Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

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Francis S Dec 22, 2022 @ 7:06am
Why was this game abandoned so quickly?
I don't understand, the visuals are great though could be more lore friendly instead of being so shiny. The gameplay while it was made under the idea it will be a esports friendly game with moba aspects wasn't that bad and it could be changed/improved to match the kind of gameplay found in the previous DOW games.
All the problems I see could easily be fixed by updates and expansions which like all relic games could be done quite easily like IG, Chaos warriors, Dark eldar etc etc and could even milk this like what CA does with total war warhammer.
So why was it left out so fast by relic? Money I suppose?
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Showing 1-15 of 151 comments
Playgu Dec 22, 2022 @ 9:18am 
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Pelople lying, calling it MOBA despite 250 pop cap, saying that elites are OP despite long, telegraphed, and interruptable abilities, calling graphics cartoony despite an obvious difference between beta and release version.

DoW3 got a false image devs couldn't do anything about.
Last edited by Playgu; Dec 22, 2022 @ 10:05am
Sakhari Dec 22, 2022 @ 11:03am 
Originally posted by LORE OF METAL:
...and could even milk this like what CA does with total war.

Well, as a simple comparison, Total War-hammer 3 also had a rocky launch and the forums were full of wall-to-wall complaints for roughly six months. But even at its worst, it was still maintaining an average concurrent userbase between 10 and 50 times larger than DoWIII's beyond the latter's first month out.

It's easy to blame the audience and some people seem to feel better about doing so (even if it's a rhetorical dead-end that teaches nothing of value) but the simple answer is, at the end of the day, TWIII was a game that people wanted to play - even with its many problems, and the series is a reliable moneymaker so Sega probably felt safer investing in support. DoW3 wasn't.

DoW3 was a game that plenty of people tried and immediately dropped (for whatever reason) and while I agree that a few more patches probably could have fixed the problems I had with it, Sega seems to have decided the road to profitability was too much of an uphill battle and leaned into other projects instead.

We don't have access to the same data that they do of course but it was a business decision so, yes, money and the likelihood of returns not being worth the investment was probably a major factor.
Last edited by Sakhari; Dec 22, 2022 @ 1:51pm
Ambushbob Dec 22, 2022 @ 11:28am 
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Originally posted by Playgu:
Pelople lying, calling it MOBA despite 250 pop cap, saying that elites are OP despite long, telegraphed, and interruptable abilities, calling graphics cartoony despite an obvious difference between beta and release version.

DoW3 got a false image devs couldn't do anything about.

"MOBAs are definitely something we've looked at," Relic game designer Philippe Boulle tells me.
His words not mine wanna read the whole thing go ahead https://www.eurogamer.net/dawn-of-war-3s-multiplayer-reveals-moba-influence

you like DOW 3 thats fine but stop lying. DOW 3 got the reputation it got because of what the devs did and said.
Playgu Dec 22, 2022 @ 8:49pm 
So does it not have 250 pop cap? Does it not have base building, economy, army upgrades etc? Such a liar I am, lol.
Ambushbob Dec 22, 2022 @ 8:56pm 
Originally posted by Playgu:
So does it not have 250 pop cap? Does it not have base building, economy, army upgrades etc? Such a liar I am, lol.

ya you are because you are deliberately ignoring relics own words.
Playgu Dec 22, 2022 @ 9:09pm 
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You ignored everything I've said when you quoted me, I only responded in kind, but have it your way. Doesn't matter what Relic said when they were asked a loaded question. Yeah, one game mode has turrets to discourage base rushes and make comebacks more likely to happen, it's what they say in the article you're treating like gospel, so what? The game has every attribute of an RTS game and just one of MOBA and for a good reason.
Last edited by Playgu; Dec 22, 2022 @ 9:12pm
SoulRendThs"B" Dec 22, 2022 @ 9:27pm 
Please research the Postings of Times Past.

This is Super Old News.

There are a few mods that help the game gain a little more life.
Escalation Economy is still an issue though.
Ambushbob Dec 22, 2022 @ 10:04pm 
Originally posted by Playgu:
You ignored everything I've said when you quoted me, I only responded in kind, but have it your way. Doesn't matter what Relic said when they were asked a loaded question. Yeah, one game mode has turrets to discourage base rushes and make comebacks more likely to happen, it's what they say in the article you're treating like gospel, so what? The game has every attribute of an RTS game and just one of MOBA and for a good reason.

nope i just didn't respond to an accusation that no one made. No one made the assertion that this game is a one to one MOBA no one said that it isn't an rts, the devs said that they were inspired from MOBAs and it shows and that was enough. What you did could also be called gas lighting.
ForrestFox Dec 25, 2022 @ 1:41pm 
MOBA was an inspiration, they wanted to attract the large moba fanbase, but they never tried to go away from the general RTS genre. Big difference between a pure MOBA and an RTS borrowing a few MOBA mechanics (like the big turret, shields and "3 lane" layout on most maps).
Imho this game is in no way a MOBA game that the majority of whining brats claimed it to be 6 months before release and kept claiming 10 months after release until relic gave up and abandoned the game. It wasnt only the developers who broke this game (clearly they did some misstakes), but it was the majority of the salty, toxic and hostile player base that had already set their mind that this was a bad game even before it was released.
(This has all been discussed in earlier threads)
Ambushbob Dec 28, 2022 @ 8:46am 
Originally posted by ForrestFox*RTF*:
MOBA was an inspiration, they wanted to attract the large moba fanbase, but they never tried to go away from the general RTS genre. Big difference between a pure MOBA and an RTS borrowing a few MOBA mechanics (like the big turret, shields and "3 lane" layout on most maps).
Imho this game is in no way a MOBA game that the majority of whining brats claimed it to be 6 months before release and kept claiming 10 months after release until relic gave up and abandoned the game. It wasnt only the developers who broke this game (clearly they did some misstakes), but it was the majority of the salty, toxic and hostile player base that had already set their mind that this was a bad game even before it was released.
(This has all been discussed in earlier threads)

yup just like there was a salty, toxic, hostile player base that for some reason to this day deny any MOBA influence regardless of what the devs said and what the game had in it.
Zugrok Dec 29, 2022 @ 2:18pm 
Probably because you can't setup wasd to move the map controls so its unplayable.
Dante Dec 29, 2022 @ 6:14pm 
It's sad. I don't care anything they said, just wanna Tau' and Necro faction come to live
Zugrok Dec 30, 2022 @ 1:03pm 
Failed as a moba too though hard as it hasn't got moveable keybinds as a standard lol
Bigamo Jan 3, 2023 @ 1:31pm 
Relic wanted to make AoE4 and put it to die.
Iron Knights Jan 3, 2023 @ 4:27pm 
Campaign replay from DOW 2 Retribution. Cheap & short.
Insane at normal level in at least 2 maps (11 & 13).
Titans are a stupid introduction and implementation "elite units".
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