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There was a vote kick system supposed to help get rid of time wasters but it was abused as the time wasters would usually team up and ban anyone who entered their servers, preventing anyone from playing (and I think you're already aware of that and how even non-groups of strangers used to ban anyone who was too good or too bad, or how you'd get in a room full of people that wanted to waste time and since you wanted to fight and ruin their monkeying around they'd kick you away), so the devs removed it.
So people can still take control of the servers by removing players trough killing them in the game, luckily it's not an immediate kicking like it was before, but we can't change people. Sadly very little people play for the action movie-like fights, they rather play for the silly characer and physics. Later it won't be a problem with custom private rooms being easy to use via in-game options that will allow to host them in a few clicks (unlike the ultra-complex wrapper we have now that require code to be used) so people that wanna mess around can do it in custom rooms and the re-introduction of votekick in public servers (but I imagine that trolls and time waster, even if less common, will still be there, well, at least we'll be able to kick them out...), plus there will also be ad-hoch public servers for other game modes like Racing or Sandbox, so people that wanna mess around can just go play in a Sandbox server.
Basically the problem will solve itself out in the future, it's just that the lack of any way to counter it at the moment is really unnerving, and I'm with you on that.
Also it's mainly and issue with the players, not the game, so it's particularly hard to get rid of completely as you can change the game but not the persons playing it, hopefully those future improvements to the Online, the addition of easy-to-use custom rooms and the re-implementation of votekick in public rooms will lessen the issue and make Online play a more enjoyable experience for everyone.
Imagine if we had some volunteers who were given some mod powers? They would have some restrictions. They can't just kick people they don't like. They can only kick people who are suiciding others, or people who are avoiding conflict when they are the last people standing. Granted you should be allowed to climb strategically, like getting into the truck and waiting for people to get knocked out before climbing back up to take out the survivors. They could be given the tools to mute players who are being unruly in the chat as well, but that really wouldn't be necessary since the game has a built in system.
And to prevent moderation abuse, the mods would have to record the offending player in the act to back any action they take. Perhaps they could be given some form of in game demo recording tool. And maybe to give some level of power to the players, they could be given a report function. If enough players report another player, any mods in game would be given a prompt to join that server. The mods would be anon in game, but if a player is kicked, the player would be able to see who kicked them and would have the option to claim against the mod. If the mod cannot provide evidence that their action was justified, they would be immediatly stripped of their moderation status, no exceptions.
The main issue with this idea though, is it's still a lot of work to impliment for an early access indie game, and the bad guys would no doubt bring a flood of false appeals that would require too much interaction between the mods and devs that the devs just might not have the time and money for when they are trying to make the game.
This makes me miss the days back when I used to host a Minecraft server with my friends. We had an excellent system. I had backups of the map being made and dumped onto a cloud every hour that I would clean out each week. It wasn't a super huge server, but the few who joined us really liked my moderators and griefers did not last long on there at all. If someone got lava on their house, we'd check the log to see who placed it, give that loser the boot and load the latest backup. I really miss those days. Not being so powerless and just being able to have some nice, clean fun with people.
I think I'll have to figure out how to set up my own Gang Beasts server some time soon, because I'm sure as hell not going to have any fun unless I have the power to clean out any people who are there to ruin the fun.
I wouldn't say having a costume piece get stuck someehre is an intented feature...
Anyway I imagine having a system like the one you suggested wouldn't be a good idea as it might be a little bit TOO restrictive, stage escalations will take the place of timers and they should force people to die or at least have them be able to kill eachother a lot more easily to end the match quicker (things like the ferrish wheel rolling away, the grinders going crazy or the elevators falling and making everone fall, in short the stage going absolutely nuts trying to kill the players), but since in maps whose escalation doesn't force people to die they could just keep trolling around then I'd say having BOTH an escalation that appears after 5 minutes of play (instead of 8 like it is now) AND a 1-minute time after escalation started would be anough to solve the issue completely.
Right now we have 8 minutes where people can mess around with no real danger, but having 5 minutes of normal match and then 1 minutes after escalation starts might be enough to solve every roblem as if the match isdragging for too long because both players are really good and they're just duking it out then escalation will make the killing easier and end the match, if they're just trolling then escalation will kill them and if it won't the timer will stop the match, it'd be the best solution to the issue.
Just in case here's a little test demo of Towers' escalation, with the cooling tower slowly fallingapart piece by piece, it should make the players on top of it fall pretty easily due to the floor breaking and collapsing under their feet and the removal of the railings:
https://www.youtube.com/watch?v=jh3284PfUTE
Therefore having something like this in every stage, alognside a shortened match time would be enough to make the game more enjoyable for everyone.
And the sad thing about getting inside the back of the trucks, is it's actually very easy to get inside the truck and get back out. Some people are just too cowardly to try to get into the truck, or climb back out if they do get in. The only crappy part about the back of the trucks is this game doesn't give you full control of the camera.
If you have a beard and a cape, you automatically have a huge advantage on the boxing ring. The beard will snag the ropes and keep you from being kicked under, while the cape makes it difficult to hoist you up from behind, giving you protection from being tossed over. Some people use their beards to get stuck on some maps, like their use it to hook themselves on the balcony rails on the subway stage, and spam punches to keep people from dragging them out.
1) rotating fast to the left
2) rotating slowly to the left
3) still
4) rotating slowly to the right
5) rotating fast to the right
Press LEFT and RIGHT on your keyboard (on the arrows) to decrease or increase the value and change the camera's rotation speed and sense or stop it completely, so have it rotate so that it's placed behind the trucks and it's looking inside of them, then stop it and you're good to go.
You can also press LEFT and RIGHT in other maps other than Trucks to move the camera, setting it in pre-set angled views useful for finding players hiding.
Now the preset angled views on other maps I knew about, but the trucks stage, I guess I just sort of hit left and right, saw no change, and dismissed the idea that I had any control. This little bit about the trucks is very helpful to know about and is going to make this stage way more enjoyable for me, because I'm one of those people who can not only get into the truck, but also get out. I've had so many sad ends where I would fall simply because I spent too much time dangling and waiting for a good angle to come around again. I felt like I was being punnished for not being a coward and staying in the box.