Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I also don't see how it's dumbed-down. There isn't even a command zone restriction like there was in DoW 1 any more. If anything, it lets you build more freely than in the previous games.
Guess people just really like building stuff, even if it barely serves an actual purpose. Cookie clicker and all that. :P
It also offers options for a) different Turret types and b) balancing them upwards against the general strength curve of Elites.
People liked to Sim City their bases. What can I say?
I completely don't like idea of turrets bein doctrines, cause its obligatory part of base building part.
For me, in a sequel of a game that i liked, i expecting almost same gameplay but with more stuff and deeper work on detail. I completely don't like cut offs, if something didn't worked in first game, don't cut it off, make it WORK.
I am great fan of RTS with basebuilding. I simply don't play RTS without such important part for me. World in Conflict, Joint Task Force, Codename Panzers and Even Dawn of War 2, i tried them and completely didn't like them.
I say, my personal favourite game, GAME ABOVE ALL GAMES, is Command & Conquer Generals + Zero hour. Thats my love.
Age of empires 1/2/3, Age of mythology, Black & White 2, Command & conquer Generals/Red alert 2, Dune 2000, Earth 2160, Emperor:Battle for dune, Empire earth 2, KKnD, Paraworld, Populous the begining, Rise of nations:Rise of legends, Spellforce 1, Supreme commander, The Settlers 6/7, Warhammer 40k Dawn of war, Warzone 2100. I can continue without stoping.
I was shocked from DoW2, but i manage to restore myself and erase it from my memory, it simply think its not exist.(Stronger shock for me bein from what happened with poor C&C Generals 2, wich turnet into F2P and been closed. Thank God it was close, it was so bad.)
When DoW3 was announced and basebuilding been confurmed, i prayed, i begged everything in the world PLEASE be atleast as in first DoW. I didn't asked it to be deeper, with MORE building, and much Deeper upgrate tree, i beeged it to be atleast like in DoW1. But unfortunatly i see what see. No annihilation from the start, power core mode that doesn't look interesting at all. And yes basebuilding, that looks so..........empty-shelled.
I can deal with only 3 factions, okay let be, i can deal with artstyle, its weird but okay GRAPHIC IS NOT IMPORTANT AT ALL, i can deal with singleplayer story that almos don't have good cutscenes and only most of a time you watchin static pichtures, its BAD but okay let it be. But i can't deal with gameplay that doesn't look interesting, and not only that but gives extremely strong feeling of dissapointment if i look at such interesting games called DoW Soulstorm\Dark Crussade
P.S. Im loosing hope for DoW3. It almost lost, but not completely, maybe after year starting from today game turnet into something beatifull. but right now it not even close to that.
P.S.S Sorry for such long post, when thing touchin RTS and Basebuilding i can't keep myself quiet. And sorry for my bad English.
Gens being in the base safely just meant tech cheese tactics and whatnot. That's enjoyable? It was 6 buildings plopped down per HQ in a bunch.
The rest of it just seems like general complaints about 'not enough base building'. Sounds like you want this fish to climb a tree. DoW was never huge on base building, by design. It won't be your AoE, or SC or WC, or whatever. It didn't intend to be, chalking that up as a flaw is unfair.
As for the game looking bad and being on the fence about it. Trying something is completely different from looking at it, so you might wanna do that. Then again, if you're a big fan of base building, you won't find a focus on that in this game.
Never got a chance to implement it though, and my vDoW modding days are kinda behind me at this point.
Never quite got that impression out of vDoW base-building, either way. It's interesting to me to see the amount of people that valued it for such. Like, genuinely interesting. Relic have already shown they're capable of putting out content based solely on player reactions, and the ability to add divergent game modes (and mechanics) seems much easier in DoW III (advantage of a more modern engine).
For example if you compare to SM buildings in DOW I think the only buildings actually missing were turrets - and we have those now.
Theres no orbital relay, but you don't need it.
Possibly mines, if you want to count that.
Are there better examples with the other factions?
SM are missing the Sanctum or what (Librarian + Apoth + some spells). But whatever.
Good point.
For many, "Dumbed down!" base-building, in a Dawn of War sense, might very well have just referred to the lack static defenses and for some, making them a doctrine-only choice might not have done enough to fix that problem.
Frustrating as it may be, I don't think taking the criticism literally is the way to go if you're looking to address the actual root of peoples' problems. When someone says "It's a MOBA!", what I hear is more along the lines of "I think line units are too fragile, elites stand out too much, end-game resource rates make units feel worthless in the resulting spammy brawl." Whether or not you agree with those gripes is a different story of course but they're a bit closer to the actual problems that I think people who don't stick around are having.
People should learn how to construct arguments if they wanted to be taken seriously. It's a written discussion, you have plenty of time to formulate your thoughts.