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I mean, I'm eager for Space Marine 2, but ♥♥♥♥ there's not enough xenos crap out there and we depend on crap like DoW 3 to get our fixes. Battle Sector is basically play Space Marines or f you too, though I guess you can play 'nids if you really want to or make someone really angry in MP and rage quit right away as Necrons because f balance.
Even Rogue Trader is seemingly going light on the xenos, though hey at least you can have an Eldar Ranger on your team.
We're just going to have to wait until Creative Assembly finishes TWW3 and hopefully makes a 40k one, because their usual greed will at least ensure we have tons of race DLC.
Ive just decided to give the game another try, jumped into a campaign mission and... like wtf even is this mess? Animations look so incredibly off, the UI is horrifyingly bad and sterile-looking at the same time, combat looks so crazily messy that its difficult to follow anything, normal units die super fast (not that you'd notice) and your 3 special units just keep spamming crazy abilities.
Doesnt help that tight map corridors create even more of a compressed unidentifiable bunch of units, adding to the level of confusoin.
Like Ive never seen a strategy game before that managed to look both clean/sterile and so confusing at the same time.
Campaign structure is still dumb and makes it hard to develope familiarity with a faction, while the presentation is so dry and boring. Like, DoW1, Dark Crusade and DoW2 campaigns werent perfect, but they had very clear strengths to draw from. Instead we got nothing, and stuff like ugrading units outside of missions and the prevalence of special units makes it feel worse at times.
Otoh, while the content was frankly a joke at release, the game doesnt feel like a cashgrab (CoH2 commanders anyone?), and there obviously went a lot of work into stuff like the unit models, they are amazing. Its not really a cheap game.
Anyway, rant over, its just kinda depressing. Prolly gonna uninstall it for the last time now. Hopefully CoH3 will be better, and more innovantive than the otherwise quite alright but unimpressive AoE4. Maybe Relic can recover some trust.
Darktide MIGHT be good, but there are a lot of red flags, and I'm super super super SUPER hopeful for Rogue Trader, but Owlcat's games are always buggy messes for 1-2 years after release (and then are only partially cleaned) and they have this awkward kink for shoving in completely unrelated and annoying janky systems into their CRPGs that always end up being modded so that they can be completely ignored, lmao.
There are some great videos about how DoW was pretty much destined to fail. People already saw it when Gabriel did a high front flip in terminator armor lmao. Lot of weird choices and design failures.
Hoping someone else takes a crap, we've been seeing some fun stuff here and there with stuff like Chaosgate and Mechanicus and Rogue Trader and Space Marin 2 will probably be good too.
Nah man, that was obviously just a kneejerk reaction. Warhammer 40g is a silly universe, and you can afford some ridiculousness. Like have you seen stuff like noise marines?
And who knew, the content and gameplay still couldve been great.
Problem was, the animations actually got worse, the gameplay was not very good and the content miserably limited.
There is a difference between "hahaha Warhammer did something silly" and "this company doesn't understand the thing they're selling to us." Terminators can't flip in their armor, that has nothing to do with how silly Warhammer 40k can sometimes be in fringe situations.
It was the first sign that whoever the devs were, they didn't know what they were doing nor cared and that wasn't a slop, it was a warphole straight into the dark once the many, many other issues came up including the chaotic visual design and moba-gameplay.
Shocking most of all is the fact that this wasn't their first rodeo.
Come on mate, have you ever read 40K novels? What a Space Marine can do and cannot is hilariously inconsistent. In the Ultramarines novels, an Astartes is a weapon of mass destruction, in tabletop, hes toast after 3 orks at most. Same eg with the Horus Heresy novels, depending on the author, everything changes.
I feel like as a Warhammer fan, you gotta have a thick skin when its about lore consistency.
Even if terminators jumping kinda defeats the point of terminator armor. But that was IIRC also limited to the hero unit.
Well, considering Relic made DoW1+2, they obviously know and understand Warhammer. I dont think they lost all their good devs or whatever. And its not like everyething is bad. Sure, we can talk about units looking too clean, or space marine legs being too long, but otherwise the unit models looked pretty incredible. There was a crazy attention to detail with some of those units. A lot of effort went into that.
Like, as long as they units dont move, they look great.
IMO the real question would be rather, why did the devs knowledge of Warhammer, and the passion they showed with the unit models, not find their way into the rest of the game? Why did they make so many bad design decisions that made the game play so badly? Why was the graphics style both so overly clean and so chaotic and hard to read at the same time? Why were the special units so badly implemented?
Idk, I feel something during DoW3s development something mustve gone horribly wrong. We know Relic can make great Warhammer, and great RTS games. Or at least could so in the past.