Gang Beasts

Gang Beasts

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noodlecake Oct 19, 2017 @ 6:51am
Spamming punch is OP
Since the latest patch it's become almost impossible to actually use any strategy to win as spamming punches and headbutts tends to trump non-KO grabs and throws. There is basically one strategy to win now. spam strikes and then once someone is knocked out they stay down so long that you are almost guaranteed to get them out.

I'd like to see strikes nerfed a little bit, and KO times reduced by at least a third to make fighting strategically and eliminating people in flashy, cool looking ways a thing again.
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Showing 1-3 of 3 comments
Bio Drando Oct 19, 2017 @ 7:00am 
There actually is one strategy: elbowing seems to be kinda bugged as that it deals almost no damage and doesn't hit enemies most of the times, I've got myself behing someone and I could Ko spammers most times, most of them as kicks and headbutts still work against people attacking from behind.

So technically spamming is less effective now, however I'd imagine that it'll be backk to being ultra-annoying once they fix the bug with elbowing, sigh...
However we can use dropkicks to destroy button-mashers as 90% of the times they just try walking into you thinking their "strategy" will always make the win so they're super-easy targets from dropkicks and in large maps spamming dropkicks against them over and over again is hilarious! Too bad doing it in small maps is incredibly hard, and Elevators is so tiny that DK-ing someone is out of the question.

Anyway they said they will improve combat to make it a tad bit more fair later on: spamming will still be there and it'll still be relatively viable but it'll be weaker and easier to counter by using actual strategies, with the final relase sheduled for the end of the year and most of the stages being close to getting finalised, I'd say we'll be seeing some combat rebalance updates once the stages are all in their final form.

In short they'll fix spamming but we'll have to wait a bit for it to come out, sadly, they wanna make it so that button-mashers still have fun so it's hard to nerf it without making it feel weak or bad to those people (I also imagine there'll be a ton of complaints: "Why are those pros winning in MY CASUAL, RANDOM, LUCK-BASED party game?")
Last edited by Bio Drando; Oct 19, 2017 @ 7:02am
noodlecake Oct 19, 2017 @ 7:20am 
Originally posted by Jumping Spider:
There actually is one strategy: elbowing seems to be kinda bugged as that it deals almost no damage and doesn't hit enemies most of the times, I've got myself behing someone and I could Ko spammers most times, most of them as kicks and headbutts still work against people attacking from behind.

So technically spamming is less effective now, however I'd imagine that it'll be backk to being ultra-annoying once they fix the bug with elbowing, sigh...
However we can use dropkicks to destroy button-mashers as 90% of the times they just try walking into you thinking their "strategy" will always make the win so they're super-easy targets from dropkicks and in large maps spamming dropkicks against them over and over again is hilarious! Too bad doing it in small maps is incredibly hard, and Elevators is so tiny that DK-ing someone is out of the question.

Anyway they said they will improve combat to make it a tad bit more fair later on: spamming will still be there and it'll still be relatively viable but it'll be weaker and easier to counter by using actual strategies, with the final relase sheduled for the end of the year and most of the stages being close to getting finalised, I'd say we'll be seeing some combat rebalance updates once the stages are all in their final form.

In short they'll fix spamming but we'll have to wait a bit for it to come out, sadly, they wanna make it so that button-mashers still have fun so it's hard to nerf it without making it feel weak or bad to those people (I also imagine there'll be a ton of complaints: "Why are those pros winning in MY CASUAL, RANDOM, LUCK-BASED party game?")

Cool. Yeah. I found that getting behind people is a good strategy for dealing with this but sometimes the level starts and two people happen to target you and spam punches and get you out before you can create any space at all.

I try and get behind people to pick them up anyway as it just leaves them flailing and not causing much damage and they often don't have the sense to grab hold of your or anything else because they're too busy trying to take advantage of the OP strikes.
Bio Drando Oct 19, 2017 @ 7:49am 
Originally posted by noodlecake:
Originally posted by Jumping Spider:
There actually is one strategy: elbowing seems to be kinda bugged as that it deals almost no damage and doesn't hit enemies most of the times, I've got myself behing someone and I could Ko spammers most times, most of them as kicks and headbutts still work against people attacking from behind.

So technically spamming is less effective now, however I'd imagine that it'll be backk to being ultra-annoying once they fix the bug with elbowing, sigh...
However we can use dropkicks to destroy button-mashers as 90% of the times they just try walking into you thinking their "strategy" will always make the win so they're super-easy targets from dropkicks and in large maps spamming dropkicks against them over and over again is hilarious! Too bad doing it in small maps is incredibly hard, and Elevators is so tiny that DK-ing someone is out of the question.

Anyway they said they will improve combat to make it a tad bit more fair later on: spamming will still be there and it'll still be relatively viable but it'll be weaker and easier to counter by using actual strategies, with the final relase sheduled for the end of the year and most of the stages being close to getting finalised, I'd say we'll be seeing some combat rebalance updates once the stages are all in their final form.

In short they'll fix spamming but we'll have to wait a bit for it to come out, sadly, they wanna make it so that button-mashers still have fun so it's hard to nerf it without making it feel weak or bad to those people (I also imagine there'll be a ton of complaints: "Why are those pros winning in MY CASUAL, RANDOM, LUCK-BASED party game?")

Cool. Yeah. I found that getting behind people is a good strategy for dealing with this but sometimes the level starts and two people happen to target you and spam punches and get you out before you can create any space at all.

I try and get behind people to pick them up anyway as it just leaves them flailing and not causing much damage and they often don't have the sense to grab hold of your or anything else because they're too busy trying to take advantage of the OP strikes.
Haha, that's true, sometimes they are so much into mashing the buttons that they forget to grab onto stuff. While they do later remember to do it if you kill them that way once I even had a case of someone litterally mashing buttons as they were slowly falling down the slope in the Incinerator pit, LMAO!
Some people really turn off their brain while playing this, I guess the reason for why people are against balance and fairness is because them they'd have to actually thing and start practicing a bit; but even with how easy this game is (as it's not that fast paced, there are no comboes to remember at all and the buttons are rather intuitive, even climbing's not that difficult) they still think that, being this a party game, skill shouldn't be involved.

The thing that bothers me is that in Smash you can rek people and nobody bats an eye, let GB's combat be just a tad bit less spam-rewarding and everyone loses their minds and thinks the game will be the next Street FIghter. From what I can tell, Gb might become a tad bit more competitive and skil-based near the final phases of developement but it'll never, NEVER be anywhere near close as any other fighting games. It'll be just enough to make spamming unvaible and to allow some sort of skill gap, but even then the skill gap that we'll get likely won't differ too much from the one we have now, it'll be wider but not by much which is how it should be. The thing is that people want to FLATTEN it, that's the issue...
I bet there will be tons of complain threads once the devs will start to work on the combat...
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Date Posted: Oct 19, 2017 @ 6:51am
Posts: 3