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2) added new moves like kicking, headbutting, diving headbutting, dropkicking, climbing and they heavily improved throwing
3) greatly improved the graphics (which will get even better later on: somehow the graphic settings don't apply, once they fix them the game will finally look like it's supposed to look like, which is much more "play-do esque" and with better effects and more polished visuals)
4) new voices and animations for the chaarcters
5) much better music
6) character costumisation and more costumes/costume parts
7) improved performance thanks to Unity 5 (which will get even better when they'll relase the Timestep update)
Don't just look at the content, looks at the character system, music, stages etc.
Anyway I can understand you: they had to remake the stages for Online and so they stopped working on new things but look at the bright side, in the last update they said that they'll relase Towers and Chutes in an updated version for Online play and then ALL the maps will be Online!
After that they already said they will immediately provide the content-starving community some new stuff to have fun with, particularly after all the stages are finally Online the devs will relase a new Alley stage, a new Bridge stage and add a final version for Grind (guess they improved the layout, which I think is a good thing because the current one, while good, isn't THAT amazing or anything...)
After that it'll be all new stuff like the coming Soccer game mode, the addition of Waves for all stages, easy-to-make custom rooms, a lot more performance improvements and bugfixes and better A.I.s
The reason for the "slow content adding" is simple: they game was never supposed to be Online, they originally planned to relase a lot of stages back then, but now they probably decided to lower the number because every single one of the needs to be MUCH more optimized for Online play compared to Offline one. I bet if the game was kept Offline-only we'd have a ton of stages and game modes by now because of the much lower need to remake and optimize stages; sure, nobody would play it but it'd have more content and frequent updates by now.
Don't blame the devs: blame the 6428374682736487 bad reviews for "no Online! DUUUUH! Game trash!" that forced the Unity 5 port and the stage remakings, if people didn't ask for Online all the time we'd have a lot more stuff by now. And while I gotta admit that making Online NPW will indeed allow the devs to make the stages run better, but it'll cost developement speed, you can't really blame them: either fast content updates and horrible Online or bad Online and a lot of content. I'd rather have slow content updates and a fast Online that a lot of new stuff with a terrible connection and framerate...
still 2 years and its almost the same
Mhmm. And it was released incredibly earlier than what was originally planned
In my honest opinion, online is one of the hardest things in a game, especially a physics game like this. I doubt you know much about game development, but if you do, I'm surprised you'd be so unimpressed.
When you signed up for EA, they never said they'd be done in two years. They have a tiny team, your fault for buying into a game without realising how slow the development was. I also do notice how slow it has been, but the game is so fun, so I don't really care.