Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
If you don't have in the absolute worst case 8 minutes or so to wait, you probably shouldn't be playing a videogame right now.
Eg.
2-3 players: 2 minutes
4-5 players: 4 minutes
6-8 players: 6 minutes
But I also think when 2 people (3 if there are 7-8 players) It should go into some sort of sudden death mode limiting the play area so that fights are forced on to the remaining fighters, and will kill any of the wall climbers.
Edit: If you still don't like this then maybe they could have this as another gamemode or something. Like competitive and casual.
It's a planned feature that seems to already be present in Elevator, Wheel, and technically blimp.
Basically after a while the map will start breaking apart. The elevators go mad, the wheel might break apart, stop, or the pier might start collapsing. In blimp it crashes into a building or something, and girders would start to fall apart.
It's basically a dynamic timer.
It used to be 10 at the start, glad they lowered it; 5 minutes is good but I'd say 4 would be the best option for public rooms (so it's shorter than now but it'd still allow enough room to do things).