Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

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Blitzwing Dec 12, 2022 @ 2:07pm
Is the option for a successful DoW4 now on the table?
Is the option for a successful DoW4 now on the table?

Age of Empires 4 was surprisingly very good, a 180° degree turn compared to DOW3.
Incrdebiel how they could implement all those AoE gameplay features from Water till shroud, while that game runs smooth even with population of 1000 units via mods.

Company of Heroes 3 looks very solid now, while has various new features like tactical pause, they even listened to feedback to delay CoH3.

So what is Relics next game? I kind of rather suspect it might be Age Of Mythology 2.

But anyway, what do you think, can DoW4 happen?
And if it does, what kind of root should it take?

A mix of Age of Empires 4 base build scale,
with CoH3 cover system and squads + DOW2 melee combat and Sync kills?
Or DoW2 on scale of Ultimate Apocalypse?
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Showing 1-15 of 33 comments
dustin1280 Dec 13, 2022 @ 9:27am 
Doubt it, relic most likely killed the entire dawn of war series with DoW3...

Just like Command & Conquer 4 killed that series.
Sakhari Dec 14, 2022 @ 1:29pm 
Originally posted by Blitzwing:
Or DoW2 on scale of Ultimate Apocalypse?

As I'm sure has been said many times before, I think trying to combine the best of both worlds is part of the reason this game struggled as much as it did.

Unfortunately, 'Dawn of War' as a property has several different audiences now (those who preferred 1, 2, those who wanted another psuedo-RPG campaign, and those who only showed up for another Last Stand for some reason) and as is almost always the case, trying to please everyone among groups that want several conflicting features ends up pleasing almost no one.

I suspect there aren't many casual players (who are very likely buying the lions' share of copies) who want a game with 20+ squads on the field all needing direct ability-micromanagement to succeed. Sure, it's easy to say 'git gud' but people generally don't stick around to 'git gud' at games they aren't having fun playing at a casual level. In this case, the game also wasn't helped by a crap skirmish AI and awkward solutions to non-problems like the Escalation mechanic.

Anyway, I can't speak for the whole market but for my part, I'd be perfectly happy to buy another DoW game and I don't need the wheel to be reinvented to make one. DoW1 remaster with some visual/QoL/content updates? I'm in. Same for DoW2. Want to make something new? Focus on either a large scale experience with emphasis on army composition and placement or on a smaller scale with more of a focus on individual ability timings and micromanagement.

Pick a lane as far as the scale goes, make it look good for a 2023+ release, don't skimp on the content, and for Christ's sake, don't withhold basic RTS features like annihilation to try and force buyers to play whatever new mode you're pushing. Then, as long as there's no egregious mobile-style monetization involved, I'd most likely be on board.
Last edited by Sakhari; Dec 14, 2022 @ 9:23pm
Wintermist Dec 17, 2022 @ 8:57pm 
I don't see any reason why a good DoW4 couldn't be. They know how to make good games, and one learns a lot from a failure as well. If they wanted to, they have the skills to make it so. The timing is more than right for it as well given how popular 40k is right now. Whatever Henry Cavill is involved in now too is likely to bring even more interest into the universe.
Rys Dec 18, 2022 @ 1:50am 
I agree too. If Relic would bring up DoW4 or first a DoW1 DE like AoE and stuff. May that would be a good step to bring back some trust to the community. And then go for DoW4. And if they passed obivious mistkes like dont bring the 4 basic races: SPM, Chaos SPM, Orcs and the Eldar right at the start it would work.
In my imagine a DoW4 could be a mixture of

DoW1 - basebuilding
DoW2 - coversystem like CoH
DoW3 - The unique playstyle of each race. F.e. you can play the Eldar srsly as rogue faction cause their hover vehicle can go everywhere on the map.

And like Wintermist said, this series currently produced by amazon with Henry Cavill as actor could also bring new life and attention to W40k. Hope relic think so too und reminds what DoW has made grown. And listen more to the community. Its not diffucult to see what is wanted.
Reuben Dec 25, 2022 @ 7:08pm 
DoW 3 was unceremoniously abandoned and people who saw a rough gem were strung along for months by the developers.

