Gang Beasts

Gang Beasts

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Will they ever add weapons?
Ideas: The weapon falls from the sky and you have to pick it up
Weapons:
Baseball bat
teddy bear
baseball (can be thrown)
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Showing 1-6 of 6 comments
Bio Drando Feb 9, 2018 @ 2:26pm 
They will add melee, non-bladed weapons (so no swords or knives, no guns or shooting weapons either), they'll add things like bats, pipes, bricks etc that you can use as a weapon to smack other people with.

However they might likely only be avaible inside the Story Mode's Beat-'em-Up stages and not in the Melee stages (like Ring, Gondola, Buoy atc.) once that comes out later this year so they might not be added in multiplayer.
Albeit I like your idea of them fallig from the sky, even if it might look weird and it could be impossible in enclosed stages like Incinerator or Grind; maybe instead of falling from the sky they appear on the ground with a "POOF!" cloud?

The devs also talked about having special interactions with certain objects like violently opening/closing doors to try and slam them in someone's face but we don't know if those will be added...
crazi_ninja Feb 9, 2018 @ 2:30pm 
Ah that's too bad I wanted to be able to throw stiff at people... the appearing on the ground is a good idea though.
Bio Drando Feb 9, 2018 @ 3:05pm 
Originally posted by chaoticgamer.exe:
Ah that's too bad I wanted to be able to throw stiff at people... the appearing on the ground is a good idea though.
You already can throw things at people, just throw them at other Beasts to hurt them or even knock them out, albeit it's hard to aim becausethrowing isn't really precise so it's easy to miss people.
To throw simply do what you would normally do with people: grab them, lift them after getting some momentum and then let go, however doing a slightly downwards throw when throwing props is helpful in making the throw stronger and better at damaging people.

In the clip from 0:25 to 0:27 you can see a yellow Beast throwing a piece of railing at the brown Beast with a backpack and they got knowcked out:
https://www.youtube.com/watch?v=Vz0BriND6pE

And I checked in slow-mo: the pink dude's punches didn't connect and the brown Beast's head got pushed forward by the impact in the same moment they got K.O.'d, meaning the item throw was what made them pass out.

So yeah, you can already throw stuff at people, but aiming is really hard because of the wobbly arms that make throwing unprecise.

Also, while actual weapons aren't added yet, hard contact with a swinging/moving prop can hurt people, jus tlike throwing, as seen in this gif made by IE:
http://steamcommunity.com/sharedfiles/filedetails/?id=1173255677

Melee weapons, however, should have actual motions for attackings, maybe they'll replace your punching when you hold one? Still, I doubt it'll matter that much as most of the Story Mode sections where they weapons will appear will likely not have many holes that might make you want to hang onto stuff, as the Story Mode should use the classic fighting game logic for losing: "0 HP = dead", you don't throw people off stuff, you just beat them up.
Last edited by Bio Drando; Feb 9, 2018 @ 3:15pm
George Costanza Feb 9, 2018 @ 5:48pm 
Personally, My dream for this game is to have a totally modular versus mode,Such as features like:

Settings you can tick on and off before the start of a match(Such as Weapons, Stamina fighting system etc.)

Alterable Variables that can be changed before the start of the match(punch force, knockout time, Gravity etc.)

As for the controls of fighting with melee weapons, I think it should be done with the right stick to control it as it has gone unused for now
ColossalCereal Feb 9, 2018 @ 9:03pm 
Originally posted by CharredPie:
Personally, My dream for this game is to have a totally modular versus mode,Such as features like:

Settings you can tick on and off before the start of a match(Such as Weapons, Stamina fighting system etc.)

Alterable Variables that can be changed before the start of the match(punch force, knockout time, Gravity etc.)

As for the controls of fighting with melee weapons, I think it should be done with the right stick to control it as it has gone unused for now
^^^
Bio Drando Feb 10, 2018 @ 1:26am 
Originally posted by EXtothePERT:
Originally posted by CharredPie:
Personally, My dream for this game is to have a totally modular versus mode,Such as features like:

Settings you can tick on and off before the start of a match(Such as Weapons, Stamina fighting system etc.)

Alterable Variables that can be changed before the start of the match(punch force, knockout time, Gravity etc.)

As for the controls of fighting with melee weapons, I think it should be done with the right stick to control it as it has gone unused for now
^^^
Agreed, I'd love extra costumisation and/or modifiers for private matches!
Albeit I don't understand how you could control weapons with the second stick, how would that work?
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Date Posted: Feb 9, 2018 @ 2:16pm
Posts: 6