things to controllers it thinks games might not recognise. Gang Beasts is usually pretty good at detecting controllers of all persuasions, so this extra funkiness added by Steam messes up how it reads the controller, and the game thinks every controller is duplicated.
What type of controller are you trying to use?
Does it work fine in local games?
(Ignore this if you're using a Playstation controller:) Have you tried toggling 'Enable XInput' setting in Settings -> Input?
Does it still do this if you run the game without Big Picture mode?
You have two options for an immediate solution:
1) Force re-bind the controller to player 1. This will make sure that the second 'phantom' controller is piped to the first player. You might have issues with double input though, because the first, actual, controller might still be bound.
2) Go to Online, add the second player with your controller, then remove the first player with the keyboard controls (duck [Left Ctrl] should remove an unreadied player). The second player should then become the first player (it's name should change from Austin [1] to Austin).
Thanks!
As it stands, this issue makes the game unplayable and I cannot understand why this is the case.
I tried everything. Veryfying the game files, deleting and re-downloading with cache clearing and making sure that it registry file whatsoever is left behind. I also tried a USB keyboard and it is also registered twice. Even the steam deck as a controller itself is registered twice. I also tried rebinding and resetting the controls as well as using different community layouts, firmware upgrading my controllers and so on.
It must a game issue, however really lated to steam.
I was unable to reproduce this issue on another machine. My desktop pc registers the controllers fine. It is just the steam deck that doesn't.