AoE IV: AE is a terrible cash grab, there's no reason to play that abomination over AoE 2: DE.

CoH 3 is shaping up to be a disappointment, most of the features were streamlined for a console release and they recycled a lot from DoW 3.

Relic has dug its own grave, the only hope for the Dawn of War series is if THQ Nordic bought the rights to it and remastered vDoW like they remastered Impossible Creatures.

A hypothetical DoW 4 shouldn't have sync kills, DoW 3 has interesting animations without locking units into an uninterruptable sequence. DoW 4 should be like Dark Crusade but with modern features, last stand, possibly wargear and a coop campaign (seperate from the main RTS campaign) similar to Retribution's.
Last edited by Reuben; Dec 25, 2022 @ 7:20pm
Ambushbob Dec 28, 2022 @ 7:19am 
Originally posted by ReubenUKGB:
DoW 3 was unceremoniously abandoned and people who saw a rough gem were strung along for months by the developers.

AoE IV: AE is a terrible cash grab, there's no reason to play that abomination over AoE 2: DE.

CoH 3 is shaping up to be a disappointment, most of the features were streamlined for a console release and they recycled a lot from DoW 3.

Relic has dug its own grave, the only hope for the Dawn of War series is if THQ Nordic bought the rights to it and remastered vDoW like they remastered Impossible Creatures.

A hypothetical DoW 4 shouldn't have sync kills, DoW 3 has interesting animations without locking units into an uninterruptable sequence. DoW 4 should be like Dark Crusade but with modern features, last stand, possibly wargear and a coop campaign (seperate from the main RTS campaign) similar to Retribution's.

lack of sync kills kinda made DoW 3 suck just that much harder, the hypothetical 4 needs to bring them back.
Reuben Dec 28, 2022 @ 9:41pm 
Originally posted by Ambushbob:
Originally posted by ReubenUKGB:
DoW 3 was unceremoniously abandoned and people who saw a rough gem were strung along for months by the developers.

AoE IV: AE is a terrible cash grab, there's no reason to play that abomination over AoE 2: DE.

CoH 3 is shaping up to be a disappointment, most of the features were streamlined for a console release and they recycled a lot from DoW 3.

Relic has dug its own grave, the only hope for the Dawn of War series is if THQ Nordic bought the rights to it and remastered vDoW like they remastered Impossible Creatures.

A hypothetical DoW 4 shouldn't have sync kills, DoW 3 has interesting animations without locking units into an uninterruptable sequence. DoW 4 should be like Dark Crusade but with modern features, last stand, possibly wargear and a coop campaign (seperate from the main RTS campaign) similar to Retribution's.

lack of sync kills kinda made DoW 3 suck just that much harder, the hypothetical 4 needs to bring them back.
Sync kills disrupt competitive gameplay for both sides. The alternative doesn't have unique animations depending on the unit but at least it's interruptable.

To add sync kills back, they'd need to change it so the animation procs a few health points before death, make it interruptable so units can retreat and not give invulnerability to units in the sync kill animation. That should heighten the skill ceiling and satisfy both casual and competitive types of players.
Blitzwing Dec 29, 2022 @ 1:04am 
Originally posted by ReubenUKGB:
Originally posted by Ambushbob:

lack of sync kills kinda made DoW 3 suck just that much harder, the hypothetical 4 needs to bring them back.
Sync kills disrupt competitive gameplay for both sides. The alternative doesn't have unique animations depending on the unit but at least it's interruptable.

To add sync kills back, they'd need to change it so the animation procs a few health points before death, make it interruptable so units can retreat and not give invulnerability to units in the sync kill animation. That should heighten the skill ceiling and satisfy both casual and competitive types of players.
If Relic did learn anything from Dow3, the very first thing is DOW4 should never ever be a competitive E-Sport game.

