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Preferibly after you are behind them so they can't punch you directly, try running and using diving moves or jumping to get behind them.
The way the fatigue system will be calibrated will be that it'll allow using at least one attack (maybe alongside another one less frequently) quite frequently with minimum-to-no punishment, but if you start to mash all the attack buttons your Beast will quickly run out of stamina. That's beacue it'll likely remove X stamina points for each attack, so attacking with all the 4 moves at the same time will eat up stamina 4 times faster than just using one, therefore it'll give focus to using more the grabs to get behind or on top of the opponent and make sure all of your hits land while staying in a safe-ish place that makes them hard to hit you back.
It's not just punching, it's all the 4 standing attacks (again: L-punch, R-Punch, HEadbutt and Kick; jumping and the diving moves will likely be unaffected), the stamina won't punish you for punching, it punishes you for using every blow-kind of attack at the same time, by forcing you to only use 1-2 blow-tipe attacks in combinations instead of making you an untouchable limb-lunging mashine now you'll want to get a good position to land your blows thus promoting the use of grabs and allowing for the great wrestling-esque fights this game shines in.
It's only when you hammer the controller like a madman that stamina will make your Beast short of breath quickly, not when you use your attacks consistently but in a smart way, which is what the stamina will promote: the fighting will be less of random crazy boxing and more of a weird "capoeira + kick-boxing", which sounds great!