Gang Beasts

Gang Beasts

View Stats:
DigiDAD Aug 6, 2020 @ 7:36pm
I seriously don't understand how attacks work
So I know how to input attacks, but it just seems like no matter what I do or how hard i hit someone, nothing ever seems to connect. Headbutts are the only think I've ever gotten a K.O. with, and those only seem to work once in a blue moon. None of my attacks ever seem to have any form of impact, and it makes the game feel completely unplayable. When I paid 20 dollars for this game, I knew it wouldn't control well. And I get that it's part of the charm, but there's a fine line between broken but funny and just plain broken, and I think this game has crossed it.
< >
Showing 1-2 of 2 comments
Bio Drando Aug 7, 2020 @ 6:43am 
Strikes have different precision and force behind them based on how frequently you input them, for example throwing punches super-rapidly one after the other will make them be thrown weaker and with less accuracy, while waiting a little moment between each one will have them have more force and precision, same applies for headbutting (to test it out go in Ring and start punching the side ropes while facing them at different speeds, by looking at the attacks' speeds, from a very slow rythm to timed, repeated striked, by looking at your Gang Beasts' attacks and hearing the different impact sound when hitting the ropes the difference should be very easy to notice).
Also you can't punch while in the middle of a headbutt, your Gang Beast will just flair their arms around throwing "fake punches" until the headbutt motion is finished (this only applies to the regular headbutt, not the diving one), thus keeping punching and headbutting separate from one another is a good thing to remember. Trying to punch someone behind you will also make you elbow them instead.

Regarding diving attacks the speed and the part of your opponent that you hit determines their efficiency, both dropkicks and diving headbutts are at their most damaging when you target the body, not the head, if you land them well they should be an insta-K.O.; also you can execute them both by holding the attack button in mid-air or by holding it while running.
But using a diving attack also gives you a damage multiplier that makes you take more damage from enemy attacks, so if you find yourself getting knocked out very easily when hit during a diving move then this is why that happens. This is also the reason diving with one into the water is not a good idea: water slowly damages you while you're touching it,but when you use a diving move to enter it the damage multiplier you have makes water devour your HP very rapidly.

Also the main areas your Gang Beast will try to hit with strikes are the three weak spots: head, stomach and crotch; with a bit of practice you should get the hang of the way attacking works in the game. K.O.s aldo get longer depending on the amount of time you got knocked out and the strenght of the last hit that put you K.O. (a regular strike won't add much extra time, a Subway train that happens to not kill you will make you stay down for longer), staying awake slowly undoes the K.O. time increase you built up, mashing buttons while knocked out also makes you wake up slightly faster.
Plus swinging or throwing heavy enough props at people (boxes, barrels or bricks) can damage them and even knock them out.

That last fact about props is also caused by the fact that someone is K.O.'d in two ways:
1) they lose all 100 of their HPs
2) they receive 40 damage in a single frame
The seacond reason is why diving attacks and props strikes insta-K.O. people, also remember that you always wake up with all 100 HP from a K.O.
Last edited by Bio Drando; Aug 7, 2020 @ 7:23am
stevey Aug 7, 2020 @ 11:25am 
hold circle to lay on your back then just tap r1/l1 and you throw haymakers from hell it's completely unstoppable except by hackers and glitchers*


*not yet tested on new test build
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: Aug 6, 2020 @ 7:36pm
Posts: 2