DoW needs some kind of own mechanic to stand up from Coh.

Sync kills do happen if melee units do fight, or ranged units are forced into close combat.
Sync kills should prevent enemy units from retreating. Also, I would say restore some health to the killer units. Like in Space Marine.

It's always odd why units can even by 1 hp retreat at full speed.
If they are low on health and in close combat, Sync kill should clearly happen.


Competitive E-Sport gamers don't play or buy RTS games, that should be clear by now.
Ambushbob Dec 29, 2022 @ 7:24am 
Originally posted by ReubenUKGB:
Originally posted by Ambushbob:

lack of sync kills kinda made DoW 3 suck just that much harder, the hypothetical 4 needs to bring them back.
Sync kills disrupt competitive gameplay for both sides. The alternative doesn't have unique animations depending on the unit but at least it's interruptable.

To add sync kills back, they'd need to change it so the animation procs a few health points before death, make it interruptable so units can retreat and not give invulnerability to units in the sync kill animation. That should heighten the skill ceiling and satisfy both casual and competitive types of players.

i'm going to be honest here and don't take this the wrong way, but i couldn't give a rats hairy ass about competitive gaming.
Last edited by Ambushbob; Dec 29, 2022 @ 7:25am
Shin Dec 29, 2022 @ 8:09am 
Originally posted by Ambushbob:
i'm going to be honest here and don't take this the wrong way, but i couldn't give a rats hairy ass about competitive gaming.

Most people don't nor should they, having the life blood of a game dictated by a few terminally online neckbeards is never good. RTS games will not reach the heights of League of Legends, ironic considering its legacy and all, or Counter Strike so we really should stop trying to force it.

Brood War was an outlier, truly an exception to the rule.
Last edited by Shin; Dec 29, 2022 @ 8:10am
KLaZoMaNiaC Dec 29, 2022 @ 10:15am 
2
They just need to make DOW remaster of numero uno with all the expansions, I would break my pre-order hate boner pledge and pre-order that ♥♥♥♥ real quick.

If that got enough attention I'm sure they would definitely consider DOW 4.
Reuben Dec 29, 2022 @ 1:28pm 
Originally posted by Blitzwing:
Originally posted by ReubenUKGB:
Sync kills disrupt competitive gameplay for both sides. The alternative doesn't have unique animations depending on the unit but at least it's interruptable.

To add sync kills back, they'd need to change it so the animation procs a few health points before death, make it interruptable so units can retreat and not give invulnerability to units in the sync kill animation. That should heighten the skill ceiling and satisfy both casual and competitive types of players.
If Relic did learn anything from Dow3, the very first thing is DOW4 should never ever be a competitive E-Sport game.

DoW needs some kind of own mechanic to stand up from Coh.

Sync kills do happen if melee units do fight, or ranged units are forced into close combat.
Sync kills should prevent enemy units from retreating. Also, I would say restore some health to the killer units. Like in Space Marine.

It's always odd why units can even by 1 hp retreat at full speed.
If they are low on health and in close combat, Sync kill should clearly happen.


Competitive E-Sport gamers don't play or buy RTS games, that should be clear by now.
Originally posted by Ambushbob:
Originally posted by ReubenUKGB:
Sync kills disrupt competitive gameplay for both sides. The alternative doesn't have unique animations depending on the unit but at least it's interruptable.

To add sync kills back, they'd need to change it so the animation procs a few health points before death, make it interruptable so units can retreat and not give invulnerability to units in the sync kill animation. That should heighten the skill ceiling and satisfy both casual and competitive types of players.

i'm going to be honest here and don't take this the wrong way, but i couldn't give a rats hairy ass about competitive gaming.
Originally posted by Shin:
Originally posted by Ambushbob:
i'm going to be honest here and don't take this the wrong way, but i couldn't give a rats hairy ass about competitive gaming.

Most people don't nor should they, having the life blood of a game dictated by a few terminally online neckbeards is never good. RTS games will not reach the heights of League of Legends, ironic considering its legacy and all, or Counter Strike so we really should stop trying to force it.

