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The waves' enemiy numbers are those:
- Wave 1 = 3 enemies
- Wave 2 = 4 enemies
- Wave 3 = 4 enemies
- Wave 4 = 4 enemies
That makes a total of 15 A.I. enemies on screen all the time (in Ring and Containers), add eventual 8 players into the mix and you can barely keep them all togheter without making the game LAG.
Add more waves and you'll get more bodies, which might start killing the FPS.
They could add more Waves tho if they find a way to hide dead enemies in Ring and Containers from the visual so they can be despawned off-camera: in Containers you could just make them sink after 5-6 seconds afloat and then have them despawn when they go deep down in the water, but what could you do in Ring? Have them poof out of existance randomly? It just wouldn't make sense!
In all the other stages you throw eople into large gaps or off a large fall so you can't see their bodies and you can despawn them without the players seeing the despawning take place, but Ring and Containers still allow you to see them even after they're dead and you can't just make them disappear aall of a sudden, that's the issue...
So keeping only 4 Waves for now is good taking Ring and Containers into account, maybe if the devs manage to hide dead A.I.s in those 2 stages t allow their bodies to despawn then there might be a chance they could decide to allow more than 4 waves.
OS: Windows 10
Processor: Core i5
Memory: 8 GB RAM
Graphics: SM4 1GB VRAM
Network: Broadband Internet connection
Storage: 2 GB available space
Additional Notes: DirectX 10 or higher
and these are the recommended, not minimum specs. i doubt lag would be an issue. FPS wise, i can't see a few bodies making fps dip exceedingly below 60. i'm not gonna post what gcard i have cuz i'm not gonna toote my own horn, but more from the average gcard perspective, i think more waves would be perfectly fine. IF they did it, and it turned out to be a problem, i'm sure there's troubleshooting the developers could run through to figure something out - especially with the tools available today.