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Lmfao true
I think thay should make the K.O. time increase a lotmore slowly AND add a maximum duration of about 8 seconds where time won't get added to the K.O. time anymore,Ithinkit would be great if it was like this as fight would be a lot more intense while still allowing some "peace" for theplayers that managed to K.O. the opponent as they would stay some good 8 seconds down after a few knockouts...
Basically, "fighting" is not this game's strong suit. It comes down to a lot of button-mashing and a lot of luck. Yes, there are advanced offensive moves which are difficult to pull off, but even then there's a lot of throwing hits at an opponent and hoping some of them stick. Where Gang Beasts really shines is in the grappling department. Some of the most fun I've had is trying to throw an opponent over the railing while he's hanging onto my hair and trying to pull me down with him. THAT is where even a short knockout would be key.
I would have liked to play this game where a bug made knockouts last only a second or two. In that "bugged" game, one would have to actually out-muscle the opposition, not just land a lucky hit and then throw out a limp ragdoll. I remember an opponent attemthing to throw me off a window washer's platform, but I managed to grab his arms. A few headbutts knocked him out for just long enough for me to climb back up, but not long enough for me to throw his own limp body off-stage.
Gang Beasts reminds me the most of something like Gish multiplayer from the olden days, specifically the "sumo" game mode. You have two physics-based balls of tar fighting on a teeter-totter over an insta-death water hazard, who can slip, stick and grow heavy. The grappling, shoving and out-manoeuvring the opponent was what made that game fun even without any actual direct attacks.
In any case the endless K.O.s due to attacks will be fixed as the devs said on one of their social platforms a long time ago that they would have made the HP regeneration start getting faster and faster the more time you are K.O., so that it'll eventually be so fast that your opponent won't be able to attack so fast to drain it and you'll wake up even when being costantly whaled at.
The fighting isn't definitive and there are still more moves yet to add (like attacking with objects) and the current ones will still gotrough changes and rebalancing, for example they basically redone all movements in the last update and things like running and sliding are totally different now. Heck! Sliding isn't even sliding anymore, they turned them into a faster but more risky drop attack because it hits harder but, due to the improved collision detection on walls, you also hit the floor harder if you miss and you could K.O. yourself pretty easily. And that's a good change, as sliding was basically useless...
They also improved crouching, now you can finally move with it and try to escape from punches, and that's great!
Personally the game is fine, while I would shorter K.O.times just like you, most of the people here play for fun and not for winning, so the devs wanna keep the sillyness and non-competitiveness of the game at least in some parts so that those kinda of players won't abandon it; however since they talked about adding custom games with game modifiers (like big/small head, high/low gravity etc.) then maybe a "Short/Long K.O.s" modifier might fix the issue.
However it'll be a long time until that is added...
Maybe the lack of a tutorial is one of the reason for why the community doesn't know those advanced manouvers I listed before, hopefully they'll shorten the K.O. times after they add the tutorial stages (or at least let us choose the K.O. times in custom matches...)
I would LOVE if they made the K.O. times short like you suggested as I'm a "serious" player too and I love how much this game, if played seriously and competitively, can actuelly be the closest thing we could possibly get to real action movie fights (fights with epic drops, people fighting hanging from ledges or doing stunts etc. Also the physics make everything so fluid it looks real, not in a simulative-real but in a "OMG, those characters seem alive!"-real...), but I still hope they won't or the community will go crazy because of it...
I myself have read a few guides on playing the game (though I don't know how relevant they still are) and came up with a few strategies, but few of them worked any better than mashing punches and hoping you're the first one to connect. Especially with high-ping lobbies and the inability to bind actions to the mouse. I'll give the game another shot at some point, but multiplayer was a very miserable experience last time I tried it.
In any case I agree how headbutt simply adds to the amount of attacks you can spam, and while they did reduce its range (I'm referring to the stading one you do by tapping CROUCH) it's still spammable; they also gave kicking more range, now you can use it to attack people too instead of simply using it for pushing them off while K.O., which is a shame because it adds more attack buttons to mash...
Luckily it's not as spammable as punches or headbutts because of the longer time between hits that is has, maybe enlargeing headbutting's time to hit too would make it less spammable than now (however due to the lower range I think it's fine as it is right now, it's kicking that causes the most trouble right now)
It's entirely possible my expectations of what the game "should be" are unrealistic, of course. The closest thing in terms of experience I have is the old game Gish, specifically the Sumo game mode. With no direct attacks and fought on a spinning platform, you had to push, shove and pull your enemy off the platform without falling yourself. Many games did end with two players clinging to each other at the bottom of a vertical platform trying to climb over each other without dropping off themselves.
Perhaps we can have a separate game mode calld "Sumo" here in Gang Beasts where knock-outs only knock enemies to the ground but don't actually knock them out, where victory is earned by shoving opponents out and not being pulled down yourself. That might be fun to play. This may be an unpopular opionion, but I feel the "fighting" aspect of this game is by far its weakest aspect. Climbing, wrestling, grappling, hanging off a ledge by somebody's ear - that's all fun and well-implemented. The whole "mashing buttons and hoping for an easy win" thing not so much. Being unconscious is no fun, manhandling unconscious players is no fun.
Gonna second this. The least fun thing is getting knocked out on the train platform level, watching as some incompetent turd takes 30 seconds dragging your body to the tracks, finally managing to toss you down there only for you to wait another 20 seconds for the train to come and finally end your suffering. Knockout time needs to be shortened in order to make good lifting and throwing skills essential. Unrelated but can we get text chat too?