Brood War was an outlier, truly an exception to the rule.
Dark Crusade, Soulstorm & CoH 2 are alive today specifically because of multiplayer (so is CoH 1 & Retribution to a lesser extent). Singleplayer and coop is good but multiplayer is where it's at for RTS, if you want a singleplayer game then i'd suggest focusing on TD, RTT or 4X games.

Originally posted by KLaZoMaNiaC:
They just need to make DOW remaster of numero uno with all the expansions, I would break my pre-order hate boner pledge and pre-order that ♥♥♥♥ real quick.

If that got enough attention I'm sure they would definitely consider DOW 4.
Relic and Sega should'nt ever touch another WH40K title, they can't be trusted. The rights to DoW need to be sold to THQ Nordic, look how well they remastered Impossible Creatures (a literal predecessor to DoW 1).
Last edited by Reuben; Dec 29, 2022 @ 1:33pm
Sakhari Dec 29, 2022 @ 1:47pm 
Originally posted by ReubenUKGB:
vDoW & CoH 2 are alive today specifically because of multiplayer (so is vCoH & DoW 2 to a lesser extent). Singleplayer and coop is good but multiplayer is where it's at for RTS

People keep saying this but in the case of, say, vDoW... A) How do you know that (I'd be very curious to see any data breaking down the current playerbase) and B) how exactly does that translate to dollars from Sega/Relic's perspective?

What difference does it make to them if a relative handful of players are still playing the game after 15 years? They don't see an extra dime from those players in the interim and the occasional new buyer who makes a $6 purchase now specifically to get involved in that tiny competitive multiplayer community is a drop in the bucket of overall lifetime sales. In a game like CoH2 which, as I recall, has an in-game cash shop, there's more incentive to drive regular engagement but for vDoW? Not really.

Every time I've seen a developer say something pointed about the subject, the gist is that people who load up multiplayer in 'any' form (not just competitive ladder play) tend to make up between 1/5th and 1/20th (depending on the game) of the userbase - games like Starcraft 2 being a rare exception (and even then, the Co-op modes were dwarfing everything else for a while there and the polls I've seen came with some pretty massive caveats). Competitive multiplayer seems to be 'where it's at' for a portion of the audience but catering exclusively to that relatively small group at the expense of the rest of your buyers, I'd argue, has never been a winning proposition. As I said earlier, new players generally don't stick around to 'git gud' at games that they didn't enjoy the first time around at a casual level.
Last edited by Sakhari; Dec 29, 2022 @ 3:05pm
KLaZoMaNiaC Dec 29, 2022 @ 2:27pm 
I just feel like WH40K is about to go a lot more mainstream because of Henry Cavill. If that dude can pull off an authentic WH40K show with Amazon, we are gonna have an influx of people trying to get into everything and anything WH40K related. If we get a remaster of DoW right in that sweet spot of everyone wanting to get into everything WH40K it could take off like crazy, you get all the original fans of the game, and all the new fans... I know it's wishful thinking, but a guy can dream.
Shin Dec 29, 2022 @ 5:57pm 
Originally posted by ReubenUKGB:
Dark Crusade, Soulstorm & CoH 2 are alive today specifically because of multiplayer (so is CoH 1 & Retribution to a lesser extent). Singleplayer and coop is good but multiplayer is where it's at for RTS, if you want a singleplayer game then i'd suggest focusing on TD, RTT or 4X games.

Don't get me wrong, I'm in no way saying RTS shouldn't have multiplayer but they really shouldn't be designing them in favour of esports, if it forms organically then so be it but it clearly never truly works when forced.

Like the other person said, the amount of people that go in for the multiplayer is 1/5th to 1/20th of the player base. I remember hearing the same from the EALA developers for C&C3 and just to be clear, I loved the multiplayer in that and Kane's Wrath.
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Date Posted: Dec 12, 2022 @ 2:07pm
Posts: 33