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Повідомити про проблему з перекладом
Having it won't hurt, I can't really see why you're oposed to somethingt that's optional? :/
It's a test to see how may opponents you can take out with only one life, if you let respawning you ignore the whole point of the challenge (AND take away the challenge itself...).
Allowing respawns would be bad in the Waves mode no matter if they're optionalor not; also remeber that the current RoofTop stage the game mode is currently set in will be removed and the Waves Mode will be a selectable gamemode for other stages, you'll be able to play it in Ring, Grind, Wheel etc. and the game will keep track of how many waves you survived (or if you defeated all 10/15 of them), I could see the game allowing you to choose the difficulty (so that you can try fighting against stupider or stronger A.I.s depending on how good you are at the game, of course each difficulty would have its own records since reaching wave 6 on "Easy" wouldn't be the same of reaching wave 6 on "Hard"...) but allowing you to choose if you want to allow respawns? No way! Like I said before, it takes the whole point of the gamemode away and I wouldn't like to have it added (but I think it will never be added for the reasons I just explained to you, I also think that a developer would say the same thing I just said in this post if you asked him/her about it...)
Also if the players break all of the cables in stages like Containers or Gondola where would the characters possibly respawn? (another reason for why respawning should only be allowed at the end of a round, and since the Waves gamemode is made of a single huge round then you know why respawning SHOULDN'T and COULDN'T be in it...)
EDIT: Watch this video regarding Super Smash Bros Brawl's Cruel Brawl to get what I mean:
https://www.youtube.com/watch?v=2-3XgkEp_XY
As is Call of Duty Nazi Zombies, and that works just fine with player respawning. You're arguing it as if to say I'm suggesting ALL players should be able to respawn. I'm just saying, if ALL players die, the game is lost. If SOME die, they respawn once a round is completed.
But Call of Duty is nothing like this as it has a whole different range of gameplay, and either way, respawning would just take the fun out of this. Like, if you accidentally throw yourself off the building and everyone laughs because you just gave the A.I. a huge winning advantage, and you can't do anything about it. If you can respawn, dying doesn't really mean anything. Currently, there aren't even many ways to actually die in the first place. The A.I. can't throw you off, so the only thing they can do is very slowly shuffle you over to the edge, giving you plenty time to revive and kill them.
If you are one player down, then you have less chance as a team of surviving the round. It's not funny, it becomes a frustraition because now you have to watch your 7 friends battle it out bored.
It does, your team is 1 player down, and one step closer to getting overrun and all getting killed which would end the game.
When they horde you and you get spam-hit they quickly get you over the edge before you can help it. You have to stay near the edge to kill them, so it works well. And you often fall to your death.
Not everyone is a skilled player, and not everyone is as good as you. I'm pretty good at this game, and I still know it would make it a lot more fun for my less-able friends (noobs) and for me too, when you fall off by mistake. Dumb mistakes would become funny not annoying because they aren't so detramental. It's a casual game. This is an OPTION we are talking about, and if it would make everyone else happy to have it, however right you think you are I simply cannot understand why you think it would be such a disaster to include considering you don't need to turn it on yourself.
And no, saying "The dead players get bored watching the ones alive and doing nothing" isn't an excuse. It's just a demostration of some people are more mature than other, I understand that some of your friends don't have a lot of patience (even if I mostly pay the game alone sometime I manage to get togheter with two of my cousins and one of them is REALLY impatient and can't wait more than one minute after he dies, therefore he gets annoying pretty soon...) but you don't have to blame the game for annoying them, you have to blame your friends for getting annoyed by wating because they caused their own boredom by not being good and dying. If you want to reach higher waves just play a lot and get better at the game.
Now I already know you'll say "But most of the times you just hang out with people and decide to play a funny game, you suggest GangBeasts. Your friends aren't skilled at the game as they never played it or they simply play it really rarely at their friends' house so they die, yet they want to play since looking at others playing and doing nothing bores them.", that's NOT an excuse. GangBeasts is an extremely funny game but GangBeasts ISN'T "The Fun", it's a game and so it needs to have both rewards and punishement; of course the punishements have to be used fairly exactly as rewards and don't need to be too excessive or "evil". But since this "punishement" (death and explusion from the game) is fair as it's caused by you being bad at the game then I don't see what's wrong with it...
The problem is all in the people that are impatient and childish, to fix this "issue" simply tell your friends to act like men and wait for the match to end properly. Like I said, restarting or ending the match is childish...
And NO, having a different gamemode with respawning doesn't make sense: like I said it's a survival-based gamemode so respawning shouldn't be there at all (it would be like cheating, one player only survives the wave yet all of the others who died can play the next one even if they failed, that's not fair as it "praises" the players' failure...)
Basically I said that respawning would work if the Story Mode will have checkpoints, since in the Story Mode you'll die simply by losing all of your healt then reaching the checkpoint would make everyone start from there if the alive players got defeated, therefore simply bringing the dead ones alive would be better and less time-consuming... (and I also described how the Story Mode will work, just for being informative...)
Another thing I said in the post is that it's the people's fault of being bad at the game that makes them die and expells them from the action and not the game's fault, GangBeasts is fun but it's not "THE FUN": it has to prize winning but a little bit of punishement from losing still has to be there (as long as it is fair and not exaggerated, and getting expelled from the Waves mode isn't unfair...). I know that some people are unpatient (like some of my friends who can't be quiet for 2 minutes if they die in a multiplayer game until they get to play again) but this isn't an excuse for putting respawns in the Waves mode: the problem is the peoples' fault of being unable to wait, not the game.
Anyway if you mean that allowing respawns in the Waves mode will unable any reward then I'm OK with that as the players "cheated" so they don't get prized unless they play fairly by disabling respawns, but if you mean that you would still unlock stuff even with respawns allowed then I don't agree... (as, even if it's an in-game option, it's still a cheat. Like using the "Super Guide" in some modern Nintendo games: it can complete a part of the stage hard for you and then you can keep playing from there, but you still didn't complete the stage COMPLETELY on your own. You progress in the Story but the stage is still displayed as "not completed", that's because the game ALLOWED you to cheat but of course it still shows you that you cheated and it doesn't prize you for that, as any collectible you get by using the help don't count... The stage will still be shown as "not completed" unless you beat it 100% on your own.)
The permanent death concept works better in Super Smash Bros because the game is more quickly paced (no one will be waiting for long after they die), whereas in this game you could be waiting around for several minutes. Most games (especially noncompetitive games like this) have it worked out to where everyone is playing for as much time as possible, and this game could improve in that area.
No, Call of Duty isn't like Gang Beasts. It is much easier, and takes much less skill. Also, the AI doesn't spam hit you over the edge. Unless you deliberately put yourself over, you won't go over. You don't have to stay near the edge to kill them, you just punch them until they are K.O.'d and then you throw them off. It's not very hard. It also seems you are conflicting your viewpoints, as you say dying is annoying and frustrating at first, but you then say that it is funny. Respawns would really just be cheating.
- Respawning
- Wave Count
- Enemies Per Wave
- Time Limit
- Mini Boss Count
Etc.I don't see why you are comparing a more serious fps game, as in COD, to a "party" versus game. I guess they do have somewhat of the same idea when it comes to zombies and waves, but in zombies the rounds can become stupidly high and extremely challenging, ultimately giving the survived people the "gift" of having their dead teamates come back from the dead to help them. As for Gang Beasts, these rounds don't usually last long at all compared to high zombies rounds, so some may see that respawing in general is a good idea, and some thinks it's a bad idea. The middle option, would just be to have it optional.