Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
DoW3 got a false image devs couldn't do anything about.
Well, as a simple comparison, Total War-hammer 3 also had a rocky launch and the forums were full of wall-to-wall complaints for roughly six months. But even at its worst, it was still maintaining an average concurrent userbase between 10 and 50 times larger than DoWIII's beyond the latter's first month out.
It's easy to blame the audience and some people seem to feel better about doing so (even if it's a rhetorical dead-end that teaches nothing of value) but the simple answer is, at the end of the day, TWIII was a game that people wanted to play - even with its many problems, and the series is a reliable moneymaker so Sega probably felt safer investing in support. DoW3 wasn't.
DoW3 was a game that plenty of people tried and immediately dropped (for whatever reason) and while I agree that a few more patches probably could have fixed the problems I had with it, Sega seems to have decided the road to profitability was too much of an uphill battle and leaned into other projects instead.
We don't have access to the same data that they do of course but it was a business decision so, yes, money and the likelihood of returns not being worth the investment was probably a major factor.
"MOBAs are definitely something we've looked at," Relic game designer Philippe Boulle tells me.
His words not mine wanna read the whole thing go ahead https://www.eurogamer.net/dawn-of-war-3s-multiplayer-reveals-moba-influence
you like DOW 3 thats fine but stop lying. DOW 3 got the reputation it got because of what the devs did and said.
ya you are because you are deliberately ignoring relics own words.
This is Super Old News.
There are a few mods that help the game gain a little more life.
Escalation Economy is still an issue though.
nope i just didn't respond to an accusation that no one made. No one made the assertion that this game is a one to one MOBA no one said that it isn't an rts, the devs said that they were inspired from MOBAs and it shows and that was enough. What you did could also be called gas lighting.
Imho this game is in no way a MOBA game that the majority of whining brats claimed it to be 6 months before release and kept claiming 10 months after release until relic gave up and abandoned the game. It wasnt only the developers who broke this game (clearly they did some misstakes), but it was the majority of the salty, toxic and hostile player base that had already set their mind that this was a bad game even before it was released.
(This has all been discussed in earlier threads)
yup just like there was a salty, toxic, hostile player base that for some reason to this day deny any MOBA influence regardless of what the devs said and what the game had in it.
Insane at normal level in at least 2 maps (11 & 13).
Titans are a stupid introduction and implementation "elite units".